Page 12 of 22 FirstFirst ... 2 10 11 12 13 14 ... LastLast
Results 111 to 120 of 219
  1. #111
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Deceptus View Post
    Primal rend is 8000 potency on a 15s cd. That's by no means broken. If you want broken, talk about Dragoons who can put out 55K damage every 30s. Whoever they decide to kill is going to die.
    Nah, DRG is strong but it doesn't mean people can't outheal it still. Not to mention any Guards that go up. You can win most 1v1s but that's rarely the case as people tend to be in groups so you're dealing with other things happening to you. DRGs are bulky af however.

    And yes Primal rend is broken. An AoE Stun for 2s that can do up to 16k potency, every 15 seconds? It's a decisive game changer of a skill on point especially if your party is ready to attack. Not to mention the stun ailment having NO diminishing returns. WAR right now is the strongest tank and no other comes close.

    Quote Originally Posted by Deceptus View Post
    I think Overtime needs to be re-thought.

    If one team has a checkpoint, and the other doesn't at the end of regulation that should be the match.

    Obtaining a checkpoint isn't easy at all. It's 10-20 extra seconds of standing there vulnerable.

    I had a game where we had 77% progress to 0% progress, went into overtime for 3 min or so and they still didn't make any progress (I think they got it back to mid?), they could just respawn and get there one at a time and barely survive enough for the next person.

    Final standing? 77% progress to 0% progress.

    That game should NOT have went to overtime.
    In terms of Overtime, it's functioning with the same concept as Paladins which does work. The only thing I believe that fails here is that you have to push the crystal all the way to the winners side and take more ground if you are behind, even if you wiped out the enemy team. In Paladins when a game goes into overtime, if the team who caught the point first, fails to push it to the end, the surviving team gets a point for defending..

    They could incorporate something similar with the crystal for this game where, if the team that has more progress holds the crystal for longer than 3s without anyone coming in, -> its a win
    The team that had less progress, but wiped out the team with more and held the crystal with no interferences for 3s -> Draw

    You are way more at a disadvantage when you are below in overtime, because even if you step out of the crystal for a few seconds, if the the ahead party is in there, that's game immediately.
    (2)
    Last edited by Havenchild; 04-17-2022 at 06:05 AM.

  2. 04-17-2022 06:01 AM

  3. #112
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Havenchild View Post
    And yes Primal rend is broken. An AoE Stun for 2s that can do up to 16k potency, every 15 seconds? It's a decisive game changer of a skill on point especially if your party is ready to attack. Not to mention the stun ailment having NO diminishing returns. WAR right now is the strongest tank and no other comes close.
    Read.the.dang.tooltip.

    You're only getting 16K when you use your Limit Break. It's NOT 16K every 15s.

    Warrior is strong when they're lots of people around you, they're weak when they're isolated.
    (2)
    Last edited by Deceptus; 04-17-2022 at 08:13 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #113
    Player
    Fukuro's Avatar
    Join Date
    Sep 2013
    Posts
    764
    Character
    Oneiron Fuchs
    World
    Ragnarok
    Main Class
    Archer Lv 90
    I think it needs some tone down in CC. CCs feel really bad in fast paced games…
    Other than that it‘s quite fun!

    Quote Originally Posted by Deceptus View Post
    Warrior is strong when they're lots of people around you, they're weak when they're isolated.
    Na man, Warrior is kind of broken, or it feels like it for me atleast. I hate having a Warrior on my butt, completely obnoxious!
    (2)
    Last edited by Fukuro; 04-17-2022 at 08:42 AM.

  5. #114
    Player
    AmpelioB's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    374
    Character
    Kaimir Barone
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Jennah View Post
    If anyone else has repeatedly given up on even casual PvP in disgust, and is wondering if it's worth learning an entire new random set of abilities almost unrelated to your job AGAIN: No, not it is not.
    it's literally 6 skill are you illiterate or what?
    (3)

  6. #115
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    WAR literally needs to be nerfed into the ground along with WHM lol.
    (3)

