Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 100
  1. #51
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Love this skill, As a healer and being saved by it. But to the OP if you didn't communicate then its on you. This game has an amazing feature called group chat, most healers are going to respect your wishes.
    (4)

  2. #52
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Quote Originally Posted by VerdeLuck View Post
    I have never seen it used effectively, ever. All I've ever seen is it being used to troll, harass, and kill other players by healers that think it's a fun joke to pull a random player into a one shot mechanic or a pit.
    Knockback attacks have nothing to do with this, it's not another player dictating where you are with little to no input from you. If some healer wants to pull me from the other side of Hell's Keir I just die, nothing I can do unless I manage to hit arm's length fast enough. If they're going to keep it they need to at the very least allow an opt out feature so you can't be moved by people who aren't on your friends list. I'm sick of getting pulled into one shots and having to sit on the ground while the healer has a chuckle and eventually decides to res me.
    Maybe its the server your on? I never see this type of behavior.
    (3)

  3. #53
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Personal thought is rescue should be an instant Teleport to the caster. No dragging, no lag, no bs, just bam. That will slightly lower the skill cap and stop people from dying if applied properly.
    (2)

  4. #54
    Player
    RayneBoemir's Avatar
    Join Date
    Jul 2014
    Posts
    316
    Character
    Rhotitar Bhaldeyrasyn
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    No not sure if this is a joke or not, but I appreciate it when I am new to a dungeon and the healer uses rescue.
    (4)

  5. #55
    Player
    lbr's Avatar
    Join Date
    Apr 2021
    Posts
    15
    Character
    Rurusamu Fufusamu
    World
    Louisoix
    Main Class
    Scholar Lv 90
    I generally don't like using rescue unless it's part of an agreed upon strat, but I'd rather have it in my back pocket than not for when it can actually save people. Utility is pretty much dead in this game as they've reduced the vector we can interact with content to "do more damage" and "take less damage", so stuff like rescue and expedient which don't interact on that axis are sorely needed.
    (1)

  6. #56
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by UkcsAlias View Post
    I can imagine that if rescue would for example also apply a strong heal and armor, that it would already become a lot more powerful even in teams that dont make a mistake, but at the same time, this also would cause this to just become another heal, and not be the life saver it should be). Even if it could prevent a wipe mechanic from killing such player, the point still stands, in good teams they will generaly dodge those mechanics, so there is no point into not using it. Any buff that would apply such benefit means its going to be used for that benefit. This means rescue has to remain weak here.
    You may have enjoyed the Swtor "rescue". Maahhh that skill was fricken amazing!

    It worked both vertically and horizontally allowing healer to pull someone up over stuffs or could be used to skip entire sections of Flashpoints (dungeons).

    Force pull activated instantly to pull the target with no delay too. Also applied mitigation buff while reducing the target Enmity making it amazing for moments when deeps were generating too much threat or tank not enough threat. Kinda worked like Portal physics so if you were jumping or moving you would apply your movement speed to the target increasing the yeet range on Force Pull.

    Soooo sooooo very satisfying to use Sorcerer telewarp skill into sprint + jump + rescue to yeet the target into safe zone from behind objects. By the twelve there was entire puzzle you were able to circumvent to give players free Fleet Datacron access. Requires eight people to solve? No problemo! I can be in multiple places at once then pull everyone around to the Datacron (kinda like sight seeing points but they give stat buffs).

    FF14 needs more unique ways to support party like Rescue but am worried because they have huuuge tendency to listen to players like this and acquiesce. Please.. the power to use old Fluid aura to yeet mobs seemed like such cool concept. More stuffs like this.
    (4)

  7. #57
    Player
    SlickPaws's Avatar
    Join Date
    Dec 2021
    Posts
    140
    Character
    Slickpaws Mcgraw
    World
    Omega
    Main Class
    Gunbreaker Lv 96
    Quote Originally Posted by MiaShino View Post
    You may have enjoyed the Swtor "rescue". Maahhh that skill was fricken amazing!

    It worked both vertically and horizontally allowing healer to pull someone up over stuffs or could be used to skip entire sections of Flashpoints (dungeons).

    Force pull activated instantly to pull the target with no delay too. Also applied mitigation buff while reducing the target Enmity making it amazing for moments when deeps were generating too much threat or tank not enough threat. Kinda worked like Portal physics so if you were jumping or moving you would apply your movement speed to the target increasing the yeet range on Force Pull.

