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  1. #1
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    Shiggysonson's Avatar
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    Shiggy Sonson
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    Sargatanas
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    Alchemist Lv 50
    Quote Originally Posted by ApplePie View Post
    "I would recommend either using some form of crowd control before inputting a combo or balancing hate (to reduce monster movement) before inputting a combo. I also feel that it is a test of player skills to try to read the movement of the opponent and input a combo without using crowd control."

    Anybody else thinks this is ridiculous? If you do an action DURING your combo, it breaks your combo, and what CC are you speaking of SE? Stun?! Yeah, cause everyone has 20 stun abilities. I'm sorry, but if on my screen I am behind the monster, then I am behind the monster. This isn't a test of player's skill, this is just showing the incapability of this game's server.

    If you don't want us to criticize, then don't change things based on YOUR opinion on how it should be. Why fix casting when it wasn't an issue? You can't even cast instant spells while moving anymore. Pointless system is pointless and should be removed. This change will make BLM and WHM always killed ASAP because by the time sleep is done casting, you will be killed. By the time you stop to use thundara to stun, the target will be on your face and probably, with how ridiculous this system seems to be, interrupt your instant cast spells with a hit.

    Yes, I am mad about this system. It is like removing the wheels of a bike and saying you "improved" it as a transportation vehicle.
    It wasn't fixed. It was changed, and the reasons were already explained in a different thread.
    How about casting blizzara and sanguine rite before sleep? -_-
    Again, it was changed, not fixed. Just because you can't do things that you were able to before doesn't mean it's a bad system. Just relax.
    (1)

  2. #2
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    Quote Originally Posted by Shiggysonson View Post
    It wasn't fixed. It was changed, and the reasons were already explained in a different thread.
    How about casting blizzara and sanguine rite before sleep? -_-
    Again, it was changed, not fixed. Just because you can't do things that you were able to before doesn't mean it's a bad system. Just relax.
    Okay, explain that to my thundara or any spell with presence of mind active. I'm not talking about a BLM using combo. I'm talking about a dragoon. I play BLM enough to know these things, but his obvious ignorance of anything besides what is in the dev team is ridiculous. This is a bad system. You can defend it all you want. I want to see DoW stop to attack each time. How many times must we reinvent the wheel in this game? Did anybody even complain about being able to cast and move?

    PVP isn't even going to be in the game until 2.0, if it is even there with 2.0's release. This is a pointless, dated mechanic.
    (2)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  3. #3
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    Shiggysonson's Avatar
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    Shiggy Sonson
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    Sargatanas
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    Alchemist Lv 50
    Quote Originally Posted by ApplePie View Post
    Okay, explain that to my thundara or any spell with presence of mind active. I'm not talking about a BLM using combo. I'm talking about a dragoon. I play BLM enough to know these things, but his obvious ignorance of anything besides what is in the dev team is ridiculous. This is a bad system. You can defend it all you want. I want to see DoW stop to attack each time. How many times must we reinvent the wheel in this game? Did anybody even complain about being able to cast and move?

    PVP isn't even going to be in the game until 2.0, if it is even there with 2.0's release. This is a pointless, dated mechanic.
    I was replying to your 2nd paragraph about sleeping something that is running towards you. I wasn't talking aboutthe combo part. Sorry if that was confusing lol.
    (0)

  4. #4
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    Quote Originally Posted by Shiggysonson View Post
    I was replying to your 2nd paragraph about sleeping something that is running towards you. I wasn't talking aboutthe combo part. Sorry if that was confusing lol.
    I was talking about the holy grail of pvp where everyone will gang up on a mage, stun, and instantly kill. Please explain to me how "sanguine rite" or "blizzara" would stop that. It won't. Each continual debuff to mage means I won't ever play pvp.
    (2)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  5. #5
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    Quote Originally Posted by ApplePie View Post
    ...This is a bad system. You can defend it all you want. I want to see DoW stop to attack each time. How many times must we reinvent the wheel in this game? Did anybody even complain about being able to cast and move?...

    lol DoW stopping to attack doesn't even make sense from a "realistic perspective."


    Just think about what it would be like, to see what you're proposing, in "real life." Theoretically, it's an incantation or chant of some kind that allows players to use magic (at least, from a traditional standpoint). Have you ever read about or seen a wizard/witch/sorcerer, or w/e, running or moving around (physically, not on a "mount" of some type), while reciting their incantations? No, cuz it would look ridiculous lol

    The same is true of an Archer...How many of them do you see running and shooting at the same time? -not often (and if so, it just looks a little too extraordinary for my taste). However, virtually every scene we've ever come across with gladiators, warriors, [dark] knights, etc. ALWAYS have them running about skewering enemies with their swords/spears, and so on.

    It makes a lot of sense; and it would be much more viable system if they embraced a battle style similar to "that of which we do not speak."
    (1)

  6. #6
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    darkstarpoet1's Avatar
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    Quote Originally Posted by Khal_Drogo View Post
    lol DoW stopping to attack doesn't even make sense from a "realistic perspective."


    Just think about what it would be like, to see what you're proposing, in "real life." Theoretically, it's an incantation or chant of some kind that allows players to use magic (at least, from a traditional standpoint). Have you ever read about or seen a wizard/witch/sorcerer, or w/e, running or moving around (physically, not on a "mount" of some type), while reciting their incantations? No, cuz it would look ridiculous lol

    The same is true of an Archer...How many of them do you see running and shooting at the same time? -not often (and if so, it just looks a little too extraordinary for my taste). However, virtually every scene we've ever come across with gladiators, warriors, [dark] knights, etc. ALWAYS have them running about skewering enemies with their swords/spears, and so on.

