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  1. #31
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by ZedxKayn View Post
    I don't care about my normal mode parse. But getting uptime is fun. Greeding is fun, I enjoy it, and I don't like having a skill in the game that I cannot opt out of that could potentially reduce my enjoyment of the duty rather than enhance it 99% of the time.
    I'm not even calling for the removal of rescue, I wish it would be opt out rather than having to deal with it.

    Cool ad hominems though, makes your side of the argument look great.
    Alright, fine, let's go through how bafflingly stupid idea of adding an 'opt out' option is, because you clearly haven't played a healer.

    For the sake of argument, let's pretend this option is being added into the next patch, and we'll discuss the ramifications of which is the 'default' option separately, to get the point across.

    If the default is Rescue has no effect: Congratulations, you've deleted Rescue. No healer will use it, and the only time the option will ever get turned on is if a static requests it for a specific strategy. I can think of exactly one fight in the entire game that 'required' it, Omega 12 Savage, second boss, and even that was just for convenience in prog. It wasn't strictly necessary.

    Now, let's pretend the default is Rescue is on.

    Congratulations. You will now die whenever you misjudge your positioning and someone Rescue's you. That is the impact the skill has on you alone. Don't pretend you play perfect, no one does. And in that moment where you fucked up and the healer is on point, the skill doesn't work when it needs to, because you had an opinion.

    And that's not the end of it. That applies to any player who turns the option on, in any instance, ever. And it's frankly unreasonable to expect players to turn that option on and off, no matter how 'convenient' that option is made. You have broken the core functionality of the skill because it made you feel bad. When you simply could have positioned in a way that made it clear you weren't taking an unnecessary risk. That is entirely your fault when that happens. And on the healer's side of things, they would be 100% justified in reporting you for it in the spot. But in general? I wouldn't even touch the skill in the first place because of that one single change. Most healers would tell others not to use it, and the people who do would be incredibly frustrated when it mattered, or completely mistake how it worked if the anti-rescue player did dodge correctly, making it harder for them to judge if it had worked properly in the first place.

    That's why the option doesn't exist in the first place. It breaks the skill entirely. Either it makes everyone's situation worse when it matters, or you might as well not have Rescue as a skill in the first place.

    Just say you want the skill deleted. Because that's actually what you want, in spite of your claims otherwise. But while it's still here, accept that it's being used for a good reason. Because that reason exists, whether you like the result or not.
    (7)
    Last edited by Grimoire-M; 04-22-2022 at 05:15 PM.
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  2. #32
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    It‘s the same as saying oneshots are the healers fault.

    Or you dps running around with 4vulnbstacks that delete you when hit by annunavoidable aoe.

    Its always bad healer but i rescued corpses more often than not.
    And sometimes accidentally into danger.

    Never on purpose, always apologize.

    Rescue really does fail easily… ever see a dps not move last second…

    Or rescue a dps that does move last second and another one gets hit…

    Sad…
    (0)

  3. #33
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    739
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MiaShino View Post
    Rescue is one of most powerful and versatile tools in healer arsenal if properly used. Have seen many many rescues most fantastic!
    This is exactly why its one of the better designed abilities in the game. Bad players might not be able to use it well, but good players can make great use out of it. But at the same time it has a few issues with it:
    - It is almost useless in a proper team, there is effectively nothing to gain from it if players are positioning well
    - It allows bad players to disrupt a good player.
    - Its very difficult to learn proper use, because its very situational

    I do remember from hots, that such pull system can be a great life saver, but thats because its a PvP game where the enemy also can pull in your players. And this advantage is that great, that even bad players generaly are not going to be considered an issue with this tool (trolling is also often done using a diffirent hero there).

    I think that this ability simply doesnt give enough opportunities to properly use it. While this shouldnt change to preserve its effective use.

    I can imagine that if rescue would for example also apply a strong heal and armor, that it would already become a lot more powerful even in teams that dont make a mistake, but at the same time, this also would cause this to just become another heal, and not be the life saver it should be). Even if it could prevent a wipe mechanic from killing such player, the point still stands, in good teams they will generaly dodge those mechanics, so there is no point into not using it. Any buff that would apply such benefit means its going to be used for that benefit. This means rescue has to remain weak here.

    There is however one side case that i can think of that would give it more use. There are some fights in which players can be knocked out of the field entirely (usualy trials). And if rescue can be used to pull such player back into the field (allowing a res), then this would effectively still enable a similar result (an early rescue could have prevented the death entirely. a late one now allows the player to be ressed). Even if the corpse wouldnt be reachable, the hud would still allow the healer to click the player, and the game could still react on that.

    It still wouldnt boost strong teams on that. But i dont think that it should anyway. If the team is that strong that the healer can easily manage, they could have gone for something harder (or MM just gave a well coordinated team by randomness), and otherwise the healer can just do extra DPS to speed up the process.
    (1)

  4. #34
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Despite how many times I've been yanked out of danger a split second before I myself hit Aetherial Manipulation anyway... never get rid of Rescue, it's far too unique and valuable a tool.

