I know PVP is a sour spot for FFXIV, but looking at the new PVP actions for healers is giving me goosebumps. How is it that they can create such a unique and interesting toolkit for each healer in half the actions?
WHITE MAGE:
- Aquaveil is now a barrier that also has a debuff nullification effect and the barrier doubles when debuff is prevented.
- Miracle of Nature is a new action that turns your target into a pig/toad/imp (it doesn't specify)
- Seraph Strike returns but is a DPS action that applies protect to yourself and nearby allies and allows you a use of Cure III
White Mage Limit Break: Afflatus Purgation
- We saw this in the trailer but my god is this overloaded. A heavy DPS laser that activates Temperance which increases damage dealt and healing potency for the party instead of damage reduction and gives everyone Regen
SCHOLAR:
- Adloquium now offers a damage buff to your target which can extend to nearby allies with deployment tactics
- Biolysis reduces the damage dealt by your target
- Mummification is a new conal AoE replacing Art of War that reduces healing received by the target.
- Expedient now also gives you Recitation which just increases the potency of your damage and heals for 15 seconds.
Scholar Limit Break: Summon Seraph
- Automatically uses Seraph Flight when summoned which grants Excog to the party and nullifies a debuff for them. Also gives the SCH Recitation.
- Consolation can be used while she's summoned.
ASTROLOGIAN:
- Aspected Benefic now increases in initial potency the lower the target's HP is and still applies a regen.
- Gravity II applies a 75% heavy
- Double Cast just lets them repeat their last used spell. Most of them have 2 charges and Double Cast also has 2 charges, giving you a ton of flexibility. It seems it also adds additional effects to your 3 main spells.
- Double Cast Fall Malefic reduces the recast time for Double Cast. Double Cast Aspected Benefic also applies a barrier. Double Cast Gravity II replaces the heavy with bind.
- Draw only results in The Balance, The Ewer, or The Spire. Balance is a 10% DPS buff, Ewer is AoE MP regen, and Spire is AoE limit break regen.
- Macrocosmos exists
Astrologian Limit Break: Celestial River
- Reduces damage dealt by all nearby enemies by 30% and increases damage dealt by all nearby party members by 30%. These effects decrease by 10% every 5 seconds.
SAGE:
- Eukrasia Dosis III applies Eukrasia Diagnosis to your Kardia target
- Pneuma applies a Panhaima effect instead of a heal
- Toxikon and Toxikon II are separate. Both have charges. Toxikon is your AoE and increases damage taken by the target. Upgrades to Toxikon II when you have Addersting from when Eukrasia Diagnosis breaks and is a significant DPS Gain.
Sage Limit Break: Mesotes
- A bubble you place where allies inside cannot be damaged by enemies outside, and enemies inside take damage over time.
I realize a lot of these effects don't necessarily translate well into PVE content, but my god would healing be so much more fun if we took some inspiration from the PVP tool kits.