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  1. #22
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    861
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ruminous View Post
    Personally I would be happy if they reordered the combo actions for drg, or just did away with fang and claw and give us pentathrust instead. Part of my complaint with the system is despite it being longer strings than other roles, the last two hits are boring. Akin to punching someone hard in the face and knocking them down (Heavens' Thrust) then tickling them with silly little nonsense. (fang and claw into wheeling thrust, and vice versa).
    Actually, due to how often we use them, our positionals are at the top of our damaging attacks. Combined in a 10 GCD string, they amount for 1400 potency, which is a lot! I'd say they hit hard enough, plus they keep the rotation interesting despite it being fixed due to both positionals going one after the other, making us move all the time. DRG is just not a job that has big hits concentrated into specific buttons (and it's better that it stays that way imho to avoid relying on getting that specific attack to crit) because of our oGCDs: where a NIN uses a 1300 potency Hyosho, we use a Life Surged Heavens' Thrust with a Stardiver or Nastrond/Wyrmwind thrust double-weave.

    Quote Originally Posted by Ruminous View Post
    Dragonfire dive is boring as well. Make it do more than just be a button I have to remember to push every 2 minutes. Make it combo into another stardiver or something, or make the next stardiver a super stardiver (akin to the one Estinien uses in the EW intro video). Adjust potencies as needed. Otherwise, aside from its aesthetic, it suffers from the same things dream within a dream and hissatsu senei do. Just buttons you push when they're off CD for something pretty. I'd also propose giving dream/senei other functions so they're less forgettable as well, but that's for other threads.
    Absolutely! DFD should, at least, hit harder. It's a 120s cooldown, so it should either do that or provide us with something!

    In any case, I don't think it's bad for stuff like DFD, DWD and Senei to exist the way they are now. They add extra oomph to burst windows and the interaction is to fit them within buffs, which is a role in itself. I don't think it's bad for some cooldowns to just deal damage, as long as they're not an overwhelming majority, because if we start removing attacks with a cooldown that just deal damage then we will find that many jobs will feel skeletal. DRG only really has one of this, DFD, with SPD being similar in a way, but with a little bit of nuance due to the charges.

    Tuning DFD would make our oGCDs perfect in that regard, Dragon Sight notwithstanding.


    On another note, I have noticed in other threads that people have been commenting the JP community's feedback on SAM, NIN and other topics.

    Does anyone know what they say of DRG regarding the 6.1 patch and the 6.2 planned changes?
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    Last edited by Aco505; 04-16-2022 at 08:26 PM.