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  1. #1
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    Quote Originally Posted by ApplePie View Post
    ...This is a bad system. You can defend it all you want. I want to see DoW stop to attack each time. How many times must we reinvent the wheel in this game? Did anybody even complain about being able to cast and move?...

    lol DoW stopping to attack doesn't even make sense from a "realistic perspective."


    Just think about what it would be like, to see what you're proposing, in "real life." Theoretically, it's an incantation or chant of some kind that allows players to use magic (at least, from a traditional standpoint). Have you ever read about or seen a wizard/witch/sorcerer, or w/e, running or moving around (physically, not on a "mount" of some type), while reciting their incantations? No, cuz it would look ridiculous lol

    The same is true of an Archer...How many of them do you see running and shooting at the same time? -not often (and if so, it just looks a little too extraordinary for my taste). However, virtually every scene we've ever come across with gladiators, warriors, [dark] knights, etc. ALWAYS have them running about skewering enemies with their swords/spears, and so on.

    It makes a lot of sense; and it would be much more viable system if they embraced a battle style similar to "that of which we do not speak."
    (1)

  2. #2
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    darkstarpoet1's Avatar
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    Quote Originally Posted by Khal_Drogo View Post
    lol DoW stopping to attack doesn't even make sense from a "realistic perspective."


    Just think about what it would be like, to see what you're proposing, in "real life." Theoretically, it's an incantation or chant of some kind that allows players to use magic (at least, from a traditional standpoint). Have you ever read about or seen a wizard/witch/sorcerer, or w/e, running or moving around (physically, not on a "mount" of some type), while reciting their incantations? No, cuz it would look ridiculous lol

    The same is true of an Archer...How many of them do you see running and shooting at the same time? -not often (and if so, it just looks a little too extraordinary for my taste). However, virtually every scene we've ever come across with gladiators, warriors, [dark] knights, etc. ALWAYS have them running about skewering enemies with their swords/spears, and so on.

    It makes a lot of sense; and it would be much more viable system if they embraced a battle style similar to "that of which we do not speak."
    yes, it does make sense for a dd to be able to move while fighting.

    now i will move to mage. what do you think about when you think of a wizard or sorcerer?

    i think about merlin from the old king author tales and things like harry potter more recently. i do not think of the old civil war era of war. i think of merlin and harry and they are always constantly moving and doing battle. they dodge behind trees and around corners while still throwing magic. they do not stand in groups of people across from each other and just shoot until the entire army on the other side dies.

    to me it is more FUN to be able to move while i cast. we must remember one thing about final fantasy. final fantasy is a game and it is meant to be fun.
    (4)


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  3. #3
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    Quote Originally Posted by darkstarpoet1 View Post
    yes, it does make sense for a dd to be able to move while fighting.

    now i will move to mage. what do you think about when you think of a wizard or sorcerer?

    i think about merlin from the old king author tales and things like harry potter more recently. i do not think of the old civil war era of war. i think of merlin and harry and they are always constantly moving and doing battle. they dodge behind trees and around corners while still throwing magic. they do not stand in groups of people across from each other and just shoot until the entire army on the other side dies.

    To me it is more FUN to be able to move while i cast. we must remember one thing about final fantasy. final fantasy is a game and it is meant to be fun.
    No, they don't stand back and lob magic across a mile long field lol, and neither did people in..."that of which we do not speak." They move; they pose and cast.

    They did it in Lord of the Rings. They did it in Harry Potter. I don't remember, but they *probably* did it in Merlin. They MOVED, they POSED, and THEN* they casted (a.k.a. didn't move while casting)...And it COULD be fun to do it in XIV.

    Again, however, only if they embraced or more practical take on battle (long, engaging fights, that can satisfy both campers and roamers) like in.... yes, FFXI -there, I said it.


    This guy knows how it's done:

    http://www.youtube.com/watch?v=V4UfAL9f74I
    (2)
    Last edited by Khal_Drogo; 03-15-2012 at 07:52 AM.

  4. #4
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    darkstarpoet1's Avatar
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    Quote Originally Posted by Khal_Drogo View Post
    No, they don't stand back and lob magic across a mile long field lol, and neither did people in..."that of which we do not speak." They move; they pose and cast.

    They did it in Lord of the Rings. They did it in Harry Potter. I don't remember, but they *probably* did it in Merlin. They MOVED, they POSED, and THEN* they casted (a.k.a. didn't move while casting)...And it COULD be fun to do it in XIV.

    Again, however, only if they embraced or more practical take on battle (long, engaging fights, that can satisfy both campers and roamers) like in.... yes, FFXI -there, I said it.


