


I've always argued job gauges were a bad idea
and ff8 inspiration was honestly not surprising for gnb
admittedly there is a weird bit of the pvp kits. sage cant heal outside of kardia for example




I noticed that too, but all of the healers are restricted in their healing to some degree. No one can just spam healing since every heal is on a charge system with a 15 second cooldown. It seems like Healers are more accurate support in the new PVP since all jobs are largely responsible for healing themselves.
Seraph Strike is soooo good and could easily be implemented in PvE too. Imagine having an offensive ability that you use proactively to apply protect to your party that laters changes to a healing skill to heal the damage you just mitigated. A simple 1-2 combo that lets you deal damage, mitigate and heal that takes the grand total of one slot.
We barely actually heal in PvE so I don't know why they don't just give us a fun experience like this too. If you're playing with any tanks that are average skill level or higher, they can heal themselves. Savage content is all scripted and just a oGCD or two as well not actual healing. I guess Yoshi wants the jobs to stay this way though because we actually have to press a few more buttons in ultimates.I noticed that too, but all of the healers are restricted in their healing to some degree. No one can just spam healing since every heal is on a charge system with a 15 second cooldown. It seems like Healers are more accurate support in the new PVP since all jobs are largely responsible for healing themselves.
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