  7. #116
    Player
    Kissker's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Saarah Venwrath
    World
    Diabolos
    Main Class
    Fisher Lv 31

    so much needs done to make pvp good

    I don't think PVP is very good at all.
    Classes are NOT even close to balanced.
    Tank classes aren't tanking, Healers can't heal, etc. Not every job is effected to the same degree, but almost every GUN and WHM agrees, can't tank (gun) and can't heal (whm) worth squat to be considered that class roll.
    For WHM - imagine your healing doing 10% HP, taking 1.5 seconds to cast, and only 2 charges (takes 15 seconds to get a charge) that is your main healing.
    Secondary healing requies you to "jump" into the attack - hitting an opponent, to trigger Cure3 - which is a slight bit more healing, but usually not able to get enough players to matter (as you have to target an enemy, charge at them with an attack - making no sense to healer class - and then find the group that is damaged in X seconds to trigger cure 3 or you lose it)

    That is the extend of the 'healing' on WHM. They are stuck with glare (recast 2.4s - way too long to be actually useful in PVP) - which also does a weak amount of damage (see PVP skills below)
    The "change into an creature for 2 second" isn't crowd control, it is a single target denial for 2 seconds, which has no effect on guarded and similar opponents (which defeats half the use, to pull/cancel guard and allow a kill instead of recovery)

    PVP Skills
    So you have Guard, the ultimate "ok i don't want any part of this" 90% reduction shield, ok.... useful and I am ok with.
    Then you have Purify - to get out of all those freakin snares/slows (or.. by contrast.. you could just... make LESS stuns/snares since they are just annoying anyway)
    Lastely Recuperate - this one skill nullifies the usefulness of a WHM - the healing it does, is near 2x as powerful, instant cast (mana cost) and can be spammed by yourself. You don't need a healer to target you or stay in range (something rather hard to do, without being targeted themself)

    Lastly - remove mounts, or make a PVP specific mount to reduce screen clutter. It just is annoying to have so many things blocking targeting like summons and mounts. Your in PVP - you need to be more PVP focused.

    You can't slow, sleep, remove-debuffs or anything else the WHM can do NORMALLY in PVE - the only thing you have is a secondary stun and a 2second "dont use skills" that has a 25s recast timer.

    WHM damage, is so pathetic, or the Recuperate ability is so OP - that a WHM can attack 4x (over 10 seconds of casting) and 1 recuperate negates all the damage taken, and that isn't even counting Tanks and other damage mitigation that could and most likely is on an enemy. That is just impossibly low.

    Also you took away Areo/Dia for DoT damage to help counter these problems.... which means 90% of damage dealt is from LB a mass of enemy zergrush, and running away without any kills typically. We can't sit around and help heal - because of our restrictions and weak heal ability.
    (0)

  8. #117
    Player
    Kissker's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Saarah Venwrath
    World
    Diabolos
    Main Class
    Fisher Lv 31
    Quote Originally Posted by Ransu View Post
    WAR literally needs to be nerfed into the ground along with WHM lol.
    play a whm and tell me you feel as powerful as literally any other class. I dare you.
    (1)

  9. #118
    Player
    Scruit_Bigtime's Avatar
    Join Date
    Mar 2022
    Posts
    35
    Character
    Scruit Bigtime
    World
    Ravana
    Main Class
    Gunbreaker Lv 100
    dissapointed i can queue into with friends.

    either casual or ranked im unsure which would be better, but it'd be nice to go in with my friends, we did a few where we all queued at the same time and it was kinda fun getting randomly put on opposite teams.
    (0)

  10. #119
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kissker View Post
    play a whm and tell me you feel as powerful as literally any other class. I dare you.
    Unfortunately, WHM is putting out some of the biggest numbers in PVP right now, especially in CC. They more than double any other healer for healing done, and they typically outdamage the other healers more often than not, too. Sometimes they'll even outdamage DPS. It's about how you use your spells and abilities, in this PVP.

    And we're no longer just DPS/Tank/Healers. Now we're WHM, AST, etc. We're jobs, not roles, now. Which is a fantastic step in the best direction that the game has gone in, so far, for job design.
    That said, yes, numbers and effects need to be tweaked and adjusted. We still have a long road to trek down. Or a surprisingly short one, if they keep releasing dumpsterfire patches like this.
    (0)

  11. #120
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    629
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kissker View Post
    play a whm and tell me you feel as powerful as literally any other class. I dare you.
    When I play WHM and I use the LB, I feel like a gamechanging god, its also pretty easy to score some kills and keep people up with some neat healing in a pinch. WHM is an absolute powerhouse in CC and its pretty damn strong in Frontlines too.
    (0)

Page 12 of 22 FirstFirst ... 2 10 11 12 13 14 ... LastLast