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  1. #11
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Deceptus View Post
    Primal rend is 8000 potency on a 15s cd. That's by no means broken. If you want broken, talk about Dragoons who can put out 55K damage every 30s. Whoever they decide to kill is going to die.
    Nah, DRG is strong but it doesn't mean people can't outheal it still. Not to mention any Guards that go up. You can win most 1v1s but that's rarely the case as people tend to be in groups so you're dealing with other things happening to you. DRGs are bulky af however.

    And yes Primal rend is broken. An AoE Stun for 2s that can do up to 16k potency, every 15 seconds? It's a decisive game changer of a skill on point especially if your party is ready to attack. Not to mention the stun ailment having NO diminishing returns. WAR right now is the strongest tank and no other comes close.

    Quote Originally Posted by Deceptus View Post
    I think Overtime needs to be re-thought.

    If one team has a checkpoint, and the other doesn't at the end of regulation that should be the match.

    Obtaining a checkpoint isn't easy at all. It's 10-20 extra seconds of standing there vulnerable.

    I had a game where we had 77% progress to 0% progress, went into overtime for 3 min or so and they still didn't make any progress (I think they got it back to mid?), they could just respawn and get there one at a time and barely survive enough for the next person.

    Final standing? 77% progress to 0% progress.

    That game should NOT have went to overtime.
    In terms of Overtime, it's functioning with the same concept as Paladins which does work. The only thing I believe that fails here is that you have to push the crystal all the way to the winners side and take more ground if you are behind, even if you wiped out the enemy team. In Paladins when a game goes into overtime, if the team who caught the point first, fails to push it to the end, the surviving team gets a point for defending..

    They could incorporate something similar with the crystal for this game where, if the team that has more progress holds the crystal for longer than 3s without anyone coming in, -> its a win
    The team that had less progress, but wiped out the team with more and held the crystal with no interferences for 3s -> Draw

    You are way more at a disadvantage when you are below in overtime, because even if you step out of the crystal for a few seconds, if the the ahead party is in there, that's game immediately.
    (2)
    Last edited by Havenchild; 04-17-2022 at 06:05 AM.