



The reason why people want it to stay in the game has less to do with trolling people and more because its one of the few tools healers have that actually takes thought to use.
And yes, before you type up an AsKsuALLY it does take some skill to use Rescue properly. It LAGS. I even said in my post it does. Time it wrong the idiot who stood in red is still going to get hit.
I've already given you examples how Rescue can be used as is intended. We already explained why it CANNOT have an opt out. And no one wants ANOTHER tool from healers to be removed because of X reason.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE



It absolutely can have an opt out, if everyone would opt out of being moved by a random healer if it were offered, doesn't that say something about the skill? That it's really not needed or fun except for the person who's using it?The reason why people want it to stay in the game has less to do with trolling people and more because its one of the few tools healers have that actually takes thought to use.
And yes, before you type up an AsKsuALLY it does take some skill to use Rescue properly. It LAGS. I even said in my post it does. Time it wrong the idiot who stood in red is still going to get hit.
I've already given you examples how Rescue can be used as is intended. We already explained why it CANNOT have an opt out. And no one wants ANOTHER tool from healers to be removed because of X reason.
It's not fun to have control taken away from you, especially when it's taken away by another player and the decision is made entirely by someone else with no input by yourself.
If you were to have a toggle it would still let you use it in premade groups if you wanted to for that value, that would still be there. You just wouldn't be able to decide and micromanage where other people can stand.
And it's not like it even matters if someone messes up and dies, that's part of the game, that's how you learn to play. Besides the fact that everyone stands in mechanics and dies a few times learning, nothing in the game outside of Extreme and Savage content actually punishes the entire group for one player failing, all it does is kill the player who failed the mechanic. the level of micromanaging and trying to boss other players around just seems entirely unneeded. Let them play their own characters man, you don't have to be a control freak and make them do exactly what you want.




This falls apart in two situations:
1. The person in question opting out. I Rescue them because they're greeding and I have a better sense of timing than they do. They take unnecessary damage that could have been avoided.
2. The new person to a dungeon opts out and thus I cannot Rescue them out of the bad and again takes unnecessary damage.
THE WHOLE POINT OF THE HEALING ROLE IS TO PREVENT AND HEAL DAMAGE. Why would you remove a skill that aids us in doing so?
Hello to my problem with stack markers when I have people running away from me. What? Are we going to remove them too? Or MAYBE I can use RESCUE to move them TO ME.It's not fun to have control taken away from you, especially when it's taken away by another player and the decision is made entirely by someone else with no input by yourself.
If it were made a toggle as we've said REPEATEDLY it makes Rescue a dead skill like Repose. NO.If you were to have a toggle it would still let you use it in premade groups if you wanted to for that value, that would still be there. You just wouldn't be able to decide and micromanage where other people can stand.
The same can be said of Rescue. I mess up the timing of Rescue to save you and you die. Oh well. I tried to do my job.And it's not like it even matters if someone messes up and dies, that's part of the game, that's how you learn to play. Besides the fact that everyone stands in mechanics and dies a few times learning, nothing in the game outside of Extreme and Savage content actually punishes the entire group for one player failing, all it does is kill the player who failed the mechanic. the level of micromanaging and trying to boss other players around just seems entirely unneeded. Let them play their own characters man, you don't have to be a control freak and make them do exactly what you want.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE


https://youtu.be/Sv95nBi7ulQ?t=74
An opt out punishes the target for a bad play but it was their choice to misuse it.



Yeah, I too want to clear fights and not have to pry your corpse off the floor.
You're mad because we're right. If you want to get the skill gone, be the change you want to see in the world and start Troll Rescuing people on cooldown. You'll see who gets removed first.
In the meantime, I'll be using Shukuchi and Shadeshift to prevent my greedy ass from wiping my static's last week of reclears while getting rescued out of LB3 every single fight. Because unlike you, I am capable of recognizing who's fallible when shit hits the fan, and appreciating the humor and effort of those who fix it.
Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker
Mechanics are Aesthetics. Graphics don't make interesting gameplay.



I still stand by my points that it does more harm than good when allowed to be used to troll random players for a laugh. A toggle to allow it to only be used on you by your friends or FC members would be greatly appreciated and I hope the devs add something similar. Other games such as Dota 2 have added "disable help" options to let players decide if they want to open themselves up to players using abilities that may take control from them and open themselves up to abuse.Yeah, I too want to clear fights and not have to pry your corpse off the floor.
You're mad because we're right. If you want to get the skill gone, be the change you want to see in the world and start Troll Rescuing people on cooldown. You'll see who gets removed first.
In the meantime, I'll be using Shukuchi and Shadeshift to prevent my greedy ass from wiping my static's last week of reclears while getting rescued out of LB3 every single fight. Because unlike you, I am capable of recognizing who's fallible when shit hits the fan, and appreciating the humor and effort of those who fix it.
I think it's a great idea personally and it doesn't really have a downside in my opinion. You can still do your strats with your static, and I don't have to be pulled into the Ancient Flare cast in Labyrinth by someone who saw a video and thinks it's funny.
There's absolutely no downside unless you really want to troll other people with it or are concerned with controlling other players' characters in casual content.
If people are turning it off because they don't want to be rescued then that really speaks volumes about the skill and what people want from it.
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