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  1. #1
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by LestatXero View Post
    After this, each healer could have a simple DPS rotation that ties back into their healing in some way like increasing their healing potency or granting them a free heal, etc, in the reverse way to how using lilies grants a bloody lily at the end to restore lost DPS. And in the spirit of EW, they could even make it so that using your healing abilities don't break these combos so there's no reason NOT to heal when you really need it but also a reason to optimize your DPS to increase healing. But most importantly, it doesn't have to be overly complicated; just more than the one attack and one dot we've had for a while now. My mind is exploding with countless ideas about how this could be done inside of the current game's framework but I'd love the opinions of others on the matter.
    There are so many options they could open up healer DPS rotations with, but taking your idea, it's a no-brainer:

    * AST - cards proc DPS spells.
    * SGE - have more heal abilities generate addersting and have more spells to spend addersting on.
    * SCH - bring back Miasma/Bane, maybe have a regen associated with it.
    * WHM - Just give them more nukes. Quake, Tornado, Flood. WHM go kaboom. WHM don't need heal tie-ins.
    (45)

  2. #2
    Player
    LestatXero's Avatar
    Join Date
    Oct 2014
    Location
    Uldah
    Posts
    7
    Character
    Nymeria Schnee
    World
    Faerie
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SeverianLyonesse View Post
    There are so many options they could open up healer DPS rotations with, but taking your idea, it's a no-brainer:

    * AST - cards proc DPS spells.
    * SGE - have more heal abilities generate addersting and have more spells to spend addersting on.
    * SCH - bring back Miasma/Bane, maybe have a regen associated with it.
    * WHM - Just give them more nukes. Quake, Tornado, Flood. WHM go kaboom. WHM don't need heal tie-ins.
    OMG, I LOVE this idea! It's simple, ties healing into DPS for at least some of the jobs, and would provide a unique job identity for each of the healers. I especially like the idea of giving White Mage more nukes that tie back to their elemental origins which SE has moved away from in recent years. I always feel so jealous when I take Y'shtola as a Trust and see her casting powerful White Magic offensive spells that I never got the chance to learn even after playing the Job for the past 8 years.
    (2)

  3. #3
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by LestatXero View Post
    snip
    I recommend that you, or anyone else here in General Discussion, watch Sarixis's YouTube videos on FFXIV Healing. He is a small, but underrated FFXIV content creator that gives a brief but good explanation as to why healers are in such a sad state right now and offers a good benchmark on how SE can rework the jobs by using old assets that are still in the game's files. Because of his videos, I was able to convince someone who was in favor of the 1 button DPS spam into understanding our argument and in favor in adding more DPS spells.

    Please note, these videos were made before the 6.1 patch.

    WHM: https://youtu.be/dF3XIhJm_N0
    SCH: https://youtu.be/b2YZ1dx34ug
    AST: https://youtu.be/XNJGY9B7VW4

    Take his WHM video for example.

    He suggests that SE brings back Fluid Aura.
    • The spell will act as a mini-Enochian and gives the WHM a 5% dmg boost.
    • Will upgrade to Water/Banish at later levels.
    • Adds the trait "Conviction" where if a WHM heals an ally that's below 50% of their health, they gain three Conviction "stacks" that boosts the damage of Fluid Aura/Water/Banish significantly.

    He also suggests that SE introduces a new skill called, Sacrosanctity.
    • It uses the old Cleric Stance animation.
    • Marks an enemy npc and deals damage to them whenever the WHM casts a healing GCD.

    I don't agree with everything on his videos, but it's a good watch and it helps non-healer players understand what we healer mains want. He understands the Healer role very well.
    (4)

  4. #4
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by currentlemon View Post
    I recommend that you, or anyone else here in General Discussion, watch Sarixis's YouTube videos on FFXIV Healing. He is a small, but underrated FFXIV content creator that gives a brief but good explanation as to why healers are in such a sad state right now and offers a good benchmark on how SE can rework the jobs by using old assets that are still in the game's files. Because of his videos, I was able to convince someone who was in favor of the 1 button DPS spam into understanding our argument and in favor in adding more DPS spells.

    Please note, these videos were made before the 6.1 patch.

    WHM: https://youtu.be/dF3XIhJm_N0
    SCH: https://youtu.be/b2YZ1dx34ug
    AST: https://youtu.be/XNJGY9B7VW4

    Take his WHM video for example.

