Quote Originally Posted by MiaShino View Post
Rescue is one of most powerful and versatile tools in healer arsenal if properly used. Have seen many many rescues most fantastic!
This is exactly why its one of the better designed abilities in the game. Bad players might not be able to use it well, but good players can make great use out of it. But at the same time it has a few issues with it:
- It is almost useless in a proper team, there is effectively nothing to gain from it if players are positioning well
- It allows bad players to disrupt a good player.
- Its very difficult to learn proper use, because its very situational

I do remember from hots, that such pull system can be a great life saver, but thats because its a PvP game where the enemy also can pull in your players. And this advantage is that great, that even bad players generaly are not going to be considered an issue with this tool (trolling is also often done using a diffirent hero there).

I think that this ability simply doesnt give enough opportunities to properly use it. While this shouldnt change to preserve its effective use.

I can imagine that if rescue would for example also apply a strong heal and armor, that it would already become a lot more powerful even in teams that dont make a mistake, but at the same time, this also would cause this to just become another heal, and not be the life saver it should be). Even if it could prevent a wipe mechanic from killing such player, the point still stands, in good teams they will generaly dodge those mechanics, so there is no point into not using it. Any buff that would apply such benefit means its going to be used for that benefit. This means rescue has to remain weak here.

There is however one side case that i can think of that would give it more use. There are some fights in which players can be knocked out of the field entirely (usualy trials). And if rescue can be used to pull such player back into the field (allowing a res), then this would effectively still enable a similar result (an early rescue could have prevented the death entirely. a late one now allows the player to be ressed). Even if the corpse wouldnt be reachable, the hud would still allow the healer to click the player, and the game could still react on that.

It still wouldnt boost strong teams on that. But i dont think that it should anyway. If the team is that strong that the healer can easily manage, they could have gone for something harder (or MM just gave a well coordinated team by randomness), and otherwise the healer can just do extra DPS to speed up the process.