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  1. #1
    Player
    SlickPaws's Avatar
    Join Date
    Dec 2021
    Posts
    140
    Character
    Slickpaws Mcgraw
    World
    Omega
    Main Class
    Gunbreaker Lv 96
    Quote Originally Posted by MiaShino View Post
    You may have enjoyed the Swtor "rescue". Maahhh that skill was fricken amazing!

    It worked both vertically and horizontally allowing healer to pull someone up over stuffs or could be used to skip entire sections of Flashpoints (dungeons).

    Force pull activated instantly to pull the target with no delay too. Also applied mitigation buff while reducing the target Enmity making it amazing for moments when deeps were generating too much threat or tank not enough threat. Kinda worked like Portal physics so if you were jumping or moving you would apply your movement speed to the target increasing the yeet range on Force Pull.

    Soooo sooooo very satisfying to use Sorcerer telewarp skill into sprint + jump + rescue to yeet the target into safe zone from behind objects. By the twelve there was entire puzzle you were able to circumvent to give players free Fleet Datacron access. Requires eight people to solve? No problemo! I can be in multiple places at once then pull everyone around to the Datacron (kinda like sight seeing points but they give stat buffs).

    FF14 needs more unique ways to support party like Rescue but am worried because they have huuuge tendency to listen to players like this and acquiesce. Please.. the power to use old Fluid aura to yeet mobs seemed like such cool concept. More stuffs like this.
    The best part about Sorc's Extricate (SWTOR Rescue) was that you could ping-pong people in mid-air between sorcs which made for some interesting niche strats, as well as just good fun.
    Main use I found for it was holocron hunting on the Imperial Fleet. With 3 sorcs pre-positioned, you could drag people up to the ledge that usually requires a long drawn out puzzle with the grapple guns. Not even a grapple gun required to get dragged - I got my whole guild that holocron in a single night. Good times. I also used that skill to pull so many people to their deaths outside Dread Fortress/Dread palace, I would've put dictators to shame.

    But yes, Rescue needs to stay. It's good useful an ability to get rid of speaking as someone who's been on both ends of it - I've been the dumbass DPS who got greedy and then saved by a healer who was on point and I've been the healer pulling sprouts, newbies and/or greedy players to safe areas because there wasn't enough time to say "Don't stand in poo" to them. And even though we're not *really* supposed to, I've used it to give tanks the not-so-subtle hint that we can both handle bigger pulls. I'd also like to see more skills like Manashift and Protect come back, but that's another story entirely.
    (0)

  2. #2
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    782
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by lbr View Post
    I generally don't like using rescue unless it's part of an agreed upon strat.
    Rescue is usualy needed when the strat of a player is causing him to get into problems. With decent players you wont need to use it in most of the cases. Sure, randomness can sometimes cause issues because mechanics allow a combo to be made, but even here most decent players can still manage to get boss attention away and avoid this combo. Rescue is realy a tool to negate a mistake. And no matter how good the player, everyone will eventualy make a mistake. And if its a big one (you can have a bad day), rescue will do its job.

    But thats why you dont need a strat to use it, its to ensure your teammate can continue in case of a mistake. Even without strat, a life saver is always welcome.

    Quote Originally Posted by MiaShino View Post
    You may have enjoyed the Swtor "rescue". Maahhh that skill was fricken amazing!

    It worked both vertically and horizontally allowing healer to pull someone up over stuffs or could be used to skip entire sections of Flashpoints (dungeons).
    I never played it, but im aware that in some games certain mechanics can sometimes be taken to the extreme. AGDQ does often show such things.

    But note that in an MMO, even small exploits can often break balance as some players will make this the standard. And that sadly has to be avoided for most content. Luckily as far as i know FF doesnt have existing issues with rescue anyway. Which does enable rescue to be stronger (and create less extreme methods of exploiting it to get an advantage). Its just doesn to the method it can be done, anything involving DPS however is generaly a bad idea, yet at the same time, dps is normaly a reward for good plays.

    The hots example i ment made a player unstoppable (clears any CC on the player) and was also an instant cast. I can imagine that removing all CC (mass esuna) could make it more powerful and get players to use it more often on beginner levels since its then not just for pulling out of AoE's. But even then, its only a mitigation tool in case of a player making a mistake. Although a player might take this deliberately in a well organized team, which makes it a risk/reward thing that in well organized teams must be used. But then again, when going for the hardest trials... i think this is acceptable. Those trials already require excelent knowledge and can be this punishing. If such 'exploit' can be used there, i think it would be a succesful upgrade. In the end, players will have the practice of the tool well ahead of time.
    (0)

  3. #3
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,119
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by UkcsAlias View Post
    Even without strat, a life saver is always welcome.
    It's not always welcome, just like advice isn't always welcome when provided. Given the nature of it you can often do more harm than good, not to mention the people who use it to troll or cause problems. Even if it doesn't resolve in a death it's not always welcome to have someone yank your character away and put it somewhere else with no input or ability to counter from you.

