
Originally Posted by
Alhanelem
MMORPGs have a lower standard for ping quality. And you're not getting 150ms ping to japan no matter how hard you try unless you move to Asia.
Honestly the only time where this really bothers me is in the menu response, especially when storing/retrieving items. During gameplay, I don't have a lot of issue with it. Not that it couldn't be better, but it's completely playable as it is now.
A roundtrip ping of 300ms (And remember, Yoshida was just giving an arbitrary number, not intending it to be an exact measurement) is not unacceptable in MMORPGS. It's high, but it's within tolerance.
It's not nonsense- You can't prevent all hacking and cheating, not by a longshot. However, that doesn't mean you just throw open the door and tell everyone, "Hey, go ahead and cheat, because we're not going to bother to do anything to secure our game."
Part of making your game more secure is not trusting the client with too much information. Most of those other "common" MMOs speed up the interface by only processing the transactions between client and server every so often, or only after a process has been completed fully (e.g. you're selling vendor trash and after you're finished and leave the NPC THEN the approval process takes place, such that you don't notice it the way you do in XIV). There are lots of things they can do to improve network performance, but they can't completely ignore client security either.