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  1. #41
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by DPZ2 View Post
    So, after all the hue and cry, what did SE actually do with regard to Dragoon?

    Reduced the animation time for all jumps.

    That's it.

    The end.
    And merged high jump with mirage dive making it a mess bc it instant queues it making you almost unable to hold onto mirage dive unless you press High Jump only once... which is not how people normally play. We spam buttons to make sure it goes through.

    It's counter intuitive and super clunky.

    I'm reaching the point where i'd rather the devs did nothing bc every job they're touching they're messing it up even further and I am dreading the future changes and praying that they revert this and then leave DRG alone.

    This version of DRG was amazing to me. It was smooth, busy and fun. Knowing that the devs have their sights on DRG is worrying me to say the least.
    (3)
    Last edited by Schan; 04-13-2022 at 10:40 PM.

  2. #42
    Player
    Ralt21's Avatar
    Join Date
    Mar 2021
    Posts
    43
    Character
    Ralt Hava
    World
    Diabolos
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Aco505 View Post
    Line AoEs are a defining factor of DRG in AoE and 2-target scenarios, so removing them would be bad for the game. If people complain about these, are all AoEs going to become circles then?

    There's nothing more satisfying that pulling off GSK/NAS/WWT cleaves on 2 targets.
    i am with you man. i like it when we have some difference between jobs like their aoes.

    but warrior had overpower as a cone for 8 god damn year and it meant jack and shit to the devs. dont get me started on kaiten.
    making sense is also not a thing when it came to tenko with sam. having a skill that has a cast bar suddenly be a circle. now i have to stand next to the tank and cast my aoe while i may get hit by potential cleave or aoes form mobs.

    keep your eyes open and your keyboard ready when they come for you line aoes next.
    (0)

  3. #43
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by DPZ2 View Post
    So, after all the hue and cry, what did SE actually do with regard to Dragoon?

    Reduced the animation time for all jumps.

    That's it.

    The end.

    And combining High Jump with Mirage Dive which does not feel good at all.

    With further plans to "streamline" it in 6.2. That's the problem. People in this thread are complaining about a comment that the devs made about button bloat on DRG and how they were working on "fixing" it. It would be naive to think that the Mirage Dive change was all that they were talking about.
    (2)

  4. #44
    Player
    Zhao_Yun's Avatar
    Join Date
    Jun 2015
    Posts
    8
    Character
    Tyr Silverbergh
    World
    Cerberus
    Main Class
    Dragoon Lv 90
    Looking at how the Devs touched SAM due to "action bloat" really makes me worry about the planned 6.2 changes. Having Jump and Mirage Dive on one button already feels more annoying than beneficial. I really like how DRG feels in Endwalker so please don't fix something which is not broken...
    (4)

  5. #45
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    793
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by DPZ2 View Post
    So, after all the hue and cry, what did SE actually do with regard to Dragoon?

    Reduced the animation time for all jumps.

    That's it.

    The end.
    As others have already mentioned, it was because the devs talked about how DRG would get "huge adjustments" in 6.2 that this thread was created, as DRG is apparently seen as a problem because it's "too busy", which is hardly the case.

    Hence, even if we dodged the bullet, we'd rather talk about it now, since the devs change things at a specific patch and not before. There's no PTR or test server for us to check the changes and give feedback before it happens. And besides, the sentiment is that the job is smooth and well-rounded, and that it doesn't need such big adjustments.

    Therefore, talking about this and giving feedback in this very moment is what we have to do to make sure there's no gigantic changes that would make the job lose its identity.

    Quote Originally Posted by Zhao_Yun View Post
    Looking at how the Devs touched SAM due to "action bloat" really makes me worry about the planned 6.2 changes. Having Jump and Mirage Dive on one button already feels more annoying than beneficial. I really like how DRG feels in Endwalker so please don't fix something which is not broken...
    I made a post in the bug forum (https://forum.square-enix.com/ffxiv/...-weaving-often) about the MD change that was moved to "accepted bugs" so hopefully they'll fix it!
    (2)
    Last edited by Aco505; 04-14-2022 at 08:55 AM.

  6. #46
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    793
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ralt21 View Post
    i am with you man. i like it when we have some difference between jobs like their aoes.

    but warrior had overpower as a cone for 8 god damn year and it meant jack and shit to the devs. dont get me started on kaiten.
    making sense is also not a thing when it came to tenko with sam. having a skill that has a cast bar suddenly be a circle. now i have to stand next to the tank and cast my aoe while i may get hit by potential cleave or aoes form mobs.

    keep your eyes open and your keyboard ready when they come for you line aoes next.
    I suppose that for SAM they wanted to address the adjustments that you have to do from switching between circle and cone AoE often, but it's true that casting circles in the middle of a mob pack could be more dangerous. They also kinda forgot to add the guaranteed crit to Tenka Gokken, but people are providing feedback about this, so they might change it back, hopefully!

    As for the tanks, they just wanted them all "equal" in this regard 'cuz WAR was the only one with a cone in their basic AoE combo.

    Still, I want to hope that this won't mean that every single DPS or job will have their AoE type adjusted in the future, because then the game would be stale, bland and uninteresting, especially if we consider the fact that jobs are balanced around single target.

    Quality of life when needed and asked, yes; extreme homogenization...? Please no. Keep the uniqueness of each job!
    (1)

  7. #47
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Personally I would be happy if they reordered the combo actions for drg, or just did away with fang and claw and give us pentathrust instead. Part of my complaint with the system is despite it being longer strings than other roles, the last two hits are boring. Akin to punching someone hard in the face and knocking them down (Heavens' Thrust) then tickling them with silly little nonsense. (fang and claw into wheeling thrust, and vice versa).

    Dragonfire dive is boring as well. Make it do more than just be a button I have to remember to push every 2 minutes. Make it combo into another stardiver or something, or make the next stardiver a super stardiver (akin to the one Estinien uses in the EW intro video). Adjust potencies as needed. Otherwise, aside from its aesthetic, it suffers from the same things dream within a dream and hissatsu senei do. Just buttons you push when they're off CD for something pretty. I'd also propose giving dream/senei other functions so they're less forgettable as well, but that's for other threads.

    Apart from those two things, drg's fine, move on. Stop breaking things in the name of "reducing bloat". You already saw how well that one went over with samurais. We can see past the excuses.
    (1)

  8. #48
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    I still think that a couple skills are a little redundant, but the changes have reduced my problems. Just thought I’d say it.
    (0)


    I'm from 1 MS in the future.

  9. #49
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by LauraAdalena View Post
    I still think that a couple skills are a little redundant, but the changes have reduced my problems. Just thought I’d say it.
    I feel like (and I say this with no intention of insult at all) you feel that way because you don't necessarily understand what the change did outside of being able to press the same button twice.

    Do you typically do High Jump AND Mirage Dive between GCDs already? Is there ever an instance where you would hold onto Mirage Dive (i.e. you have 2 eyes for life of the dragon already and want to wait until you go into it before doing mirage dive again)?
    (1)

  10. #50
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    They REALLLLY want all jobs to play as healers huh
    (2)

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