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  1. #711
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    As an online game, this is unavoidable. (In order to prevent cheating, we cannot use the client only)
    They need to get out of this mindset.
    If your cheating prevention comes as the cost of average player convenience, you're doing it wrong. You're not so much discouraging cheaters as you are discouraging players.
    (4)

  2. #712
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Eldaena View Post
    Well, maybe I'm mistaken, but isn't it like this now?

    Example: A melee and a mage both start running from point A to point B. When they get to point B, the melee will be able to use a weaponskill as soon as they get there, or even before. A mage however, cannot cast before they get to point B and when they get to point B they either have to use /facetarget or wait a bit longer than a melee would have to, to use a weaponskill, before a mage can begin casting. Then, when a mage is able to cast and does so, that too takes casting time, whereas a weaponskill is used automatically. <--- Shiggysonson this is why it feels a little unfair to me.

    Edit: Example with full MP, full TP, and no instant spellcasting spells.
    its like that in pretty much every mmo available, but also I dont think you can discount TP where as a mage starts with full mp and a melee starts with 0 tp but honestly you are talking about a half a second delay. If mages where able to cast while moving then they would be able to kite everything to death without worry of getting hit. Now do you think that is fair especially in a PvP setting?
    (1)

  3. #713
    Player
    PerfectClarity's Avatar
    Join Date
    Mar 2011
    Posts
    3
    Character
    Perfect Clarity
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Why can't this work like ffxi where you had a small window at the beginning of spells to stop moving before it interrupted. This whole "You cannot cast while moving" dialogue is stupid. Just cast already and if I don't stop quick enough interrupt it!
    (2)

  4. #714
    Player
    ArtEmisPalmecia's Avatar
    Join Date
    Aug 2011
    Posts
    66
    Character
    Art Emis
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DeadRiser View Post
    I'm not whiteknighting the change or anything. I'm just agreeing with what Yoshi said FOREVER ago. It makes sense why they are doing it. MMO's are still coming out with this in mind. I agree with what Yoshi put, so I shouldn't have to reiterate that long post he typed. It makes sense to me. You can't expect every fight to be a replica of Ifrit. Chimera is good, and there are spots where you can get hit all over the place. People figured out the cycle already, and that's why it's basicly no movement whatsoever. Did you try it before everyone figured it out? I'm sure you would have ran all over the place


    And I was talking about casting regen before the fight, like White Mages do before the fight...
    Did not ask for a replica of Ifrit. I've made a comparison of a fight created before the change, and a fight after the change, expressing my worries of this being the basis of future battle content.

    As far as Chimera, yet dead center of the field after taking a moment to observe the field, is the safe spot. Why would you test the waters in the battle field where the zone was a tunnel worm heaven during the final battle? I would of been hesitant to move anywhere in fear of being transported back to the beginning, as unlikely that would be.
    (1)

  5. #715
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by ArtEmisPalmecia View Post
    Did not ask for a replica of Ifrit. I've made a comparison of a fight created before the change, and a fight after the change, expressing my worries of this being the basis of future battle content.

    As far as Chimera, yet dead center of the field after taking a moment to observe the field, is the safe spot. Why would you test the waters in the battle field where the zone was a tunnel worm heaven during the final battle? I would of been hesitant to move anywhere in fear of being transported back to the beginning, as unlikely that would be.
    Actually in the exact middle of it, there is four plumes that go off..
    (0)

  6. #716
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I haven't noticed any issues with spellcasting but perhaps it comes at higher lvs when magic takes longer to cast.

    Perhaps a happy middle point to the situation would be to have it where a spell can be cast up to 50% while move but to go from 50-100 percent you have to be standing still.

    Keep in mind though, with changes made to casting it was meant so that you wouldn't be able to move while casting any longer. The only reason why it wasn't implemented right away was so they could work on it, rather then push back the whole ability change they opted to just keep it out of the patch.

    Sure it'll take some adjusting to being used to move while casting but casting should be an action in which you need to be stationary for.
    (2)

  7. #717
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    "I would recommend either using some form of crowd control before inputting a combo or balancing hate (to reduce monster movement) before inputting a combo. I also feel that it is a test of player skills to try to read the movement of the opponent and input a combo without using crowd control."

    Anybody else thinks this is ridiculous? If you do an action DURING your combo, it breaks your combo, and what CC are you speaking of SE? Stun?! Yeah, cause everyone has 20 stun abilities. I'm sorry, but if on my screen I am behind the monster, then I am behind the monster. This isn't a test of player's skill, this is just showing the incapability of this game's server.

    If you don't want us to criticize, then don't change things based on YOUR opinion on how it should be. Why fix casting when it wasn't an issue? You can't even cast instant spells while moving anymore. Pointless system is pointless and should be removed. This change will make BLM and WHM always killed ASAP because by the time sleep is done casting, you will be killed. By the time you stop to use thundara to stun, the target will be on your face and probably, with how ridiculous this system seems to be, interrupt your instant cast spells with a hit.

    Yes, I am mad about this system. It is like removing the wheels of a bike and saying you "improved" it as a transportation vehicle.
    (8)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  8. #718
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    I've noticed that the implementation of this is extremely sloppy. There is lag so when you stop and cast a spell the server still thinks you're running and you won't cast anything. In moments like that you are not sure to hit the button again because is the server really casting your spell, or will the next button press cancel it? I've been standing still pressing the button 3 or 4 times trying to get something to register on my screen, just so I can heal somebody.

    That's unacceptable. In WoW, you can cast instant cast spells while moving all day long. If you're moving and you stop and start casting a spell with a cast time, you get instant feedback that you're casting with a cast bar, and you always cast your spell immediately when you stop moving. In FFXIV, it is so sloppy.

    They should go back to how it was until version 2.0.
    (7)

  9. #719
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by ApplePie View Post
    You can't even cast instant spells while moving anymore.
    Actually you can.


    Edit: At least with Blizzara - I was using it last night in the BLM fight. Not sure about Thundara but I'll have to try that out.
    (0)
    Last edited by Reaujien; 03-15-2012 at 05:36 AM.

  10. #720
    Player
    Shiggysonson's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Shiggy Sonson
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by ApplePie View Post
    "I would recommend either using some form of crowd control before inputting a combo or balancing hate (to reduce monster movement) before inputting a combo. I also feel that it is a test of player skills to try to read the movement of the opponent and input a combo without using crowd control."

    Anybody else thinks this is ridiculous? If you do an action DURING your combo, it breaks your combo, and what CC are you speaking of SE? Stun?! Yeah, cause everyone has 20 stun abilities. I'm sorry, but if on my screen I am behind the monster, then I am behind the monster. This isn't a test of player's skill, this is just showing the incapability of this game's server.

    If you don't want us to criticize, then don't change things based on YOUR opinion on how it should be. Why fix casting when it wasn't an issue? You can't even cast instant spells while moving anymore. Pointless system is pointless and should be removed. This change will make BLM and WHM always killed ASAP because by the time sleep is done casting, you will be killed. By the time you stop to use thundara to stun, the target will be on your face and probably, with how ridiculous this system seems to be, interrupt your instant cast spells with a hit.

    Yes, I am mad about this system. It is like removing the wheels of a bike and saying you "improved" it as a transportation vehicle.
    It wasn't fixed. It was changed, and the reasons were already explained in a different thread.
    How about casting blizzara and sanguine rite before sleep? -_-
    Again, it was changed, not fixed. Just because you can't do things that you were able to before doesn't mean it's a bad system. Just relax.
    (1)

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