Last edited by ArtEmisPalmecia; 03-15-2012 at 11:28 AM.
I think movement while casting is bad both from a game mechanics as well as flavour (or believability, if you wish) perspective. First of all, why would anyone ever bother learning to wield a weapon if you could just flick your wrist and have a fireball come out of your fingertips? Making magic not seem completely overpowering against traditional arms is a challenge as it is. Those enormous explosions BLMs throw around would be quite ridiculously omnipotent if their casting was trivialized like that. I enjoy magic that is immensely powerful and without bounds in what it can do but limited by its difficulty. That's essentially what D&D magic is (especially 2nd edition) and spell casting in video games has never been as epic as it was in Baldur's Gate 2. Want to stop the very flow of time? How about summoning a meteor shower? Turn a dragon into a squirrel? Drain the moisture out of a whole group of guys? Turn invisible? Reflect hostile magic? Tear down magical protections? Transform into a troll? You can do all that and more, so much more! But if a guy with a sword catches you without your protections up, you go down instantly. That's the price you pay for wielding godlike powers.all i said was this is what i think of. it is moving during casting. you tried to say it didn't happen in harry potter and they stayed still. i show you and now you change your excuse. i'll bet more people relate to how mages move in harry potter than the people that still think like dungeons and dragons where they stand still the entire time.
images of fantasy characters such as mages have evolved over the years and so have the games that use them. using something that is in a 10 year old game because that's how it was then isn't a good excuse for why it is done later on.
they thought the world was flat years ago as well, but people have long moved past that.
Moving while casting is also a huge can of worms for game balancing. When you mix guys with only melee attacks with guys who can run at full speed while functioning at full capacity at range, you'll easily find yourself in treacherous waters. Mages in other MMOs like WoW and Rift are very limited in what spells they can cast while moving and they still often end up dominant in certain 1v1 matchups against non-casters. It has PVE implications as well as mobs without ranged attacks are almost always very poorly equipped to deal with kiting opponents.
Last edited by Frein; 03-15-2012 at 11:37 AM.
I think the same.I don't get all the fuss, and I use a controller, and I main as a mage. So far, as long as I am with people who remember the mage can't move while casting, there haven't been any issues. As a matter of fact, I actually prefer this style of casting. It just feels cleaner.
We never had 'full motion' anyway. You always stopped right as the spell was leaving your character. And ironically, this caused more problems for me in game because other players didn't realize this and would run out of buff/heal range right as the spell was going off. Now that they know how it works, they are more willing to stay in range.
I honestly was worried about the DH training before we went in for AF gear, and to be honest, it was SO much cleaner with the new sleep more or less instant cast and I had no issues keeping the tank nice and healthy (both a straight up gla tank and a pld...seperate runs). Also had no issues in any of the af fights as cnj or blm. (Other than one time there was one party member who kept running out of range). But that was that persons fault and not a design flaw.
Maybe instead of spending all this time whining/trying to convince the devs to change casting (again :/) maybe give it at least a week to adjust. Then decide if it is too cumbersome for you.
SE Devs, please just hold your ground on this one. They will adjust.
Also, because the character would stop moving when it started casting and when the spell would actually be cast, I rarely bothered moving while casting. The only times I would do it is when I was trying to escape a monster and cast Cure on myself while fleeing. other than that I held my position while casting. It also gave me a few seconds to reassess the situation on the battlefield.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
If we want to go for realism ( big LOL here =p ) wouldn't it be more realistic for weaker spells to be cast while running, and more difficult/powerful spells would root the mage? Like say fire, aero, stone, thunder, blizzard and eventually water I guess would be like smaller spells that could be cast when moving. Then the second ones may root you but have lower casting times than the third installment. Also maybe Cure could be used when running, but cura would root you with a lower casting time than curaga. etc.
What could be a good idea is:If we want to go for realism ( big LOL here =p ) wouldn't it be more realistic for weaker spells to be cast while running, and more difficult/powerful spells would root the mage? Like say fire, aero, stone, thunder, blizzard and eventually water I guess would be like smaller spells that could be cast when moving. Then the second ones may root you but have lower casting times than the third installment. Also maybe Cure could be used when running, but cura would root you with a lower casting time than curaga. etc.
- any spell cast while moving is weaker by X%
- spells cast while standing still are at 100% effectiveness.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
You must be rather young or inexperienced. Feel free to believe that, but there will come a day when they stop listening, because they will realize that people like you do not appreciate their hard work. One can tell Yoshida-san is slowly getting to that point.
But feel free to continue being a jerk, and we'll see how well that works out for you long-term.![]()
No, but much like in the real world, the passive people get walked over, while the a-hole who calls customer service gets what he/she wants. Now, if being a pessimist is considered being a jerk, then I'm a jerk.You must be rather young or inexperienced. Feel free to believe that, but there will come a day when they stop listening, because they will realize that people like you do not appreciate their hard work. One can tell Yoshida-san is slowly getting to that point.
But feel free to continue being a jerk, and we'll see how well that works out for you long-term.
Now I'm cool, you are cool, we all are cool now. World keeps spinning.
one can tell that yoshi is finally ending his grace period with the jp players. that's the people that have started getting on him the last few updates and why things were changed(ex: server merge method). he is finally starting to see what a developer has to deal with. people complain that tanaka was rude towards his critics and now those same people are stating yoshi should act the same.
i do love the double standards that exist on these forums.
http://crystalknights.guildwork.com/
I was talking about the holy grail of pvp where everyone will gang up on a mage, stun, and instantly kill. Please explain to me how "sanguine rite" or "blizzara" would stop that. It won't. Each continual debuff to mage means I won't ever play pvp.
Originally Posted by GreatLeviathan
Prolly live in their mommy's basement playing the game 23/7.
lol i know you probably intended for that to be a joke, but my friend actually mentioned that as a viable "compromise." And, yes, what Nakaimiie proposed would be good enough for me. I just don't wanna see mages running around for "18 seconds," and then seeing a mob's hp go down 30%...that would be retarded. The only way a mage should be able to get beastly spells off like that should be either of these:If we want to go for realism ( big LOL here =p ) wouldn't it be more realistic for weaker spells to be cast while running, and more difficult/powerful spells would root the mage? Like say fire, aero, stone, thunder, blizzard and eventually water I guess would be like smaller spells that could be cast when moving. Then the second ones may root you but have lower casting times than the third installment. Also maybe Cure could be used when running, but cura would root you with a lower casting time than curaga. etc.
A. They're able to come up w/ an innovative way to dodge attacks long enough to pull that spell off (i.e. utsusemi, blink, "third eye" lol, stoneskin, etc.)
or
B. They have a party assisting them, keeping hate off them (or a tank buddy kiting the mob while they cast, etc.)
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