Quote Originally Posted by Valkyrie_Lenneth View Post
It was a 3dps loss lol.

Everyone's just upset the wind up is gone. It's just funny to me because this change isn't as bad in my eyes as what they did in 6.0, but everyone seems fine with that.
It's a 3 DPS loss in a vacuum. In a crit heavy party comp it's ~3%, which is closer to 300 DPS. And that's an average; the top line with good crit luck (the kind of parse that would carry an undergeared group limping over a rough DPS check) is down significantly more because of the guaranteed crits.

3% is crippling to a job that only brings DPS, and as a result was seen as the best beneficiary of crit comp parties and buffs. I've seen reports of party finder groups now barring SAM due to them running a crit comp, and many players have felt the need to gear up and practice other jobs because SAM no longer fits their static's Ultimate comp.

The damage ultimately doesn't matter to me. I would be happy to have the current DPS averages, if they feel the need to nerf the job, as long as I get to keep Kaiten and feel like I have any sort of agency over my burst damage again.