after https://forum.square-enix.com/ffxiv/...-play-Ultimate is up to 154 pages ? Let alone other threads. over years, really? This affects four jobs - one role. A core part of the game design. I would call that a high priority.




I feel like you're not at all getting what I'm saying. What I'm saying is that either they increase healer dps by giving it more offensive skills or split the dps is already has into more skills. First option requires further balancing, since if you up the dps in any content, esp endgame, you also need to up the boss if you don't want to nerf it by increasing the dps, and in the second they work goes into making it more complex for the sake of increasing complexity. Wether there is a big enough demand for it to actually put the effort in I can't tell. Tbh, some of you are talking like you want a complete revamp and thats actually a lot of work and testingafter https://forum.square-enix.com/ffxiv/...-play-Ultimate is up to 154 pages ? Let alone other threads. over years, really? This affects four jobs - one role. A core part of the game design. I would call that a high priority.
Last edited by IDontPetLalas; 04-30-2022 at 06:17 AM. Reason: typos
Yeah but the current system works for the purpose, nothing about it is actually broken, some people just seem to want more challenge, even tho a lot of people i've played in savages with seems to feel plenty challenged as healers already. How, for instance, do you prove this isn't just people who have done endgame content long enough to get so good at it that they get bored of it? There are many factors to consider before you revamp a big part of the game, and I'm honestly unsure if they can all be represented just by written word. I mean, keep pushing I guess and see what happens, but I have my doubts.after https://forum.square-enix.com/ffxiv/...-play-Ultimate is up to 154 pages ? Let alone other threads. over years, really? This affects four jobs - one role. A core part of the game design. I would call that a high priority.
The first option requires Square to add a percentage to the HP for each boss. Not exactly rocket science, that.What I'm saying is that either they increase healer dps by giving it more offensive skills or split the dps is already has into more skills. First option requires further balancing, since if you up the dps in any content, esp endgame, you also need to up the boss if you don't want to nerf it by increasing the dps, and in the second they work goes into making it more complex for the sake of increasing complexity.
The second option is what you don't seem to see the value of. "Making it more complex for the sake of increasing complexity" is precisely the point, as it will widen the gap between the skill ceiling (occupied by those who can handle the additional complexity) and the skill floor (occupied by those who can't).
Let's take your argument in reverse and apply it to another job: why does BLM need to press a zillion buttons when its only job is to DPS? All that Astral Fire/Umbral Ice phase dancing, managing Enochian, watching for Thundercloud and Firestarter procs, weaving Xenoglossy, etc., is just "complexity for the sake of increasing complexity." Why not bake all of BLM's damage into a Thunder and a Fire that it just spams over and over, in the same 21111111 "rotation" that healers have to put up with?
(This is the part where you move the goalposts and say, "b-bbb-bb-b-but healers have so much healing to do, they can't focus on teh deepz!")
Translation: "Healer mains are second-class citizens who don't deserve developer attention."
This is a video of P1S, a current Savage raid, being cleared without healers. You were saying?
Reading comprehension is haaaaaaarrrrrrd:
"Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre




In Aglaia, which is a brand new 24 man raid, I have literally gone entire runs without casting a single GCD heal. Every single one of my button presses, all several hundred of them, were dedicated to Dosis III and Eukrasian Dosis III, which is also the same button. The meager amount of healing I did do came from oGCDs. Even those were often burned for MP because Sage actually throws out worthless heals just to regenerate MP. In a Copied Factory run not long after Endwalker's release, I pressed Dosis II 500 times; more than literally every other ability in my entire kit combined.
Below Savage, healing barely even exists nowadays. It wasn't much better in Shadowbringers either. Even at the Savage level, you'll hardly need your kit beyond the first few weeks. And only for the last two fights. Ultimate will release tomorrow and I can guarantee you when it's cleared, the nuke equivalent on each healer will dwarf every other ability they press. The hardest piece of content in the game and they'll still be pressing 1111111111111111111 for the vast majority of it.
Last edited by ForteNightshade; 04-30-2022 at 01:19 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."

Healer complaint topic #255





Indeed! Just like some of the DPS mains that are dissatisfied with changes to their jobs/the state of their jobs, healers are also dissatisfied with the state of theirs! Hence why we keep expressing this!The healer role leaves much to be desired from those that play it.
Sage | Astrologian | Dancer
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Hyomin Park#0055
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The healer role leaves much to be desired from those that play it.


