Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 54 of 54

Thread: "Button Bloat"

  1. #51
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Aco505 View Post
    DRG has no button bloat at all.
    Yeah, there's a lot of people who think there is, but for those I would recommend looking into hotbar management tips. Just keybind swap hotbar 1 to something else (you don't even need macros for that much) for AOE stance and it's one of the most sparse setups in the game.
    (2)
    Last edited by ThorneDynasty; 05-01-2022 at 07:14 AM.

  2. #52
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Aco505 View Post
    DRG has no button bloat at all. Some think there's a bit of it but that's it: all oGCDs in the DRG's kit are used in every single scenario. The only difference between DRG ST and AoE is changing your Chaotic Spring/Heavens' Thrust weaponskill combo to the Coerthan Torment one. Draconian Fury just substitutes Doom Spike. That's three buttons. Compare it to RPR, for example, who has at least 6 buttons dedicated exclusively to AoE and you see the difference.

    DRG could still consolidate specific abilities (Lance Charge and Dragon Sight, for instance), but it's more because of these talks about button bloat and because Dragon Sight is just a "meh" button now with the loss of the tether that doesn't really offer anything unique at this point. Until then, there was never talk about the job being so bloated it needed pruning, because it doesn't.

    Jobs that are button bloated are those that have many AoE duplicates of their ST attacks, or jobs with a lot of defensive, healing or utility tools. DRG is neither of those.
    I main reaper and the job runs butter smooth. Button bloat comes from a combination of the number of available actions that one can take at any given point and the optimal flow of said actions. Dragoon is a hot mess but people generally don't complain much about it because it's been that way for a while. The one weird thing with reaper is the pre-pull harvest scythe prep, but it's not terrible.

    And yeah I'd say dragoon has "button bloat" due to the number of OGCDs it has available before it gets into a rotation. It's progression is basically adding more buttons to it that don't really have any meaning outside of just another thing to juggle, and comparing that to reaper where the number of things that get juggled are quite well placed, it's kind of insulting.
    (2)

  3. #53
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,699
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ransu View Post
    If I wanted simple 1,2,3 mash fests I'd play tank.
    Then the goal requested should be "more complexity," not solely and deliberately "more buttons."

    Button Count =/= Action Count =/= Complexity.
    (5)

  4. #54
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    793
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Colt47 View Post
    I main reaper and the job runs butter smooth. Button bloat comes from a combination of the number of available actions that one can take at any given point and the optimal flow of said actions. Dragoon is a hot mess but people generally don't complain much about it because it's been that way for a while. The one weird thing with reaper is the pre-pull harvest scythe prep, but it's not terrible.

    And yeah I'd say dragoon has "button bloat" due to the number of OGCDs it has available before it gets into a rotation. It's progression is basically adding more buttons to it that don't really have any meaning outside of just another thing to juggle, and comparing that to reaper where the number of things that get juggled are quite well placed, it's kind of insulting.
    Your initial post talks about how DRG is bloated because it has a branching single target GCD combo and because the AoE one is a three-step combo whose first step got upgraded in EW.

    DRG is the only melee in the game with a 5-GCD weaponskill string, and it has 7 ST weaponskills in total. While unique, it's not so strange considering MNK and SAM have 6, NIN has 4 + Raijus and other GCDs, and RPR has 3 plus the positionals and other GCDs as well like Soul Slice.

    AoE wise, it has three just like MNK and SAM, with NIN and RPR having two and the latter also having other ones to press relatively often such as Whorl of Death or Soul Scythe.

    You also mention that there's multiple types of jump, but this is precisely an iconic thing of the job throughout FFXIV and all FF games in general. The only jumps that just deal damage and are not tied to a specific resource are Spineshatter Dive and Dragonfire Dive, but this doesn't mean that they don't have a purpose since theirs is precisely to be used under stacked buff windows, just like other abilities/CDs like Senei, Ogi, Dream Within a Dream, Hyosho, Double Down, Shadowbringer, etc.

    Any other oGCD in the DRG's kit is tied to a resource with the exception of Life Surge.

    That RPR is a job that flows very well does not change the fact that it has 6 buttons in their hotbar exclusively for AoE, which will cause (perhaps small) button bloat concerns in the future if they add more actions. This also happens to other jobs and is not an exclusive thing to RPR, which avoids this problem now because of how many of their actions change to others.

    Posts such as this one (https://forum.square-enix.com/ffxiv/...=1#post5925792) show that DRG is one of the jobs with the least amount of buttons to bind precisely because of a lack of AoE duplicates. It does have high APM due to the number of oGCDs in its arsenal despite being a slow GCD job though, but it's not unique in this regard as several other jobs are high in APM, too.

    Therefore, I'd hardly say that DRG is a "hot mess" or that "buttons don't have anything to do with one another" when so many jobs also have actions that just deal damage and whose main purpose is to be aligned with buff windows: the job flows and feels great in EW and especially now with the animation lock changes. We could ask ourselves questions like "what do the Lemure oGCDs do besides adding a bit of potency in every Enshroud?"

    It's fine for some actions to just deal damage. They make the job more cohesive and getting rid of them would feel skeletal, just like how many jobs feel before maximum level (e.g. RPR before getting Plentiful Harvest). However, their existence does not have to mean that the job is bloated.
    (1)
    Last edited by Aco505; 05-01-2022 at 10:54 PM.

Page 6 of 6 FirstFirst ... 4 5 6