Kaiten was so boring to use, i'm glad they got rid of it
I didn't even have it in my hotbar to begin with
Kaiten was so boring to use, i'm glad they got rid of it
I didn't even have it in my hotbar to begin with
Oh god they are on mine. Wait I wonder if they are the same person my friend ran into in keeper of the lake who said overpower was not popular in their rotation and took it off of their hotbar. Oh gods noooooooooo!
The thing that bakes my noodle is this literally makes samurai not synergies with many classes. The auto crits prevents them from benefiting from crit buffs similar to Warriors skill.Thanks for the link. Reading through the SAM section, it looks as though the Japanese are mostly receptive to this skill being removed with some, of course, against it.
They seem more focused on the actual performance of the job, specifically regarding groups and synergy with other jobs. Seems like they regard this as mostly a cosmetic change that does not impact gameplay, though some would like to see the animation applied to something else.
Last edited by Faafetai; 04-12-2022 at 06:19 AM.
Making a game complex just to be complex is just stupid design. That's like saying I have to sing Happy Birthday while spinning around clockwise while trying to work a microwave....not counterclockwise, but microwave relative....and I can only hit one button every turn, and I have to input 2 minutes of cook time, but I only get 4 spins and I have to complete the entry before happy birthday is over. Oh....and blindfolded.
Confusing? Well it shouldn't be...it's a bloody microwave.... Keep it simple stupid.
Things don't have to be complex to just work....they just have to work. Sometimes to make things work you have to remove to refine.
Last edited by Sqwall; 04-11-2022 at 10:59 PM.
I'm really saddened by the changes to SAM. It's almost as if the devs decided on these changes while they were on their way out of the door on a Friday afternoon.
Dev 1: "Damn, we forgot to work on the SAM changes for 6.1."
Dev 2: "Erm... let's just remove Kaiten and add auto-crit."
Dev1: "Great idea! Now let's get a beer, it's the weekend WOOHOO!"
I'm not a dev and maybe I'm too stupid to see the bigger picture, but surely the play here, as others have suggested, was to leave SAM as it was and consolidate Shoha 1/2, Shinten/Kyoten, Ikishoten/Ogi Namikiri, Senei/Guren, etc?
I think I speak for the majority of SAM's when I say that if we had consolidation of the skills I mentioned above as opposed to when we ended up with, we'd be dancing in the streets instead of complaining on the forum.
I play SAM on controller and as far as APM or button bloat is concerned, Kaiten was never the issue. I'm far from a pro player, but I really enjoyed how it played and it is/was my favourite class. I'm really sad about the incoming changes and I have everything crossed that they see sense and revert them in a later patch.
FYI: When YoshiP saw the sad SAM's and Ninja's in the chat during the patch note reading, he did say that he'll be watching the official forums and wants us to post our thoughts. It doesn't mean that we'll see things reverted, but they are at least watching, so make your voice heard!
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.