Results 1 to 10 of 100

Hybrid View

  1. #1
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    781
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MiaShino View Post
    Rescue is one of most powerful and versatile tools in healer arsenal if properly used. Have seen many many rescues most fantastic!
    This is exactly why its one of the better designed abilities in the game. Bad players might not be able to use it well, but good players can make great use out of it. But at the same time it has a few issues with it:
    - It is almost useless in a proper team, there is effectively nothing to gain from it if players are positioning well
    - It allows bad players to disrupt a good player.
    - Its very difficult to learn proper use, because its very situational

    I do remember from hots, that such pull system can be a great life saver, but thats because its a PvP game where the enemy also can pull in your players. And this advantage is that great, that even bad players generaly are not going to be considered an issue with this tool (trolling is also often done using a diffirent hero there).

    I think that this ability simply doesnt give enough opportunities to properly use it. While this shouldnt change to preserve its effective use.

    I can imagine that if rescue would for example also apply a strong heal and armor, that it would already become a lot more powerful even in teams that dont make a mistake, but at the same time, this also would cause this to just become another heal, and not be the life saver it should be). Even if it could prevent a wipe mechanic from killing such player, the point still stands, in good teams they will generaly dodge those mechanics, so there is no point into not using it. Any buff that would apply such benefit means its going to be used for that benefit. This means rescue has to remain weak here.

    There is however one side case that i can think of that would give it more use. There are some fights in which players can be knocked out of the field entirely (usualy trials). And if rescue can be used to pull such player back into the field (allowing a res), then this would effectively still enable a similar result (an early rescue could have prevented the death entirely. a late one now allows the player to be ressed). Even if the corpse wouldnt be reachable, the hud would still allow the healer to click the player, and the game could still react on that.

    It still wouldnt boost strong teams on that. But i dont think that it should anyway. If the team is that strong that the healer can easily manage, they could have gone for something harder (or MM just gave a well coordinated team by randomness), and otherwise the healer can just do extra DPS to speed up the process.
    (1)

  2. #2
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by UkcsAlias View Post
    I can imagine that if rescue would for example also apply a strong heal and armor, that it would already become a lot more powerful even in teams that dont make a mistake, but at the same time, this also would cause this to just become another heal, and not be the life saver it should be). Even if it could prevent a wipe mechanic from killing such player, the point still stands, in good teams they will generaly dodge those mechanics, so there is no point into not using it. Any buff that would apply such benefit means its going to be used for that benefit. This means rescue has to remain weak here.
    You may have enjoyed the Swtor "rescue". Maahhh that skill was fricken amazing!

    It worked both vertically and horizontally allowing healer to pull someone up over stuffs or could be used to skip entire sections of Flashpoints (dungeons).

    Force pull activated instantly to pull the target with no delay too. Also applied mitigation buff while reducing the target Enmity making it amazing for moments when deeps were generating too much threat or tank not enough threat. Kinda worked like Portal physics so if you were jumping or moving you would apply your movement speed to the target increasing the yeet range on Force Pull.

    Soooo sooooo very satisfying to use Sorcerer telewarp skill into sprint + jump + rescue to yeet the target into safe zone from behind objects. By the twelve there was entire puzzle you were able to circumvent to give players free Fleet Datacron access. Requires eight people to solve? No problemo! I can be in multiple places at once then pull everyone around to the Datacron (kinda like sight seeing points but they give stat buffs).

    FF14 needs more unique ways to support party like Rescue but am worried because they have huuuge tendency to listen to players like this and acquiesce. Please.. the power to use old Fluid aura to yeet mobs seemed like such cool concept. More stuffs like this.
    (4)

  3. #3
    Player
    SlickPaws's Avatar
    Join Date
    Dec 2021
    Posts
    140
    Character
    Slickpaws Mcgraw
    World
    Omega
    Main Class
    Gunbreaker Lv 96
    Quote Originally Posted by MiaShino View Post
    You may have enjoyed the Swtor "rescue". Maahhh that skill was fricken amazing!

    It worked both vertically and horizontally allowing healer to pull someone up over stuffs or could be used to skip entire sections of Flashpoints (dungeons).

    Force pull activated instantly to pull the target with no delay too. Also applied mitigation buff while reducing the target Enmity making it amazing for moments when deeps were generating too much threat or tank not enough threat. Kinda worked like Portal physics so if you were jumping or moving you would apply your movement speed to the target increasing the yeet range on Force Pull.

    Soooo sooooo very satisfying to use Sorcerer telewarp skill into sprint + jump + rescue to yeet the target into safe zone from behind objects. By the twelve there was entire puzzle you were able to circumvent to give players free Fleet Datacron access. Requires eight people to solve? No problemo! I can be in multiple places at once then pull everyone around to the Datacron (kinda like sight seeing points but they give stat buffs).

