Page 75 of 86 FirstFirst ... 25 65 73 74 75 76 77 85 ... LastLast
Results 741 to 750 of 858
  1. #741
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by darkstarpoet1 View Post
    eample to your example

    http://www.youtube.com/watch?v=3wL2CwPqUWc

    that's all i am talking about. i think of this sort of movement based action. i can assure you it's more fun than just standing there. the standing still doesn't bother me. it's more of with magic it's hard to have a "realistic" look on it at all since we do not have magicians running around or standing around attacking each other.
    lol I'm sorry but that is just a perfect example of how silly it looks to see ppl move while casting. They look like they're having a snowball fight. The KILLING curse, considered to be one of the most effective and physically "draining" spells around is nothing more than the flick of the wrist?


    Players can just run around in circles, not even facing their damn enemy, avoid getting hit, then take down 30% of their enemies hp? That seems fun to you? That seems fair?

    I'd much rather see something like they had in XI. Find ways like /NIN, BLINK spells, etc. to bring about different styles of fighting. Don't just let mages run around aimlessly and get away with casting w/e the hell they want. Can you imagine someone in XI casting that new lvl 99 Meteor spell while running? It's probably like a 20 sec cast time lol

    Take a look at your video @ 1:26-1:30. That scene reminds me of that scene in Boondocks when the two guys start shooting at each other without even looking lol


    This is what "running away while casting" comes off as:

    http://www.youtube.com/watch?v=KuYd9pA8LIY
    (1)

  2. #742
    Player
    ArtEmisPalmecia's Avatar
    Join Date
    Aug 2011
    Posts
    66
    Character
    Art Emis
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rousseau View Post
    To paraphrase what Yoshida-san, himself, has said: You will catch more flies with honey than vinegar.
    How cute, but sentiments still stands.
    (2)

  3. #743
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Khal_Drogo View Post
    lol I'm sorry but that is just a perfect example of how silly it looks to see ppl move while casting. They look like they're having a snowball fight. The KILLING curse, considered to be one of the most effective and physically "draining" spells around is nothing more than the flick of the wrist? [/url]
    all i said was this is what i think of. it is moving during casting. you tried to say it didn't happen in harry potter and they stayed still. i show you and now you change your excuse. i'll bet more people relate to how mages move in harry potter than the people that still think like dungeons and dragons where they stand still the entire time.

    images of fantasy characters such as mages have evolved over the years and so have the games that use them. using something that is in a 10 year old game because that's how it was then isn't a good excuse for why it is done later on.

    they thought the world was flat years ago as well, but people have long moved past that.
    (4)


    http://crystalknights.guildwork.com/

  4. #744
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by darkstarpoet1 View Post
    all i said was this is what i think of. it is moving during casting. you tried to say it didn't happen in harry potter and they stayed still. i show you and now you change your excuse. i'll bet more people relate to how mages move in harry potter than the people that still think like dungeons and dragons where they stand still the entire time.

    images of fantasy characters such as mages have evolved over the years and so have the games that use them. using something that is in a 10 year old game because that's how it was then isn't a good excuse for why it is done later on.

    they thought the world was flat years ago as well, but people have long moved past that.
    I didn't change anything:

    Quote Originally Posted by Khal_Drogo View Post
    lol DoW stopping to attack doesn't even make sense from a "realistic perspective."


    Just think about what it would be like, to see what you're proposing, in "real life." Theoretically, it's an incantation or chant of some kind that allows players to use magic (at least, from a traditional standpoint). Have you ever read about or seen a wizard/witch/sorcerer, or w/e, running or moving around (physically, not on a "mount" of some type), while reciting their incantations? No, cuz it would look ridiculous lol

    The same is true of an Archer...How many of them do you see running and shooting at the same time? -not often (and if so, it just looks a little too extraordinary for my taste). However, virtually every scene we've ever come across with gladiators, warriors, [dark] knights, etc. ALWAYS have them running about skewering enemies with their swords/spears, and so on.

    It makes a lot of sense; and it would be much more viable system if they embraced a battle style similar to "that of which we do not speak."
    Trouble with your memory? So, you found an example, yes. But, as I said, it LOOKED RIDICULOUS.


    There's nothing archaic about our understanding of "the respiratory system." It's been around for ages too. And I don't think anyone, fantasy character or otherwise should capable of running for endless amounts of time without losing their breath -at least not if we plan to enjoy this game as a community.

    Go SPRINT a mile and try and say the Pledge of Allegiance. You'll stutter, you'll pause, and as far as articulating your thoughts properly? -Forget it. Yes, I'm being a little ridiculous w/ the analogies, but the concept is sound. It just seems stupid to be able to run around for hours, yet still be capable of casting a spell that's 5 times more effective than the swing of someone's weapon. The problem isn't the system. It's the application.

    Did you not play XI? It was HORRIBLY flawed in many ways...but battle was fantastic.
    (0)
    Last edited by Khal_Drogo; 03-15-2012 at 09:18 AM.

  5. #745
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Someone's never read the Dresden Files by Jim Butcher. Harry Dresden runs all over the place casting spells left and right. Also at one point he fights a demon, he concentrates one trying to focus an attack while holding up a barrier while a reporter he likes is practically have intercourse with him because she drank a love potion.

    Dragonball Z they fire ki blasts all around. Chi is considered a form of magic in some cases so that counts as casting while moving.

    Slayers with Lina Inverse has done that one occasion as well along with some spells from Orphen the Sorcerer stabber series.

