I mean, yes, they are both the directors of their respective games and the difference is that WoW doesn't listen to its players and isn't in a good place. The other difference is that the director for WoW only ever was in charge while it got worse, whereas Yoshi-P has only seen the game grow.

Quote Originally Posted by Johners View Post
There's just as many out of touch statements or interpretations of what players would actually prefer.
The players are vast and want different things. The things they want differ regionally as well. There are savage and ultimate raiders, there are non-raiders, there are people that love eureka-style relic grinds and people who get very upset the moment they have to grind anything the way eureka made them do it. Using raid finder to pug happens in japan but not in north america. Yoshi-P has to look through all of these contradictions and find something that satisfies the majority of people. So what is out of touch to you might not be to someone else.

Sometimes what players say they want and how they react to it when it actually happens are very different as well. For example, they made the early alexander raids really hard and most people didn't do them or the statics had fights and parted ways. They made ARR dungeons hard and people couldn't clear them so they made them easier after that.

Telling healers to play ultimate for wanting more engaging design. Dungeons just being the same formula without any variation.
If healers had an engaging damage rotation they might feel too distracted with it to heal. Red mage could be a model to use for it, but sometimes you can be so caught up in your rotation that you don't notice that now is a good time to verraise or vercure. I've had to stop red mage's rotation entirely to heal and raise for a few minutes sometimes and it doesn't feel good to suspend a rotation for that long. The astrologian card system is fun, so maybe the other healers could have something unique inspired by it.

Dungeons being the same formula is fine because consistency is good, but we are getting Criterion dungeons and a new deep dungeon remember.