The best part about Sorc's Extricate (SWTOR Rescue) was that you could ping-pong people in mid-air between sorcs which made for some interesting niche strats, as well as just good fun.
Main use I found for it was holocron hunting on the Imperial Fleet. With 3 sorcs pre-positioned, you could drag people up to the ledge that usually requires a long drawn out puzzle with the grapple guns. Not even a grapple gun required to get dragged - I got my whole guild that holocron in a single night. Good times. I also used that skill to pull so many people to their deaths outside Dread Fortress/Dread palace, I would've put dictators to shame.
But yes, Rescue needs to stay. It's good useful an ability to get rid of speaking as someone who's been on both ends of it - I've been the dumbass DPS who got greedy and then saved by a healer who was on point and I've been the healer pulling sprouts, newbies and/or greedy players to safe areas because there wasn't enough time to say "Don't stand in poo" to them. And even though we're not *really* supposed to, I've used it to give tanks the not-so-subtle hint that we can both handle bigger pulls. I'd also like to see more skills like Manashift and Protect come back, but that's another story entirely.


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