    Your character is not YOU, there is no 'violation' going on here, or you'll need to complain about knockback attacks as well.
    (2)

  5. #35
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    It actually just needs to have invincibility frames, and maybe coded to avoid players falling off ledges too. Adding charges would be like a good idea too
    (0)
    -----------------------------------------------------------------------------

    Ewwwwwww, it's all glowwy again!

  6. #36
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    739
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MPNZ View Post
    It actually just needs to have invincibility frames
    Depending on how those frames work, this might be quite abusable. But there are probably ways to cover this so strong (basicly instakilling) boss attacks might still get through, probably using some very strong resistances with a little heal.

    For players falling off ledges, you could make it in such way that players are always ensured to properly land, if there is no room in front of the healer, it would then just take the last healer position which they can stand on. And if that was removed, take the next position the healer can stand, if the healer died in such way the corpse isnt reachable, during the pull, undo the call (if this appears glitchy, just accept it. its a fallback against trolling).

    Charges on that would probably make the ability broken in balance. You still need to have a large interval between uses to keep it balanced. I think that for 2 charges a 3min CD (instead of a shorter one, because while you have a use, it charges another one), and 1min between uses (which is a reduction in time, but still long enough to effectively make it unspammable) on that could work. But this also brings the issue, as it takes 6 minutes to recharge when fully drained. 6 minutes is a lot on that (and even with 2min for a charge, its 4 minutes. but already means that the 2min are very often going to trigger in a fight). And when it matters, you often can still only save 1 person. And most wipe mechanics already have an interval longer than 2 minutes to begin with.
    But the thing is, this ability should become more popular, and also be more gracefull towards learning players. Extra charges is on that a good way to still always keep that extra charge remaining, just in case.
    (0)

  7. #37
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,111
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    Despite how many times I've been yanked out of danger a split second before I myself hit Aetherial Manipulation anyway... never get rid of Rescue, it's far too unique and valuable a tool.

    Your character is not YOU, there is no 'violation' going on here, or you'll need to complain about knockback attacks as well.
    I have never seen it used effectively, ever. All I've ever seen is it being used to troll, harass, and kill other players by healers that think it's a fun joke to pull a random player into a one shot mechanic or a pit.
    Knockback attacks have nothing to do with this, it's not another player dictating where you are with little to no input from you. If some healer wants to pull me from the other side of Hell's Keir I just die, nothing I can do unless I manage to hit arm's length fast enough. If they're going to keep it they need to at the very least allow an opt out feature so you can't be moved by people who aren't on your friends list. I'm sick of getting pulled into one shots and having to sit on the ground while the healer has a chuckle and eventually decides to res me.
    (1)

  8. #38
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Grimoire-M View Post
    snip
    I think rescue can be used well, in a coordinated group, I somewhat respect it and it has been used in my static. The very first thing I said is that it can have it's niche use. In an environment in which people obviously know what's going on, the mechanics, or the game at a much higher level in general, a healer in savage will much more easily be able to tell that yes, someone is out of position, because they know fight and game mechanics, they just have a better game sense in and out of harder content.
    The examples I brought up a couple posts ago were for a healer who doesn't know job and game mechanics well, which isn't a bad thing per se because it isn't taught usually, but it's not good to have a less knowledgeable player being able to reposition someone who isn't clueless.

    But basically what I'm getting from this is really "I don't want rescue to be changed because I'd feel bad", which is funny since what I'm saying is that it should be ideally oupt out, not removed, opt out, an option in the middle for the players who are fine with getting rescued or want to go into an instance with it on.
    Getting rescued when you're making a pro-gamer move feels a lot, lot worse than having your rescue arm's length'd.

    You shouldn't make assumptions like that either. I do play healer. God knows I've played that role, cleared a couple tiers and ultimates with it. I'm intimate with it and I'd ideally want rescue opt out or at worse removed.
    And as a seasoned healer, I already tell other healers not to use rescue when it's brought up. Because across 10k hours on the game (huge majority of them on healer) I can count the good rescues I've personally had casted on me with 3 fingers. And none of them was to save me from my own greed. I'd need several hands to count bad rescues casted on me, though.
    (0)
    Last edited by ZedxKayn; 04-22-2022 at 11:17 PM.
    im baby

  9. #39
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    The problem with making Rescue opt-out is that -everyone- is a pro-gamer ultra Chad who knows better than that dumb silly healer, and so everyone will opt-out. May as well just delete the skill.
    (2)

  10. #40
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Semirhage View Post
    The problem with making Rescue opt-out is that -everyone- is a pro-gamer ultra Chad who knows better than that dumb silly healer, and so everyone will opt-out. May as well just delete the skill.
    the actual pro gamer ultra chads come up with rescue uptime strats like with e5s pillars so not really.
    (1)

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