    Soooo sooooo very satisfying to use Sorcerer telewarp skill into sprint + jump + rescue to yeet the target into safe zone from behind objects. By the twelve there was entire puzzle you were able to circumvent to give players free Fleet Datacron access. Requires eight people to solve? No problemo! I can be in multiple places at once then pull everyone around to the Datacron (kinda like sight seeing points but they give stat buffs).

    FF14 needs more unique ways to support party like Rescue but am worried because they have huuuge tendency to listen to players like this and acquiesce. Please.. the power to use old Fluid aura to yeet mobs seemed like such cool concept. More stuffs like this.
    The best part about Sorc's Extricate (SWTOR Rescue) was that you could ping-pong people in mid-air between sorcs which made for some interesting niche strats, as well as just good fun.
    Main use I found for it was holocron hunting on the Imperial Fleet. With 3 sorcs pre-positioned, you could drag people up to the ledge that usually requires a long drawn out puzzle with the grapple guns. Not even a grapple gun required to get dragged - I got my whole guild that holocron in a single night. Good times. I also used that skill to pull so many people to their deaths outside Dread Fortress/Dread palace, I would've put dictators to shame.

    But yes, Rescue needs to stay. It's good useful an ability to get rid of speaking as someone who's been on both ends of it - I've been the dumbass DPS who got greedy and then saved by a healer who was on point and I've been the healer pulling sprouts, newbies and/or greedy players to safe areas because there wasn't enough time to say "Don't stand in poo" to them. And even though we're not *really* supposed to, I've used it to give tanks the not-so-subtle hint that we can both handle bigger pulls. I'd also like to see more skills like Manashift and Protect come back, but that's another story entirely.
    (0)

  8. #58
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    875
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    A typical good use of Rescue : you're a good healer with good knowledge of the encounter and you can see where your mates should be. You spot someone who seems lost (especially true in PF with no comms), go at their spot, and pull them where they should be. Probably one of the last feel good moves of being a healer.
    (6)
    Last edited by Teno; 04-29-2022 at 09:17 PM.

  9. #59
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Don’t stand in avoidable attacks that will one-shot you and I won’t have to Rescue you from them.
    (5)

  10. #60
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    749
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by lbr View Post
    I generally don't like using rescue unless it's part of an agreed upon strat.
    Rescue is usualy needed when the strat of a player is causing him to get into problems. With decent players you wont need to use it in most of the cases. Sure, randomness can sometimes cause issues because mechanics allow a combo to be made, but even here most decent players can still manage to get boss attention away and avoid this combo. Rescue is realy a tool to negate a mistake. And no matter how good the player, everyone will eventualy make a mistake. And if its a big one (you can have a bad day), rescue will do its job.

    But thats why you dont need a strat to use it, its to ensure your teammate can continue in case of a mistake. Even without strat, a life saver is always welcome.

    Quote Originally Posted by MiaShino View Post
    You may have enjoyed the Swtor "rescue". Maahhh that skill was fricken amazing!

    It worked both vertically and horizontally allowing healer to pull someone up over stuffs or could be used to skip entire sections of Flashpoints (dungeons).
    I never played it, but im aware that in some games certain mechanics can sometimes be taken to the extreme. AGDQ does often show such things.

    But note that in an MMO, even small exploits can often break balance as some players will make this the standard. And that sadly has to be avoided for most content. Luckily as far as i know FF doesnt have existing issues with rescue anyway. Which does enable rescue to be stronger (and create less extreme methods of exploiting it to get an advantage). Its just doesn to the method it can be done, anything involving DPS however is generaly a bad idea, yet at the same time, dps is normaly a reward for good plays.

    The hots example i ment made a player unstoppable (clears any CC on the player) and was also an instant cast. I can imagine that removing all CC (mass esuna) could make it more powerful and get players to use it more often on beginner levels since its then not just for pulling out of AoE's. But even then, its only a mitigation tool in case of a player making a mistake. Although a player might take this deliberately in a well organized team, which makes it a risk/reward thing that in well organized teams must be used. But then again, when going for the hardest trials... i think this is acceptable. Those trials already require excelent knowledge and can be this punishing. If such 'exploit' can be used there, i think it would be a succesful upgrade. In the end, players will have the practice of the tool well ahead of time.
    (0)

Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast