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  1. #1
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    Mar 2011
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    Whether the 0.3 second trip was one way or round trip is also irrelevant, because it's too damn high. Round trip average for a game client and a dedicated, local server should not exceed 150 ms, or 0.15 seconds.
    MMORPGs have a lower standard for ping quality. And you're not getting 150ms ping to japan no matter how hard you try unless you move to Asia.

    Honestly the only time where this really bothers me is in the menu response, especially when storing/retrieving items. During gameplay, I don't have a lot of issue with it. Not that it couldn't be better, but it's completely playable as it is now.

    A roundtrip ping of 300ms (And remember, Yoshida was just giving an arbitrary number, not intending it to be an exact measurement) is not unacceptable in MMORPGS. It's high, but it's within tolerance.

    @Alhanelem you can hack the crap out of XIV, all their anti cheating nonsense doesnt work.
    It's not nonsense- You can't prevent all hacking and cheating, not by a longshot. However, that doesn't mean you just throw open the door and tell everyone, "Hey, go ahead and cheat, because we're not going to bother to do anything to secure our game."

    Part of making your game more secure is not trusting the client with too much information. Most of those other "common" MMOs speed up the interface by only processing the transactions between client and server every so often, or only after a process has been completed fully (e.g. you're selling vendor trash and after you're finished and leave the NPC THEN the approval process takes place, such that you don't notice it the way you do in XIV). There are lots of things they can do to improve network performance, but they can't completely ignore client security either.
    (3)
    Last edited by Alhanelem; 03-15-2012 at 07:49 AM.

  2. #2
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Alhanelem View Post
    MMORPGs have a lower standard for ping quality. And you're not getting 150ms ping to japan no matter how hard you try unless you move to Asia.

    Honestly the only time where this really bothers me is in the menu response, especially when storing/retrieving items. During gameplay, I don't have a lot of issue with it. Not that it couldn't be better, but it's completely playable as it is now.

    A roundtrip ping of 300ms (And remember, Yoshida was just giving an arbitrary number, not intending it to be an exact measurement) is not unacceptable in MMORPGS. It's high, but it's within tolerance.

    It's not nonsense- You can't prevent all hacking and cheating, not by a longshot. However, that doesn't mean you just throw open the door and tell everyone, "Hey, go ahead and cheat, because we're not going to bother to do anything to secure our game."

    Part of making your game more secure is not trusting the client with too much information. Most of those other "common" MMOs speed up the interface by only processing the transactions between client and server every so often, or only after a process has been completed fully (e.g. you're selling vendor trash and after you're finished and leave the NPC THEN the approval process takes place, such that you don't notice it the way you do in XIV). There are lots of things they can do to improve network performance, but they can't completely ignore client security either.
    Umm what sherlock? Stating some obvious stuff there, of course its not meant to be open, but heck even just confirming numbers for a sale is easy and not really considered "anti cheat" imo, its just confirmation to ensure the server gets things right on their side.

    You do not need a constant checkup on the server for every little action, even silly things are constantly checked which is pointless.

    Also no, MMORPGS dont have a lower standard for ping quality because MOST mmos dont host their servers at the other side of the world than their customers, but again most mmos host in their family countries, so korean mmos have servers there, but even they offer US ones.

    If SWTOR had a 300ping, people would flip, the, fuck, out, i can get a nice 50-80ms ping on SWTOR, which you need when it comes to fluid gameplay and ESPECIALLY PVP.

    The thing is, MOST players dont understand this. 300 Ping is dreadful, thankfully XIV is a very slow paced game compared to a lot of MMOs so its hardly effected.

    Also its funny how some people go "its only 0.3 seconds", no its not, it stacks up, when you have lots going on and only so much can fit in 1 packet at a time and the rest is queued, that 0.3 becomes 2-3 seconds, you can see this clearly evident when you're trying to do a lot of things with the UI (selling items, moving retainer stuff) or trying to cancel movement on casting. Other players also increase that latency due to all the data sending/receiving.
    (2)

  3. #3
    Player Wolfie's Avatar
    Join Date
    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alhanelem View Post
    MMORPGs have a lower standard for ping quality.
    That's debatable, see above for examples of MMOs that need good ping.

    And you're not getting 150ms ping to japan no matter how hard you try unless you move to Asia.
    It's like I'm talking in f**king Martianspeak to you.

    JAPAN CLIENT <-> JAPAN SERVER 300 MS PING: BAD
    JAPAN CLIENT <-> JAPAN SERVER <150 MS PING: GOOD
    NON-JAPAN CLIENT <-> JAPAN SERVER 300 MS PING: BAD, UNAVOIDABLE, WILL GET FIXED WITH NON-JAPAN SERVERS

    Do you get it? Can I please, please stop explaining myself like I'm talking to a baby?
    (4)