    This guy knows how it's done:

    http://www.youtube.com/watch?v=V4UfAL9f74I
    eample to your example

    http://www.youtube.com/watch?v=3wL2CwPqUWc

    that's all i am talking about. i think of this sort of movement based action. i can assure you it's more fun than just standing there.

    the standing still doesn't bother me. what bothers me is the server not recognizing i've stopped, the spell just canceling itself, the charge bar not showing on the spell, or the animation just not showing that has came along with it. it also bothers me when yoshi stated himself that spell casting would be fine for controller users as long as they aren't worried about efficiently playing their chosen class. how do you think that would look to any potential ps3 users that have been keeping up with the game's progress?

    it's more of with magic it's hard to have a "realistic" look on it at all since we do not have magicians running around or standing around attacking each other.
    (4)
    Last edited by darkstarpoet1; 03-15-2012 at 08:07 AM.


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  5. #5
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    Quote Originally Posted by darkstarpoet1 View Post
    eample to your example

    http://www.youtube.com/watch?v=3wL2CwPqUWc

    that's all i am talking about. i think of this sort of movement based action. i can assure you it's more fun than just standing there. the standing still doesn't bother me. it's more of with magic it's hard to have a "realistic" look on it at all since we do not have magicians running around or standing around attacking each other.
    lol I'm sorry but that is just a perfect example of how silly it looks to see ppl move while casting. They look like they're having a snowball fight. The KILLING curse, considered to be one of the most effective and physically "draining" spells around is nothing more than the flick of the wrist?


    Players can just run around in circles, not even facing their damn enemy, avoid getting hit, then take down 30% of their enemies hp? That seems fun to you? That seems fair?

    I'd much rather see something like they had in XI. Find ways like /NIN, BLINK spells, etc. to bring about different styles of fighting. Don't just let mages run around aimlessly and get away with casting w/e the hell they want. Can you imagine someone in XI casting that new lvl 99 Meteor spell while running? It's probably like a 20 sec cast time lol

    Take a look at your video @ 1:26-1:30. That scene reminds me of that scene in Boondocks when the two guys start shooting at each other without even looking lol


    This is what "running away while casting" comes off as:

    http://www.youtube.com/watch?v=KuYd9pA8LIY
    (1)

  6. #6
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    Quote Originally Posted by Khal_Drogo View Post
    lol I'm sorry but that is just a perfect example of how silly it looks to see ppl move while casting. They look like they're having a snowball fight. The KILLING curse, considered to be one of the most effective and physically "draining" spells around is nothing more than the flick of the wrist? [/url]
    all i said was this is what i think of. it is moving during casting. you tried to say it didn't happen in harry potter and they stayed still. i show you and now you change your excuse. i'll bet more people relate to how mages move in harry potter than the people that still think like dungeons and dragons where they stand still the entire time.

    images of fantasy characters such as mages have evolved over the years and so have the games that use them. using something that is in a 10 year old game because that's how it was then isn't a good excuse for why it is done later on.

    they thought the world was flat years ago as well, but people have long moved past that.
    (4)


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  7. #7
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    Quote Originally Posted by darkstarpoet1 View Post
    all i said was this is what i think of. it is moving during casting. you tried to say it didn't happen in harry potter and they stayed still. i show you and now you change your excuse. i'll bet more people relate to how mages move in harry potter than the people that still think like dungeons and dragons where they stand still the entire time.

    images of fantasy characters such as mages have evolved over the years and so have the games that use them. using something that is in a 10 year old game because that's how it was then isn't a good excuse for why it is done later on.

    they thought the world was flat years ago as well, but people have long moved past that.
    I didn't change anything:

    Quote Originally Posted by Khal_Drogo View Post
    lol DoW stopping to attack doesn't even make sense from a "realistic perspective."


    Just think about what it would be like, to see what you're proposing, in "real life." Theoretically, it's an incantation or chant of some kind that allows players to use magic (at least, from a traditional standpoint). Have you ever read about or seen a wizard/witch/sorcerer, or w/e, running or moving around (physically, not on a "mount" of some type), while reciting their incantations? No, cuz it would look ridiculous lol

    The same is true of an Archer...How many of them do you see running and shooting at the same time? -not often (and if so, it just looks a little too extraordinary for my taste). However, virtually every scene we've ever come across with gladiators, warriors, [dark] knights, etc. ALWAYS have them running about skewering enemies with their swords/spears, and so on.

    It makes a lot of sense; and it would be much more viable system if they embraced a battle style similar to "that of which we do not speak."
    Trouble with your memory? So, you found an example, yes. But, as I said, it LOOKED RIDICULOUS.


