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  1. #281
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    305
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by rewd View Post
    There is Toxicon, but it is DPS neutral
    assuming you have already got a charge of addersting.
    usually Toxikon is a 50% damage loss
    (0)

  2. #282
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Sani2341 View Post
    assuming you have already got a charge of addersting.
    usually Toxikon is a 50% damage loss
    Indeed, I'm just talking about the stacks you get at the start and those from a possible downtime. I don't even consider GCD heals as SGE.
    (0)

  3. #283
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 91
    The whole game needs a over haul before healers will feel good again.
    (1)

  4. #284
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by rewd View Post
    Indeed, I'm just talking about the stacks you get at the start and those from a possible downtime. I don't even consider GCD heals as SGE.
    At this point, all heals should be moved to an ogcd and all attacks/utility/whatever be a gcd, with maybe a few exceptions like lilies. I mean, it's been the average playstyle for years, but not "officially" since obviously the devs think of healers as little more than curebots.
    (2)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  5. #285
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Allegor View Post
    At this point, all heals should be moved to an ogcd and all attacks/utility/whatever be a gcd, with maybe a few exceptions like lilies. I mean, it's been the average playstyle for years, but not "officially" since obviously the devs think of healers as little more than curebots.
    Firstly, there needs to be some level of safety net healing on the GCD, like Benefic II and Helios. These can stay DPS losses, but should be much more effective at helping struggling healers salvage a messy run.

    Examples:
    Cure II and Medica generate 1 Lily upon use. If you're out of lilies and struggling to heal, these give you stronger healing resources and allow you to combo heal your way out of that mess.
    Emergency Tactics should guarantee Adloquium and Succor are critical heals, significantly boosting their healing potential.
    Diagnosis and Prognosis should allow you 1 use of your Addersgall heals that does not consume Addersgall and is independent of their cooldowns.

    This accomplishes a few things: It makes GCD heals that are often used as clutches for inexperienced healers far more effective at carrying them through content. It increases the skill floor on healing as messy runs are easier to salvage when other resources have run dry. Because they are still DPS losses, skilled healing gameplay still disincentives their use, so rather than buffing optimal healing resources, it instead simply acts as a stronger safety net.

    Beyond that, remaining GCD healing can exist if it provides DPS neutral returns with proper usage. This needs to be handled carefully and correctly, but the lily system, for example, can be a really healthy system. Rather than making every healer a DPS Support that weaves healing, we should instead have healers with different toolkits that cater to different playstyles. SGE can be hyper aggressive while AST could instead pass its DPS onto other players while it focuses on buffs and utility on the GCD instead.
    (4)

  6. #286
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,650
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I’m happy with WHM but would like to see some QOL such as making lily bell 2 minutes instead of there but other than that, I like where WHM is in the game.
    (1)

  7. #287
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by IdowhatIwant View Post
    The whole game needs a over haul before healers will feel good again.
    I'm willing to settle for a few more DPS buttons, should be less work for the devs
    (9)

  8. #288
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,145
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Nizzi View Post
    I'm willing to settle for a few more DPS buttons, should be less work for the devs
    I'm just gonna quote myself from another post I made in healer sub-forum not long ago:
    Quote Originally Posted by Rein_eon_Osborne View Post
    A pet peeve that I’ve developed ever since the DPS neutral misery and 20s lily timer was added is how abundant the random WHMs who are still not relying on their lilies. Cure I, Cure II, Medica, Medica II spammer in lv80/90 duties. Holy moly, what are they doing with their now-overabundant lilies?

    Squeenix can lower the lily timer to 5s per 1 lily and I’ll still see these spammers ignoring their lilies any days. They are no use unless the WHM are actually using them.

    Tell me, what’s so stinky from the lily that they just don’t want to touch it? /s
    The bolded part: we can certainly use more DPS buttons, too. Since those healers aren't even touching their new shiny healy buttons!
    (9)

  9. #289
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    I'm just gonna quote myself from another post I made in healer sub-forum not long ago:


    The bolded part: we can certainly use more DPS buttons, too. Since those healers aren't even touching their new shiny healy buttons!
    Just wanted to clarify something I learned/did/still do(Not anymore since I don't play WHM).

    Not sure if we're talking about the same content but during pulls(w2w) lilies really shine while you're running mid pull to the finish of the pull in a complete pull I usually only use my lilies to avoid capping them.
    This is mainly because of the nature of insta-cast GCDs. Unlike early game healing where everything is basically benediction to the tank late game dungeon healing is keeping sustain healing/mit on the tank, basically mob dps vs tank hps.

    Insta-cast GCDs will always put you behind on regular hard cast GCDs because the GCD has been shifted from a back-end heal to a front-end heal so unless you can continue to keep casting insta-cast GCDs then the next hard cast GCD is going to be slower overall(More like longer vs shorter) than if you just casted 2 hard casts because you have to go from a front end heal to a back end heal.
    This isn't super important except during dungeon pulls where EVERYTHING has been blown, dps is low and now you're stuck GCD healing a tank with no mit and using one of your limited insta-cast GCDs will put you behind the damage tick from the mobs if they don't die before you run out of insta-cast GCDs.

    A GCD is still a GCD regardless of insta or hard but the difference of when the healing comes out can be fairly deadly in specific situations.

    Though this was a lot more important back when healer was actually required and not just a requirement of the queue and you could pull more than 3-4 packs of mobs and tanks didn't have higher HPS than healers in a vacuum.
    (1)
    Last edited by Nethereal; 05-02-2022 at 05:14 PM.

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  10. #290
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SeverianLyonesse View Post
    WHM - Just give them more nukes. Quake, Tornado, Flood. WHM go kaboom. WHM don't need heal tie-ins.
    This is good and ties in several iconic FF abilities that Black Mages have decided to abandon between FFXI and FFXIV, but also, I need to mention Aero 3.

    I'm still mad about Aero 3.

    Mr. Yoshida, I'm looking directly at you right now (in a stern but non-threatening way). What did you do to my Aero 3?

    Actually while I'm at it, Shadow Flare. And Bane. And Miasma 2.

    Oh no, I better stop before I start writing an essay...

    Anyway I agree with this post, yes yes.
    (8)

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