    Give us a way to disable it being used on us in settings or only by friends and it'll solve a lot of issues. You don't need to have it so you can yank random players around for fun.
    (1)

  4. #4
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    It‘s the same as saying oneshots are the healers fault.

    Or you dps running around with 4vulnbstacks that delete you when hit by annunavoidable aoe.

    Its always bad healer but i rescued corpses more often than not.
    And sometimes accidentally into danger.

    Never on purpose, always apologize.

    Rescue really does fail easily… ever see a dps not move last second…

    Or rescue a dps that does move last second and another one gets hit…

    Sad…
    (0)

  5. #5
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Despite how many times I've been yanked out of danger a split second before I myself hit Aetherial Manipulation anyway... never get rid of Rescue, it's far too unique and valuable a tool.

    Your character is not YOU, there is no 'violation' going on here, or you'll need to complain about knockback attacks as well.
    (2)

  6. #6
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,119
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    Despite how many times I've been yanked out of danger a split second before I myself hit Aetherial Manipulation anyway... never get rid of Rescue, it's far too unique and valuable a tool.

    Your character is not YOU, there is no 'violation' going on here, or you'll need to complain about knockback attacks as well.
    I have never seen it used effectively, ever. All I've ever seen is it being used to troll, harass, and kill other players by healers that think it's a fun joke to pull a random player into a one shot mechanic or a pit.
    Knockback attacks have nothing to do with this, it's not another player dictating where you are with little to no input from you. If some healer wants to pull me from the other side of Hell's Keir I just die, nothing I can do unless I manage to hit arm's length fast enough. If they're going to keep it they need to at the very least allow an opt out feature so you can't be moved by people who aren't on your friends list. I'm sick of getting pulled into one shots and having to sit on the ground while the healer has a chuckle and eventually decides to res me.
    (1)

  7. #7
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    987
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by VerdeLuck View Post
    I have never seen it used effectively, ever. All I've ever seen is it being used to troll, harass, and kill other players by healers that think it's a fun joke to pull a random player into a one shot mechanic or a pit.
    Knockback attacks have nothing to do with this, it's not another player dictating where you are with little to no input from you. If some healer wants to pull me from the other side of Hell's Keir I just die, nothing I can do unless I manage to hit arm's length fast enough. If they're going to keep it they need to at the very least allow an opt out feature so you can't be moved by people who aren't on your friends list. I'm sick of getting pulled into one shots and having to sit on the ground while the healer has a chuckle and eventually decides to res me.
    Uh... no. As said before: if recuse gets an opt-out feature it may as well be removed.

    Further just because YOU have never seen it used effectively doesn't mean several others have not.

    I've used it in Wiping City to save people from being one-shotted on the spider boss.
    I've used it to move a new player out of a one shot mechanic.
    I've used it to allow my DRG to greed TWICE in Sycrus tower.
    I've been yanked over to a safe spot by my healer when I was confused on my directions
    And I've also been the DPS who was 100% fine and greeding but my healer didn't know and pulled me early.

    Rescue is fine. If it needs ANYTHING it needs a reduction in lag so we can time it better.
    (13)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  8. #8
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,119
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ASkellington View Post
    Uh... no. As said before: if recuse gets an opt-out feature it may as well be removed.

    Further just because YOU have never seen it used effectively doesn't mean several others have not.

    I've used it in Wiping City to save people from being one-shotted on the spider boss.
    I've used it to move a new player out of a one shot mechanic.
    I've used it to allow my DRG to greed TWICE in Sycrus tower.
    I've been yanked over to a safe spot by my healer when I was confused on my directions
    And I've also been the DPS who was 100% fine and greeding but my healer didn't know and pulled me early.

    Rescue is fine. If it needs ANYTHING it needs a reduction in lag so we can time it better.
    How does that do anything to prevent the abuse that happens from the skill?
    (0)

  9. #9
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by VerdeLuck View Post
    How does that do anything to prevent the abuse that happens from the skill?
    I'll take complaints about Rescue after there's a system in place to prevent DPS "abusing" the party by being bad at their jobs and failing DPS checks. Because there isn't any, and that has a higher wipe rate than a bad Rescue.
    (12)

  10. #10
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Quote Originally Posted by VerdeLuck View Post
    I have never seen it used effectively, ever. All I've ever seen is it being used to troll, harass, and kill other players by healers that think it's a fun joke to pull a random player into a one shot mechanic or a pit.
    Knockback attacks have nothing to do with this, it's not another player dictating where you are with little to no input from you. If some healer wants to pull me from the other side of Hell's Keir I just die, nothing I can do unless I manage to hit arm's length fast enough. If they're going to keep it they need to at the very least allow an opt out feature so you can't be moved by people who aren't on your friends list. I'm sick of getting pulled into one shots and having to sit on the ground while the healer has a chuckle and eventually decides to res me.
    Maybe its the server your on? I never see this type of behavior.
    (3)

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