Personally I would be happy if they reordered the combo actions for drg, or just did away with fang and claw and give us pentathrust instead. Part of my complaint with the system is despite it being longer strings than other roles, the last two hits are boring. Akin to punching someone hard in the face and knocking them down (Heavens' Thrust) then tickling them with silly little nonsense. (fang and claw into wheeling thrust, and vice versa).

Dragonfire dive is boring as well. Make it do more than just be a button I have to remember to push every 2 minutes. Make it combo into another stardiver or something, or make the next stardiver a super stardiver (akin to the one Estinien uses in the EW intro video). Adjust potencies as needed. Otherwise, aside from its aesthetic, it suffers from the same things dream within a dream and hissatsu senei do. Just buttons you push when they're off CD for something pretty. I'd also propose giving dream/senei other functions so they're less forgettable as well, but that's for other threads.

Apart from those two things, drg's fine, move on. Stop breaking things in the name of "reducing bloat". You already saw how well that one went over with samurais. We can see past the excuses.