    FF14 needs more unique ways to support party like Rescue but am worried because they have huuuge tendency to listen to players like this and acquiesce. Please.. the power to use old Fluid aura to yeet mobs seemed like such cool concept. More stuffs like this.
    The best part about Sorc's Extricate (SWTOR Rescue) was that you could ping-pong people in mid-air between sorcs which made for some interesting niche strats, as well as just good fun.
    Main use I found for it was holocron hunting on the Imperial Fleet. With 3 sorcs pre-positioned, you could drag people up to the ledge that usually requires a long drawn out puzzle with the grapple guns. Not even a grapple gun required to get dragged - I got my whole guild that holocron in a single night. Good times. I also used that skill to pull so many people to their deaths outside Dread Fortress/Dread palace, I would've put dictators to shame.

    But yes, Rescue needs to stay. It's good useful an ability to get rid of speaking as someone who's been on both ends of it - I've been the dumbass DPS who got greedy and then saved by a healer who was on point and I've been the healer pulling sprouts, newbies and/or greedy players to safe areas because there wasn't enough time to say "Don't stand in poo" to them. And even though we're not *really* supposed to, I've used it to give tanks the not-so-subtle hint that we can both handle bigger pulls. I'd also like to see more skills like Manashift and Protect come back, but that's another story entirely.
    (0)

  4. #4
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    781
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by lbr View Post
    I generally don't like using rescue unless it's part of an agreed upon strat.
    Rescue is usualy needed when the strat of a player is causing him to get into problems. With decent players you wont need to use it in most of the cases. Sure, randomness can sometimes cause issues because mechanics allow a combo to be made, but even here most decent players can still manage to get boss attention away and avoid this combo. Rescue is realy a tool to negate a mistake. And no matter how good the player, everyone will eventualy make a mistake. And if its a big one (you can have a bad day), rescue will do its job.

    But thats why you dont need a strat to use it, its to ensure your teammate can continue in case of a mistake. Even without strat, a life saver is always welcome.

    Quote Originally Posted by MiaShino View Post
    You may have enjoyed the Swtor "rescue". Maahhh that skill was fricken amazing!

    It worked both vertically and horizontally allowing healer to pull someone up over stuffs or could be used to skip entire sections of Flashpoints (dungeons).
    I never played it, but im aware that in some games certain mechanics can sometimes be taken to the extreme. AGDQ does often show such things.

    But note that in an MMO, even small exploits can often break balance as some players will make this the standard. And that sadly has to be avoided for most content. Luckily as far as i know FF doesnt have existing issues with rescue anyway. Which does enable rescue to be stronger (and create less extreme methods of exploiting it to get an advantage). Its just doesn to the method it can be done, anything involving DPS however is generaly a bad idea, yet at the same time, dps is normaly a reward for good plays.

    The hots example i ment made a player unstoppable (clears any CC on the player) and was also an instant cast. I can imagine that removing all CC (mass esuna) could make it more powerful and get players to use it more often on beginner levels since its then not just for pulling out of AoE's. But even then, its only a mitigation tool in case of a player making a mistake. Although a player might take this deliberately in a well organized team, which makes it a risk/reward thing that in well organized teams must be used. But then again, when going for the hardest trials... i think this is acceptable. Those trials already require excelent knowledge and can be this punishing. If such 'exploit' can be used there, i think it would be a succesful upgrade. In the end, players will have the practice of the tool well ahead of time.
    (0)

  5. #5
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,119
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by UkcsAlias View Post
    Even without strat, a life saver is always welcome.
    It's not always welcome, just like advice isn't always welcome when provided. Given the nature of it you can often do more harm than good, not to mention the people who use it to troll or cause problems. Even if it doesn't resolve in a death it's not always welcome to have someone yank your character away and put it somewhere else with no input or ability to counter from you.

    Give us a way to disable it being used on us in settings or only by friends and it'll solve a lot of issues. You don't need to have it so you can yank random players around for fun.
    (1)

  6. #6
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by VerdeLuck View Post
    It's not always welcome, just like advice isn't always welcome when provided. Given the nature of it you can often do more harm than good, not to mention the people who use it to troll or cause problems. Even if it doesn't resolve in a death it's not always welcome to have someone yank your character away and put it somewhere else with no input or ability to counter from you.

    Give us a way to disable it being used on us in settings or only by friends and it'll solve a lot of issues. You don't need to have it so you can yank random players around for fun.
    Wait, are you telling me that in a video game, people can make mistakes? How dare they!
    (6)