    I can go on if you like but I think you get the idea.

    So the whole idea that not being able to move around while casting is rather pathetic. Real Wizards should be able to walk and cast at the same time.
    (7)

  6. #746
    Player
    Frisque's Avatar
    Join Date
    Mar 2011
    Posts
    265
    Character
    Frisque Isamidget
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Khal_Drogo View Post
    I didn't change anything:



    Trouble with your memory? So, you found an example, yes. But, as I said, it LOOKED RIDICULOUS.


    There's nothing archaic about our understanding of "the respiratory system." It's been around for ages too. And I don't think anyone, fantasy character or otherwise should capable of running for endless amounts of time without losing their breath -at least not if we plan to enjoy this game as a community.

    Go SPRINT a mile and try and say the Pledge of Allegiance. You'll stutter, you'll pause, and as far as articulating your thoughts properly? -Forget it. Yes, I'm being a little ridiculous w/ the analogies, but the concept is sound. It just seems stupid to be able to run around for hours, yet still be capable of casting a spell that's 5 times more effective than the swing of someone's weapon. The problem isn't the system. It's the application.

    Did you not play XI? It was HORRIBLY flawed in many ways...but battle was fantastic.

    So, is this a "breaking immersion" thing for you? Cause seriously, outside of optional pvp I don't see why other people's play styles (running mage vs stationary mage) would matter at all. It's about having fun, not punishing mages who use a controller.
    (6)


    http://www.onslaughtls.com

  7. #747
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Khal_Drogo View Post
    I didn't change anything:



    Trouble with your memory? So, you found an example, yes. But, as I said, it LOOKED RIDICULOUS.


    There's nothing archaic about our understanding of "the respiratory system." It's been around for ages too. And I don't think anyone, fantasy character or otherwise should capable of running for endless amounts of time without losing their breath -at least not if we plan to enjoy this game as a community.

    Go SPRINT a mile and try and say the Pledge of Allegiance. You'll stutter, you'll pause, and as far as articulating your thoughts properly? -Forget it. Yes, I'm being a little ridiculous w/ the analogies, but the concept is sound. It just seems stupid to be able to run around for hours, yet still be capable of casting a spell that's 5 times more effective than the swing of someone's weapon. The problem isn't the system. It's the application.

    Did you not play XI? It was HORRIBLY flawed in many ways...but battle was fantastic.
    are you sure you didn't change anything? here let me refresh your memory. also, yes, i did play xi for all of 2 weeks before i quit because i absolutely hated the battle system and the job/sub job system.

    Quote Originally Posted by Khal_Drogo View Post
    They did it in Lord of the Rings. They did it in Harry Potter. I don't remember, but they *probably* did it in Merlin. They MOVED, they POSED, and THEN* they casted (a.k.a. didn't move while casting)...And it COULD be fun to do it in XIV.
    you stated directly they did not move while casting then i show they did and you state that proves your point. you are wrong. what it proves is you were wrong and back tracked off your original statement. nice try, but i am sorry sir you are incorrect.
    (1)
    Last edited by darkstarpoet1; 03-15-2012 at 09:54 AM.


    http://crystalknights.guildwork.com/

  8. #748
    Player
    Psion's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Psion Crystallis
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Why not make it so you CAN cast while running, but have it inflict a slight slowcast effect? So that fire spell you want to cast that normally takes 2 seconds takes 3, that flare spell that normally takes like 5 seconds takes 7, and so on. That would make it so mages have the option of casting while running, but the trade off of mobility is a delay to spellcasting.

    Would make sense, as it's harder to chant and wave about while running... but not impossible. And it would encourage casting while staying in place while not outright banning casting while running.

    Could even make it a toggle option probably, where those who want to use movement to cancel a spell can have it so it does so, and those who prefer casting while running could have a hotkey assigned (preferably escape key, but anything really) to cancel a spell instead.
    (4)

  9. #749
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    I don't get all the fuss, and I use a controller, and I main as a mage. So far, as long as I am with people who remember the mage can't move while casting, there haven't been any issues. As a matter of fact, I actually prefer this style of casting. It just feels cleaner.

    We never had 'full motion' anyway. You always stopped right as the spell was leaving your character. And ironically, this caused more problems for me in game because other players didn't realize this and would run out of buff/heal range right as the spell was going off. Now that they know how it works, they are more willing to stay in range.

    I honestly was worried about the DH training before we went in for AF gear, and to be honest, it was SO much cleaner with the new sleep more or less instant cast and I had no issues keeping the tank nice and healthy (both a straight up gla tank and a pld...seperate runs). Also had no issues in any of the af fights as cnj or blm. (Other than one time there was one party member who kept running out of range). But that was that persons fault and not a design flaw.

    Maybe instead of spending all this time whining/trying to convince the devs to change casting (again :/) maybe give it at least a week to adjust. Then decide if it is too cumbersome for you.

    SE Devs, please just hold your ground on this one. They will adjust.
    (3)

  10. #750
    Player
    Rousseau's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    102
    Character
    C'alhi Tia
    World
    Coeurl
    Main Class
    Summoner Lv 81
    Quote Originally Posted by ArtEmisPalmecia View Post
    How cute, but sentiments still stands.
    Then don't expect to ever get what you want. :P
    (0)

Page 75 of 86 FirstFirst ... 25 65 73 74 75 76 77 85 ... LastLast

Tags for this Thread