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  1. #1
    Player
    Jeeqbit's Avatar
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    Mar 2016
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    8,170
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    I mean, yes, they are both the directors of their respective games and the difference is that WoW doesn't listen to its players and isn't in a good place. The other difference is that the director for WoW only ever was in charge while it got worse, whereas Yoshi-P has only seen the game grow.

    Quote Originally Posted by Johners View Post
    There's just as many out of touch statements or interpretations of what players would actually prefer.
    The players are vast and want different things. The things they want differ regionally as well. There are savage and ultimate raiders, there are non-raiders, there are people that love eureka-style relic grinds and people who get very upset the moment they have to grind anything the way eureka made them do it. Using raid finder to pug happens in japan but not in north america. Yoshi-P has to look through all of these contradictions and find something that satisfies the majority of people. So what is out of touch to you might not be to someone else.

    Sometimes what players say they want and how they react to it when it actually happens are very different as well. For example, they made the early alexander raids really hard and most people didn't do them or the statics had fights and parted ways. They made ARR dungeons hard and people couldn't clear them so they made them easier after that.

    Telling healers to play ultimate for wanting more engaging design. Dungeons just being the same formula without any variation.
    If healers had an engaging damage rotation they might feel too distracted with it to heal. Red mage could be a model to use for it, but sometimes you can be so caught up in your rotation that you don't notice that now is a good time to verraise or vercure. I've had to stop red mage's rotation entirely to heal and raise for a few minutes sometimes and it doesn't feel good to suspend a rotation for that long. The astrologian card system is fun, so maybe the other healers could have something unique inspired by it.

    Dungeons being the same formula is fine because consistency is good, but we are getting Criterion dungeons and a new deep dungeon remember.
    (12)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Jeeqbit View Post
    I mean, yes, they are both the directors of their respective games and the difference is that WoW doesn't listen to its players and isn't in a good place. The other difference is that the director for WoW only ever was in charge while it got worse, whereas Yoshi-P has only seen the game grow.

    The players are vast and want different things. The things they want differ regionally as well. There are savage and ultimate raiders, there are non-raiders, there are people that love eureka-style relic grinds and people who get very upset the moment they have to grind anything the way eureka made them do it. Using raid finder to pug happens in japan but not in north america. Yoshi-P has to look through all of these contradictions and find something that satisfies the majority of people. So what is out of touch to you might not be to someone else.

    Sometimes what players say they want and how they react to it when it actually happens are very different as well. For example, they made the early alexander raids really hard and most people didn't do them or the statics had fights and parted ways. They made ARR dungeons hard and people couldn't clear them so they made them easier after that.


    If healers had an engaging damage rotation they might feel too distracted with it to heal. Red mage could be a model to use for it, but sometimes you can be so caught up in your rotation that you don't notice that now is a good time to verraise or vercure. I've had to stop red mage's rotation entirely to heal and raise for a few minutes sometimes and it doesn't feel good to suspend a rotation for that long. The astrologian card system is fun, so maybe the other healers could have something unique inspired by it.

    Dungeons being the same formula is fine because consistency is good, but we are getting Criterion dungeons and a new deep dungeon remember.
    right doing a rotation is too hard for healers and healers still getting complained about doing their rotation even now even though its one button so i guess any dps button is too hard...
    i mean its not like the healer is falling asleep cause he is pressing 1 button and not any of his many many healing copypasted buttons cause people avoid mechanics and if they do get hit by mechanics they have a pletora of heals to use then to wait for the healer to cast a healing spell which they pop in content that barely deal enough damage to actually use said buttons unless u decide to be a plant and stay in aoe and get hit.
    (6)

  3. #3
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    663
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jeeqbit View Post

    If healers had an engaging damage rotation they might feel too distracted with it to heal. Red mage could be a model to use for it, but sometimes you can be so caught up in your rotation that you don't notice that now is a good time to verraise or vercure. I've had to stop red mage's rotation entirely to heal and raise for a few minutes sometimes and it doesn't feel good to suspend a rotation for that long. The astrologian card system is fun, so maybe the other healers could have something unique inspired by it.

    Dungeons being the same formula is fine because consistency is good, but we are getting Criterion dungeons and a new deep dungeon remember.
    And the the problem with healers getting distracted is?

    This may surprise you but HEALERS AREN'T CUREBOTS in fact they are also players too and they also have the rights to have engaging gameplay like every dps and even to some extent tank has, they get distracted? so what? what kind of bullshit excuse that is? then lets remove all the utility from dps and reduce their rotation to Aoe button and Single target buton because they may get distracted and not dps that good, oh, and lets make all the tanks have a room wide aoe button as their whole rotation otherwise they may get distracted to put defensives and grab aggro, this is probably the most uninformed and stupid take I've read in a long time.

    The reality is that the game has barely any heal check, none in normal mode in fact to the point tank are SOLO HEALING them, even in savage (which so far 2 floors have seen a no healer clear) and ultimate a healer spends most of their time doing damage because damage is predictable and the healing kits are overbloated and guess what they have to fill that healing downtime which constitues literally the majority of the time? O N E B U T T O N S P A M to the point where the nuke may be in the hundreds by the time the most used heal barely sees its 10th use.

    If you can't see how that's a design that is so absurdly bad that almost any healer main with a little of thought could do better you do you, but we healers see it that way and the fact that is the least populated role at any level range (according to the latest census), its forums have been burning in complaints for years, there has been complaints in social media at any skill range from casual to hardcore and the devs haven't done ANYTHING to actually tackle the issue (being the whm missery change an outlier for what we needed to wait 4 months while nin's problems were solved in 6.05) says very little about the dev team and how they think and treat the players that play said role

    For Criterion dungeons... We literally don't know what they are so saying they'll change the formula is very optimistic to say the least
    (8)
    Last edited by WaxSw; 04-17-2022 at 11:07 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
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    8,170
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by WaxSw View Post
    this is probably the most uninformed and stupid take I've read in a long time.
    It's not really my take, but the take of the developers who are concerned about healers being distracted and I can sort of see where they are coming from with how SCH was busier before the dot removal. Shadow Flare was particularly annoying with the long cast. Some people may be able to handle it but not everyone and they want to design the game for everyone.

    Quote Originally Posted by Mika_Zahard View Post
    Are they wrong?
    Whether they are wrong is not the point. The point is that if people are only ever critical about WoW, then what reason do potential new players have to start playing it? If they are only ever negative, the developers will feel that they can never make people happy and will stop trying to. To prevent that happening to this game, it is important to also be positive about things that are liked and to acknowledge the challenges involved when making complaints, such as when there is a semiconductor shortage.
    (3)
    Last edited by Jeeqbit; 04-17-2022 at 11:40 AM.
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #5
    Player
    Rufalus's Avatar
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    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    There's some stuff I'd love to change about the game, but I guess we should be more mad that other games aren't offering a better alternative. FF XIV has been using the same formula for almost 9 years. Rivals have had time to take notes on the things this game does well, and surpass it in the areas that are stale and outdated. They haven't learned enough.

    Opinions about Yoshida's style aside, he's objectively performed great in growing the subscriber count and he's also a nice dude who interacts with the community more than he is required to, so he gets an A+. There's no pressure for him to do anything different because the game keeps doing good numbers. We're really lacking for alternative games that don't have even bigger flaws.
    (3)