Sorry, i didnt elaborate more detail concerning my post, i simply share my experience with some gameplay that actually make healer do heal and it concern either the mobs or bosses are stupidly strong that tank cant even survive more than 3 hit without healer OR nerf all self mitigation or self heal by all class even tank to the point that without healer you cant survive anything at all, this kind of environment will make the game significantly stressful altogether....... in my opinion, it is very hard to find middle ground here, either keep the gameplay like what it is now or make the game more stressful altogether, in my opinion, the middle ground would be harder encounter on extreme and savage difficulty, but even now i think less than 40% player actually do savage? Or even extreme? I think the dev made healing easier is also part of their intention to encourage player to do savage and extreme, this is just simply my personal opinion