really enjoying pvp, even if some major balancing is required.
MNK and NIN are way to tank for the dmg output.
and I think Samurai LB is bugged.
I'm inflicting Kuzushi and doing zantetsuken but no one is taking damage???
really enjoying pvp, even if some major balancing is required.
MNK and NIN are way to tank for the dmg output.
and I think Samurai LB is bugged.
I'm inflicting Kuzushi and doing zantetsuken but no one is taking damage???


It's fun and fast paced which is good, but there are quite overpowered/underperforming jobs.
Last edited by Lufir; 04-16-2022 at 08:45 PM.
Player

Its good but the only problem(s) I have is that since the game is so short, barely lasts for 3-4 mins whichever team gets hold of the point first pretty much has a 90% chance of winning, there should be ways to stop.
There should also be no de-ranking until silver or gold, since we are forced to play with randoms who might be there to win or just to increase their level.
Also quite a few jobs need nerfing like DRG and RDM.




Primal rend is 8000 potency on a 15s cd. That's by no means broken. If you want broken, talk about Dragoons who can put out 55K damage every 30s. Whoever they decide to kill is going to die.You can disagree all you want, but you're still wrong. At one point or another you're gonna be clumped together because there's this thing called the objective. Primal rend is broken, especially when they also have a stupid pull chain.
I want to like the mode, but the more I play it the more flawed it is. Roles need to just go away completely. I'm tired of seeing 2 or 3 healers on a team.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]


I was looking forward to playing this mode with friends. It was the only thing keeping me subbed, since I don't like the PvE content at all.

Yeah, the biggest issue is the respawn time I think, once one team hits first checkpoint. Since its almost impossible to mount a proper defense at that point.
Maybe make the final goal have to be held for a time before the capture is complete. Gives the defense actual time to do one more team battle, instead of being forced to run piecemeal to there as they spawn.



It's awful. They've thrown away the solid base we had, and replaced it with a short-lived dumbed-down spam fest.
I know your pain, hang in there. I'm typically a good player but if 4 out of 5 people aren't consistent it's not always your fault. That said losing is demoralizing which can also impact the outcome or quality of your next matches. Make sure you take a break and do something else, it can make a difference.I've come on the FFXIV forums for the first time wanting to talk about this exact issue. At the first, the PVP is fun and all but when you get hit by the realization of how unbalanced it is, makes one rage in great pain. I for one am trying for 3 days now, 3 days, to at least get to Silver 1 but it's impossible because of how unbalanced the teams are. I'm stuck at Silver 3 for days. I'm winning maxim 2 matches in a row and then losing 6, not even joking. And after every match, if I try to compare how I did VS how my teammates did is depressing. I play healer and I'm 90% of the time the top player in my team or the second. It feels really unfair to be paired with people that are still new to the system and losing because they are still learning, happened like this many times now. Please find a solution so this will be fairer for the people that are actually knowing how to play. I can't even get the mounts yet from the Garo even because I lost so many times.
The point of CC is, to have rather short matches to begin with, in case you forgot. Your Team only has arround 3 Wipes at most that can be forgiven, otherwise the match becomes unneccesarily long and stale.Yeah, the biggest issue is the respawn time I think, once one team hits first checkpoint. Since its almost impossible to mount a proper defense at that point.
Maybe make the final goal have to be held for a time before the capture is complete. Gives the defense actual time to do one more team battle, instead of being forced to run piecemeal to there as they spawn.
As for the matter of certain Jobs "underperforming": if all you do is zerg rushing face first into the enemy group by any given chance, then you shouldnt expect more technical jobs to fill your lack of awareness or skill. Some Jobs are fundamentally more different than you might think and need to be played in a specific way to be successful.
PvP doesnt need to be "balanced", it needs variety more than anything else.
I always prefer large scale over small scale, never been a fan of arenas in MMOs. I like the rng of crystal conflict as it makes games a bit unpredictable but you have to accept it if you're willing to put in the effort to climb. That being said, the simple fact that it's solo only makes me not play it. I just don't have fun playing this format solo.
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