    There's nothing archaic about our understanding of "the respiratory system." It's been around for ages too. And I don't think anyone, fantasy character or otherwise should capable of running for endless amounts of time without losing their breath -at least not if we plan to enjoy this game as a community.

    Go SPRINT a mile and try and say the Pledge of Allegiance. You'll stutter, you'll pause, and as far as articulating your thoughts properly? -Forget it. Yes, I'm being a little ridiculous w/ the analogies, but the concept is sound. It just seems stupid to be able to run around for hours, yet still be capable of casting a spell that's 5 times more effective than the swing of someone's weapon. The problem isn't the system. It's the application.

    Did you not play XI? It was HORRIBLY flawed in many ways...but battle was fantastic.
    (0)
    Last edited by Khal_Drogo; 03-15-2012 at 09:18 AM.

  8. #8
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    Quote Originally Posted by darkstarpoet1 View Post
    all i said was this is what i think of. it is moving during casting. you tried to say it didn't happen in harry potter and they stayed still. i show you and now you change your excuse. i'll bet more people relate to how mages move in harry potter than the people that still think like dungeons and dragons where they stand still the entire time.

    images of fantasy characters such as mages have evolved over the years and so have the games that use them. using something that is in a 10 year old game because that's how it was then isn't a good excuse for why it is done later on.

    they thought the world was flat years ago as well, but people have long moved past that.
    I think movement while casting is bad both from a game mechanics as well as flavour (or believability, if you wish) perspective. First of all, why would anyone ever bother learning to wield a weapon if you could just flick your wrist and have a fireball come out of your fingertips? Making magic not seem completely overpowering against traditional arms is a challenge as it is. Those enormous explosions BLMs throw around would be quite ridiculously omnipotent if their casting was trivialized like that. I enjoy magic that is immensely powerful and without bounds in what it can do but limited by its difficulty. That's essentially what D&D magic is (especially 2nd edition) and spell casting in video games has never been as epic as it was in Baldur's Gate 2. Want to stop the very flow of time? How about summoning a meteor shower? Turn a dragon into a squirrel? Drain the moisture out of a whole group of guys? Turn invisible? Reflect hostile magic? Tear down magical protections? Transform into a troll? You can do all that and more, so much more! But if a guy with a sword catches you without your protections up, you go down instantly. That's the price you pay for wielding godlike powers.

    Moving while casting is also a huge can of worms for game balancing. When you mix guys with only melee attacks with guys who can run at full speed while functioning at full capacity at range, you'll easily find yourself in treacherous waters. Mages in other MMOs like WoW and Rift are very limited in what spells they can cast while moving and they still often end up dominant in certain 1v1 matchups against non-casters. It has PVE implications as well as mobs without ranged attacks are almost always very poorly equipped to deal with kiting opponents.
    (4)
    Last edited by Frein; 03-15-2012 at 11:37 AM.

  9. #9
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    Quote Originally Posted by Khal_Drogo View Post
    lol I'm sorry but that is just a perfect example of how silly it looks to see ppl move while casting. They look like they're having a snowball fight. The KILLING curse, considered to be one of the most effective and physically "draining" spells around is nothing more than the flick of the wrist?


    Players can just run around in circles, not even facing their damn enemy, avoid getting hit, then take down 30% of their enemies hp? That seems fun to you? That seems fair?

    I'd much rather see something like they had in XI. Find ways like /NIN, BLINK spells, etc. to bring about different styles of fighting. Don't just let mages run around aimlessly and get away with casting w/e the hell they want. Can you imagine someone in XI casting that new lvl 99 Meteor spell while running? It's probably like a 20 sec cast time lol

    Take a look at your video @ 1:26-1:30. That scene reminds me of that scene in Boondocks when the two guys start shooting at each other without even looking lol


    This is what "running away while casting" comes off as:

    http://www.youtube.com/watch?v=KuYd9pA8LIY
    I just want to note that go look at any sort of media where you see mages casting spells in an action environment. You're rarely going to see them stand still for 20 seconds while getting slashed and gutted by an enemy... they run around, they jump, they flick their wrists and throw fireballs and all manner of engaging things.

    As far as MMO's go I believe there is a place for stationary casting-bar casted spells and instant-cast spells you can use on the move without stopping. In my eyes, that's a good way to balance allowing players to do things while mobile, while making them commit to higher power abilities or spells by stopping.
    (2)

  10. #10
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    I vote for Stationary Casting only, being able to run around while "concentrating the power of the Aether" just doesnt feel right to me.

    Taken from ffxiv armoury page Disciples Of Magic, "Its adherents use artifacts and relics to call upon and channel forces within themselves and the aether around them, weaving their destructive and restorative spells in the service of Eorzea."

    You should not be able to do things of that magnitude while on the move!
    (5)

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