    It makes a lot of sense; and it would be much more viable system if they embraced a battle style similar to "that of which we do not speak."
    yes, it does make sense for a dd to be able to move while fighting.

    now i will move to mage. what do you think about when you think of a wizard or sorcerer?

    i think about merlin from the old king author tales and things like harry potter more recently. i do not think of the old civil war era of war. i think of merlin and harry and they are always constantly moving and doing battle. they dodge behind trees and around corners while still throwing magic. they do not stand in groups of people across from each other and just shoot until the entire army on the other side dies.

    to me it is more FUN to be able to move while i cast. we must remember one thing about final fantasy. final fantasy is a game and it is meant to be fun.
    (4)


    http://crystalknights.guildwork.com/

  7. #7
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    Quote Originally Posted by darkstarpoet1 View Post
    yes, it does make sense for a dd to be able to move while fighting.

    now i will move to mage. what do you think about when you think of a wizard or sorcerer?

    i think about merlin from the old king author tales and things like harry potter more recently. i do not think of the old civil war era of war. i think of merlin and harry and they are always constantly moving and doing battle. they dodge behind trees and around corners while still throwing magic. they do not stand in groups of people across from each other and just shoot until the entire army on the other side dies.

    To me it is more FUN to be able to move while i cast. we must remember one thing about final fantasy. final fantasy is a game and it is meant to be fun.
    No, they don't stand back and lob magic across a mile long field lol, and neither did people in..."that of which we do not speak." They move; they pose and cast.

    They did it in Lord of the Rings. They did it in Harry Potter. I don't remember, but they *probably* did it in Merlin. They MOVED, they POSED, and THEN* they casted (a.k.a. didn't move while casting)...And it COULD be fun to do it in XIV.

    Again, however, only if they embraced or more practical take on battle (long, engaging fights, that can satisfy both campers and roamers) like in.... yes, FFXI -there, I said it.


    This guy knows how it's done:

    http://www.youtube.com/watch?v=V4UfAL9f74I
    (2)
    Last edited by Khal_Drogo; 03-15-2012 at 07:52 AM.

  8. #8
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    darkstarpoet1's Avatar
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    Quote Originally Posted by Khal_Drogo View Post
    No, they don't stand back and lob magic across a mile long field lol, and neither did people in..."that of which we do not speak." They move; they pose and cast.

    They did it in Lord of the Rings. They did it in Harry Potter. I don't remember, but they *probably* did it in Merlin. They MOVED, they POSED, and THEN* they casted (a.k.a. didn't move while casting)...And it COULD be fun to do it in XIV.

    Again, however, only if they embraced or more practical take on battle (long, engaging fights, that can satisfy both campers and roamers) like in.... yes, FFXI -there, I said it.


    This guy knows how it's done:

    http://www.youtube.com/watch?v=V4UfAL9f74I
    eample to your example

    http://www.youtube.com/watch?v=3wL2CwPqUWc

    that's all i am talking about. i think of this sort of movement based action. i can assure you it's more fun than just standing there.

    the standing still doesn't bother me. what bothers me is the server not recognizing i've stopped, the spell just canceling itself, the charge bar not showing on the spell, or the animation just not showing that has came along with it. it also bothers me when yoshi stated himself that spell casting would be fine for controller users as long as they aren't worried about efficiently playing their chosen class. how do you think that would look to any potential ps3 users that have been keeping up with the game's progress?

    it's more of with magic it's hard to have a "realistic" look on it at all since we do not have magicians running around or standing around attacking each other.
    (4)
    Last edited by darkstarpoet1; 03-15-2012 at 08:07 AM.


    http://crystalknights.guildwork.com/

  9. #9
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    Quote Originally Posted by darkstarpoet1 View Post
    eample to your example

    http://www.youtube.com/watch?v=3wL2CwPqUWc

    that's all i am talking about. i think of this sort of movement based action. i can assure you it's more fun than just standing there. the standing still doesn't bother me. it's more of with magic it's hard to have a "realistic" look on it at all since we do not have magicians running around or standing around attacking each other.
    lol I'm sorry but that is just a perfect example of how silly it looks to see ppl move while casting. They look like they're having a snowball fight. The KILLING curse, considered to be one of the most effective and physically "draining" spells around is nothing more than the flick of the wrist?


    Players can just run around in circles, not even facing their damn enemy, avoid getting hit, then take down 30% of their enemies hp? That seems fun to you? That seems fair?

    I'd much rather see something like they had in XI. Find ways like /NIN, BLINK spells, etc. to bring about different styles of fighting. Don't just let mages run around aimlessly and get away with casting w/e the hell they want. Can you imagine someone in XI casting that new lvl 99 Meteor spell while running? It's probably like a 20 sec cast time lol

    Take a look at your video @ 1:26-1:30. That scene reminds me of that scene in Boondocks when the two guys start shooting at each other without even looking lol


    This is what "running away while casting" comes off as:

    http://www.youtube.com/watch?v=KuYd9pA8LIY
    (1)

  10. #10
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    I vote for Stationary Casting only, being able to run around while "concentrating the power of the Aether" just doesnt feel right to me.

    Taken from ffxiv armoury page Disciples Of Magic, "Its adherents use artifacts and relics to call upon and channel forces within themselves and the aether around them, weaving their destructive and restorative spells in the service of Eorzea."

    You should not be able to do things of that magnitude while on the move!
    (5)

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