Very fun yes, please refrain from making this kind of "jokes".
Last edited by Teno; 04-17-2022 at 10:52 PM.


From what I've played against other Samurai, or with them, I don't really have this impression about the class -- what makes it completely busted in your eyes? Any time I've seen them pop off and kill everyone... everyone kinda just let it happen. There's the chance I haven't fought a good or decent one, considering in the games so far there's only 1 NIN player who stood out to me as an example, but no one's really been providing details when they make complaints about Jobs being broken/too strong aside from 1 anecdotal memory and not so much how their kit works.
I don't think PVP is very good at all.
Classes are NOT even close to balanced.
Tank classes aren't tanking, Healers can't heal, etc. Not every job is effected to the same degree, but almost every GUN and WHM agrees, can't tank (gun) and can't heal (whm) worth squat to be considered that class roll.
For WHM - imagine your healing doing 10% HP, taking 1.5 seconds to cast, and only 2 charges (takes 15 seconds to get a charge) that is your main healing.
Secondary healing requies you to "jump" into the attack - hitting an opponent, to trigger Cure3 - which is a slight bit more healing, but usually not able to get enough players to matter (as you have to target an enemy, charge at them with an attack - making no sense to healer class - and then find the group that is damaged in X seconds to trigger cure 3 or you lose it)
That is the extend of the 'healing' on WHM. They are stuck with glare (recast 2.4s - way too long to be actually useful in PVP) - which also does a weak amount of damage (see PVP skills below)
The "change into an creature for 2 second" isn't crowd control, it is a single target denial for 2 seconds, which has no effect on guarded and similar opponents (which defeats half the use, to pull/cancel guard and allow a kill instead of recovery)
PVP Skills
So you have Guard, the ultimate "ok i don't want any part of this" 90% reduction shield, ok.... useful and I am ok with.
Then you have Purify - to get out of all those freakin snares/slows (or.. by contrast.. you could just... make LESS stuns/snares since they are just annoying anyway)
Lastely Recuperate - this one skill nullifies the usefulness of a WHM - the healing it does, is near 2x as powerful, instant cast (mana cost) and can be spammed by yourself. You don't need a healer to target you or stay in range (something rather hard to do, without being targeted themself)
Lastly - remove mounts, or make a PVP specific mount to reduce screen clutter. It just is annoying to have so many things blocking targeting like summons and mounts. Your in PVP - you need to be more PVP focused.
You can't slow, sleep, remove-debuffs or anything else the WHM can do NORMALLY in PVE - the only thing you have is a secondary stun and a 2second "dont use skills" that has a 25s recast timer.
WHM damage, is so pathetic, or the Recuperate ability is so OP - that a WHM can attack 4x (over 10 seconds of casting) and 1 recuperate negates all the damage taken, and that isn't even counting Tanks and other damage mitigation that could and most likely is on an enemy. That is just impossibly low.
Also you took away Areo/Dia for DoT damage to help counter these problems.... which means 90% of damage dealt is from LB a mass of enemy zergrush, and running away without any kills typically. We can't sit around and help heal - because of our restrictions and weak heal ability.
dissapointed i can queue into with friends.
either casual or ranked im unsure which would be better, but it'd be nice to go in with my friends, we did a few where we all queued at the same time and it was kinda fun getting randomly put on opposite teams.
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