I wouldn't mind this at all, on several classes, like what they did with Gnashing Fang. If there's no choice involved (like the red mage melee combo) then it might as well be on one key (a bit like it is when you play as Alisaie) I don't think skill should require me to be a pianist, basically. I'd like fewer buttons, more choice, personally. But I also want to keep class flourish, and Kaiten was absolutely that - and pretty much the best. I loved that move.I wouldn't mind merging skills, changing them to be multi-functional. For Samurai various AoE versions with shared Cooldowns or Resources, merged to be multifunction for either say SingleTarget or AoE would create depth and make space for more new skills. If it's just merging to dumb down the Jobs we have purely for the sake of oversimplification and oversimplification alone? yeah... that's... yeah no...
When we talk about button bloat, I agree with the fact that some class should have more "Replacing button".
I'll show an exemple with Astrologian :
Minor Arcana and Crown Play have literally no reason to coexist. You only draw a King or a Queen and use it for damage or heal, this has absolutely no side effect at all.
Undraw should be deleted, there is no reason to just undraw your cards and wait another 30 second before you can draw again and sacrifice a 6% damage buff on one of your mate (Simply put, this action is not even in my hotbar). Redraw is actually doing the same thing without any consequence, it's just the better option anyway.
The button bloat on every class can be reduced, even with ease for certain but more complicated for others (I say more complicated, but that doesn't mean it's really that hard, some classes can only reduce the button bloat slightly)
People have their reason to complain with the removal of Kaiten. Some agree, other disagree, it's always like that. I think that if Kaiten was removed AND Potency ajusted on Iaijutsu without adding Auto-crits in order to balance the loss of Kaiten, this change could have been "more welcomed" than now, but the problem will remain the same with Kenki now, it's just a spam ressource that you literally don't need to manage at all... Only two choice are emerging on this :
1) Bring back Kaiten, and find a way to work around
or
2) Going forward from now on, and rework the Kenki gauge with some ability.
Last edited by TabrisOmbrelame; 04-28-2022 at 04:12 PM.
There was a way to like...rotate combo action abilities into the same button...hmmm....if only...
*stares with disappointment at his PvP profile since it is a mechanic already in game but they just don't use it*
PVP only has simple 1-2-3 combos, for something even mildly more complex like DRG it will just be way more annoying to keep track of. And probably just devolve to removal of positionals, Lance Charge or the dot combo and have you infinitely smash 1 for everything like you are a healer.
Button bloat isn't even an issue for almost any job that has a ton of weaponskills... but it definitely is for healers.
Last edited by ThorneDynasty; 04-29-2022 at 07:47 AM.
I think black mages have a problem with button bloat. ST seems to be a very awkward rotation and spells fail a lot due to unfortunate timing. to be completely transparent, I only played it up to 50 in ARR and just now picked it back up, and I just don't remember the timing and sequences being so tortured. I'm really hoping it's my failing and that one day that proverbial lightbulb will go off in my head and all will be great with the mage. I just don't know.
I'd really like to have fewer buttons to keep up with, though.
Rule of thumb: If there's more than one target available, and it's after Stormblood, there are probably no meaningful mechanics anyways.
More simply put, your sole reason for 3 buttons worth of bloat there is a hypothetical situation has never and probably will never exist.
That said, even if it were introduced, you need only make the consolidated Shoha a linear AoE, a la Guren, and aim away... No bloat needed.
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