I'm just a simple man. You do good, I say "good job." You do bad, I say "bad job". I don't have time to get into theatrics, unless I'm trying to make other people chuckle or laugh or trying to lighten up a heavy, moody situation. Right now, from where I stand, Yoshi and the dev team are not doing things well. It's just that simple. Very questionable decisions regarding combat gameplay, inability to interpret common requests made by the playerbase and just an apparent disconnect is not good look for them at all.
I do get wanting to have good intentions and good faith with your playerbase but unfortunately for YoshiP, actions speak louder than words. It's just one of those primordial truths of the world and right now, the actions he's taken with the game are just.not.good.
They do something good, and also do something bad.
Something about 6.1 still works. CC is fun (I speak as pvp hater, but still want those Garo thingies), and pvp skill changes are generally liked. Revamped ARR dungeons are nice and players-friendly. Adventure plate is still in beta, but already a blast. Some classes have great QoL, like WHM and DRK.
In the end, the game won't just die off cuz of housing bugs or NIN/SAM changes. Not everyone wants a house, and not everyone play NIN/SAM, or play NIN/SAM up to the level where the changes would bother them. The voice is loud on the forum, and perhaps some reddit posts, but it is not a super major thing that spells life-or-death for the game to warrant a change of FF14's leader. And who to change to anyway? You want Nomura as FF14's producer?
To be fair, Kizuya, competent healers like yourself and myself don't know what complaints they may have been getting when you say we were perfectly fine. Maybe there were problems we didn't know about. We can only speak from our experiences in game. I know unless the group goes like a machine, I don't spend most of my time spamming 1 button. But I PUG a lot. There is a lot more randomness in experience levels. And remember when they introduced lilies? They were completely useless, based on skills we didn't even use on a regular basis. And they fixed that. I am definitely giving them the side eye about some things right now, but maybe it's simply that they have a certain design in mind for healers and we're not adjusting to it. I do wish they would have a frank and open conversation with us and let us into their minds a bit on things.Too distracted to heal? Yeah that’s called learning your job and how to balance it. But adding a button or two isn’t gonna change that. We were perfectly fine when each job had multiple dots. You didn’t see the problems that you try to raise that might come up, that’s a horrible argument. Now we have tanks self healing through entire dungeons without needing to here. We don’t even know what criterion dungeons will be like so we can’t comment on that either. So as it stands right now healers are reduced to spamming 1 button for 90% of a fight. Let’s reduce dps buttons and tank buttons down to only 1 button as well and see how they like it. SPOILER: They won’t. None of this addressed the major bias and double standard when you compare healers to dps too. It took them an entire patch to address whm’s mp issues, meanwhile they buffed and nerfed numerous dps jobs in 6.05
Also, the fat shame thing. Did he? I tried looking for information but didn't find anything. If he did, super not cool. Definitely something to call him out on.
I wouldn't mind giving nomura a fair shake. The dude is in my opinion an idiot. But yoshi-p hasn't made housing not headbanging levels of frustration after 10 years of his tenure. Nomura probably won't fix it either, but what do people who are into housing have to lose?They do something good, and also do something bad.
Something about 6.1 still works. CC is fun (I speak as pvp hater, but still want those Garo thingies), and pvp skill changes are generally liked. Revamped ARR dungeons are nice and players-friendly. Adventure plate is still in beta, but already a blast. Some classes have great QoL, like WHM and DRK.
In the end, the game won't just die off cuz of housing bugs or NIN/SAM changes. Not everyone wants a house, and not everyone play NIN/SAM, or play NIN/SAM up to the level where the changes would bother them. The voice is loud on the forum, and perhaps some reddit posts, but it is not a super major thing that spells life-or-death for the game to warrant a change of FF14's leader. And who to change to anyway? You want Nomura as FF14's producer?
And since yoshi-p only plays black mage and gives special attention to that job only, I wouldn't mind nomura taking over. Nomura seems like a melee player, if he can revert the ninja changes and introduce some cool new stuff to it like yoshi p has done with black mage I'm down.
but then healers will still get scuffed. That solution isnt as easy as "changing Yoshi-P"I wouldn't mind giving nomura a fair shake. The dude is in my opinion an idiot. But yoshi-p hasn't made housing not headbanging levels of frustration after 10 years of his tenure. Nomura probably won't fix it either, but what do people who are into housing have to lose?
And since yoshi-p only plays black mage and gives special attention to that job only, I wouldn't mind nomura taking over. Nomura seems like a melee player, if he can revert the ninja changes and introduce some cool new stuff to it like yoshi p has done with black mage I'm down.
And the the problem with healers getting distracted is?
If healers had an engaging damage rotation they might feel too distracted with it to heal. Red mage could be a model to use for it, but sometimes you can be so caught up in your rotation that you don't notice that now is a good time to verraise or vercure. I've had to stop red mage's rotation entirely to heal and raise for a few minutes sometimes and it doesn't feel good to suspend a rotation for that long. The astrologian card system is fun, so maybe the other healers could have something unique inspired by it.
Dungeons being the same formula is fine because consistency is good, but we are getting Criterion dungeons and a new deep dungeon remember.
This may surprise you but HEALERS AREN'T CUREBOTS in fact they are also players too and they also have the rights to have engaging gameplay like every dps and even to some extent tank has, they get distracted? so what? what kind of bullshit excuse that is? then lets remove all the utility from dps and reduce their rotation to Aoe button and Single target buton because they may get distracted and not dps that good, oh, and lets make all the tanks have a room wide aoe button as their whole rotation otherwise they may get distracted to put defensives and grab aggro, this is probably the most uninformed and stupid take I've read in a long time.
The reality is that the game has barely any heal check, none in normal mode in fact to the point tank are SOLO HEALING them, even in savage (which so far 2 floors have seen a no healer clear) and ultimate a healer spends most of their time doing damage because damage is predictable and the healing kits are overbloated and guess what they have to fill that healing downtime which constitues literally the majority of the time? O N E B U T T O N S P A M to the point where the nuke may be in the hundreds by the time the most used heal barely sees its 10th use.
If you can't see how that's a design that is so absurdly bad that almost any healer main with a little of thought could do better you do you, but we healers see it that way and the fact that is the least populated role at any level range (according to the latest census), its forums have been burning in complaints for years, there has been complaints in social media at any skill range from casual to hardcore and the devs haven't done ANYTHING to actually tackle the issue (being the whm missery change an outlier for what we needed to wait 4 months while nin's problems were solved in 6.05) says very little about the dev team and how they think and treat the players that play said role
For Criterion dungeons... We literally don't know what they are so saying they'll change the formula is very optimistic to say the least
Last edited by WaxSw; 04-17-2022 at 11:07 AM.
It's not really my take, but the take of the developers who are concerned about healers being distracted and I can sort of see where they are coming from with how SCH was busier before the dot removal. Shadow Flare was particularly annoying with the long cast. Some people may be able to handle it but not everyone and they want to design the game for everyone.
Whether they are wrong is not the point. The point is that if people are only ever critical about WoW, then what reason do potential new players have to start playing it? If they are only ever negative, the developers will feel that they can never make people happy and will stop trying to. To prevent that happening to this game, it is important to also be positive about things that are liked and to acknowledge the challenges involved when making complaints, such as when there is a semiconductor shortage.
Last edited by Jeeqbit; 04-17-2022 at 11:40 AM.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
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