The whole game needs a over haul before healers will feel good again.
At this point, all heals should be moved to an ogcd and all attacks/utility/whatever be a gcd, with maybe a few exceptions like lilies. I mean, it's been the average playstyle for years, but not "officially" since obviously the devs think of healers as little more than curebots.




Firstly, there needs to be some level of safety net healing on the GCD, like Benefic II and Helios. These can stay DPS losses, but should be much more effective at helping struggling healers salvage a messy run.At this point, all heals should be moved to an ogcd and all attacks/utility/whatever be a gcd, with maybe a few exceptions like lilies. I mean, it's been the average playstyle for years, but not "officially" since obviously the devs think of healers as little more than curebots.
Examples:
Cure II and Medica generate 1 Lily upon use. If you're out of lilies and struggling to heal, these give you stronger healing resources and allow you to combo heal your way out of that mess.
Emergency Tactics should guarantee Adloquium and Succor are critical heals, significantly boosting their healing potential.
Diagnosis and Prognosis should allow you 1 use of your Addersgall heals that does not consume Addersgall and is independent of their cooldowns.
This accomplishes a few things: It makes GCD heals that are often used as clutches for inexperienced healers far more effective at carrying them through content. It increases the skill floor on healing as messy runs are easier to salvage when other resources have run dry. Because they are still DPS losses, skilled healing gameplay still disincentives their use, so rather than buffing optimal healing resources, it instead simply acts as a stronger safety net.
Beyond that, remaining GCD healing can exist if it provides DPS neutral returns with proper usage. This needs to be handled carefully and correctly, but the lily system, for example, can be a really healthy system. Rather than making every healer a DPS Support that weaves healing, we should instead have healers with different toolkits that cater to different playstyles. SGE can be hyper aggressive while AST could instead pass its DPS onto other players while it focuses on buffs and utility on the GCD instead.


I’m happy with WHM but would like to see some QOL such as making lily bell 2 minutes instead of there but other than that, I like where WHM is in the game.





I'm just gonna quote myself from another post I made in healer sub-forum not long ago:
The bolded part: we can certainly use more DPS buttons, too. Since those healers aren't even touching their new shiny healy buttons!A pet peeve that I’ve developed ever since the DPS neutral misery and 20s lily timer was added is how abundant the random WHMs who are still not relying on their lilies. Cure I, Cure II, Medica, Medica II spammer in lv80/90 duties. Holy moly, what are they doing with their now-overabundant lilies?
Squeenix can lower the lily timer to 5s per 1 lily and I’ll still see these spammers ignoring their lilies any days. They are no use unless the WHM are actually using them.
Tell me, what’s so stinky from the lily that they just don’t want to touch it? /s



Just wanted to clarify something I learned/did/still do(Not anymore since I don't play WHM).
Not sure if we're talking about the same content but during pulls(w2w) lilies really shine while you're running mid pull to the finish of the pull in a complete pull I usually only use my lilies to avoid capping them.
This is mainly because of the nature of insta-cast GCDs. Unlike early game healing where everything is basically benediction to the tank late game dungeon healing is keeping sustain healing/mit on the tank, basically mob dps vs tank hps.
Insta-cast GCDs will always put you behind on regular hard cast GCDs because the GCD has been shifted from a back-end heal to a front-end heal so unless you can continue to keep casting insta-cast GCDs then the next hard cast GCD is going to be slower overall(More like longer vs shorter) than if you just casted 2 hard casts because you have to go from a front end heal to a back end heal.
This isn't super important except during dungeon pulls where EVERYTHING has been blown, dps is low and now you're stuck GCD healing a tank with no mit and using one of your limited insta-cast GCDs will put you behind the damage tick from the mobs if they don't die before you run out of insta-cast GCDs.
A GCD is still a GCD regardless of insta or hard but the difference of when the healing comes out can be fairly deadly in specific situations.
Though this was a lot more important back when healer was actually required and not just a requirement of the queue and you could pull more than 3-4 packs of mobs and tanks didn't have higher HPS than healers in a vacuum.
Last edited by Nethereal; 05-02-2022 at 05:14 PM.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...
This is good and ties in several iconic FF abilities that Black Mages have decided to abandon between FFXI and FFXIV, but also, I need to mention Aero 3.
I'm still mad about Aero 3.
Mr. Yoshida, I'm looking directly at you right now (in a stern but non-threatening way). What did you do to my Aero 3?
Actually while I'm at it, Shadow Flare. And Bane. And Miasma 2.
Oh no, I better stop before I start writing an essay...
Anyway I agree with this post, yes yes.
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