    He suggests that SE brings back Fluid Aura.
    • The spell will act as a mini-Enochian and gives the WHM a 5% dmg boost.
    • Will upgrade to Water/Banish at later levels.
    • Adds the trait "Conviction" where if a WHM heals an ally that's below 50% of their health, they gain three Conviction "stacks" that boosts the damage of Fluid Aura/Water/Banish significantly.

    He also suggests that SE introduces a new skill called, Sacrosanctity.
    • It uses the old Cleric Stance animation.
    • Marks an enemy npc and deals damage to them whenever the WHM casts a healing GCD.

    I don't agree with everything on his videos, but it's a good watch and it helps non-healer players understand what we healer mains want. He understands the Healer role very well.
    His videos are great! I don't agree with everything he suggests either but I can't deny that it would be more fun than what we've currently got.
    (2)

  5. #5
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nizzi View Post
    His videos are great! I don't agree with everything he suggests either but I can't deny that it would be more fun than what we've currently got.
    It's also just well-thought out which our current healers are not. There are so many ways to break a job's design that it's understandable why they felt like homogonization was the correct path, even if unacceptable by many of us.

    To be honest, though, I think we need to be less scared of breaking stuff. Balance is important, and I'm normally a huge advocate of balance, but becoming obsessed with balance and perfection has made our jobs dull and lifeless. I would rather have something imbalanced but fun than something consistently dull. We all to often forget that this is a game, not an SAT test. The job does need to flow, and we can want to play as best we can with the jobs we have, but was it really bad for AST's cards to have RNG? Was it really bad for the faeries to be different but lopsided?
    (7)

  6. #6
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SeverianLyonesse View Post
    WHM - Just give them more nukes. Quake, Tornado, Flood. WHM go kaboom. WHM don't need heal tie-ins.
    This is good and ties in several iconic FF abilities that Black Mages have decided to abandon between FFXI and FFXIV, but also, I need to mention Aero 3.

    I'm still mad about Aero 3.

    Mr. Yoshida, I'm looking directly at you right now (in a stern but non-threatening way). What did you do to my Aero 3?

    Actually while I'm at it, Shadow Flare. And Bane. And Miasma 2.

    Oh no, I better stop before I start writing an essay...

    Anyway I agree with this post, yes yes.
    (8)

  7. #7
    Player
    Meme-san's Avatar
    Join Date
    Jun 2022
    Posts
    4
    Character
    Meme Extremist
    World
    Siren
    Main Class
    Warrior Lv 90
    Quote Originally Posted by SeverianLyonesse View Post
    There are so many options they could open up healer DPS rotations with, but taking your idea, it's a no-brainer:

    * AST - cards proc DPS spells.
    * SGE - have more heal abilities generate addersting and have more spells to spend addersting on.
    * SCH - bring back Miasma/Bane, maybe have a regen associated with it.
    * WHM - Just give them more nukes. Quake, Tornado, Flood. WHM go kaboom. WHM don't need heal tie-ins.
    pretty good ideas tbh. quake+tornado=yes
    (0)
    lol

  8. #8
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    * SCH - bring back Miasma/Bane, maybe have a regen associated with it.
    That isn't a bad idea. Maybe make it a spell that can spread to allies as well. If an ally is hit, it gives them a regen. If it hits an enemy, they get a DoT. Hmm...perhaps make this a circle ground-targeted AoE so we have a return of Shadowflare in a sense?
    (1)

  9. #9
    Player
    Conadrium's Avatar
    Join Date
    Aug 2022
    Posts
    122
    Character
    Perrin Aybarah
    World
    Exodus
    Main Class
    Gunbreaker Lv 90
    I was thinking sage could have a “melee combo” ala red mage with three buttons where the first charges in (summoner Ifrit special) the second cleaves, and the third explodes and jumps back (red mages). Remove the nonsense in melee aoe they have now and put toxicron on the ogcd so you can weave it between your attacks. Make more of it generate naturally.

    The attacks could be done with beam sabers formed by our floaty things.
    (0)

  10. #10
    Player
    Banggugyangu's Avatar
    Join Date
    Jan 2019
    Posts
    200
    Character
    Amelia Aensland
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    I like these ideas, but I have said for a while that I think free cure should be reworked to 1: have a small proc chance from damaging spells, and 2: turn the next GCD heal into an oGCD. This would solve 2 problems. 1: free cure trap would no longer exist, and 2: WHMs lack of oGCD heals would be solved.
    (0)