I still think that a couple skills are a little redundant, but the changes have reduced my problems. Just thought I’d say it.

I still think that a couple skills are a little redundant, but the changes have reduced my problems. Just thought I’d say it.
I'm from 1 MS in the future.


I feel like (and I say this with no intention of insult at all) you feel that way because you don't necessarily understand what the change did outside of being able to press the same button twice.
Do you typically do High Jump AND Mirage Dive between GCDs already? Is there ever an instance where you would hold onto Mirage Dive (i.e. you have 2 eyes for life of the dragon already and want to wait until you go into it before doing mirage dive again)?

I was talking about being able to double weave jumps. I don’t know what you’re on, that’s a minor QOL change if anything and barely affects job flow.I feel like (and I say this with no intention of insult at all) you feel that way because you don't necessarily understand what the change did outside of being able to press the same button twice.
Do you typically do High Jump AND Mirage Dive between GCDs already? Is there ever an instance where you would hold onto Mirage Dive (i.e. you have 2 eyes for life of the dragon already and want to wait until you go into it before doing mirage dive again)?
I'm from 1 MS in the future.
They REALLLLY want all jobs to play as healers huh
Speaking as someone who is currently leveling DRG, the only change I want to see made is moving around some of the ability and trait acquisition levels. If veteran DRG mains don't want more changes, then I defer to their wisdom and support that position. But I think the job would benefit from feeling more complete at level 50, as SAM does. I'm at 56 and there's no job gauge, no AoE combos, nothing.
Yes, DRG (and other ARR jobs) need an overhaul in the order their actions are learned. It's quite ironic that DRG is one of the jobs with the best AoE in the game, yet our first AoE weaponskill is learned at 40, and the second one at 62, which is also the one that grants Power Surge so before that level you need to use Disembowel first before AoEing, just like in ShB.Speaking as someone who is currently leveling DRG, the only change I want to see made is moving around some of the ability and trait acquisition levels. If veteran DRG mains don't want more changes, then I defer to their wisdom and support that position. But I think the job would benefit from feeling more complete at level 50, as SAM does. I'm at 56 and there's no job gauge, no AoE combos, nothing.
DRG is fine at level 50, you mostly try to fit your oGCDs during Lance Charge and since it happens every 60s, you do it often.
Levels 51-60 introduce positionals, Litany and Geirskogul. You mostly do the same as 50, but with extra buttons.
It is at level 70 when DRG feels like how it's played at 90, just with less oGCDs.
But yeah, the job is simply less enjoyable below level 70 because it gets all the good stuff later. It's okay at 50 and beyond but it should get the MNK treatment in this regard, where you get most of your basic kit at 50 and then it slowly builds up every 10 levels.
Just a excuse to remove its jumps or it’s dot rotation
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