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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by HyonaCookie View Post
    I think what works about the healer kits in PvP is because they wanted to move away from needing a healer, healers instead get more support oriented. Healing is now a resource you have to think about. Like for scholar you get 2 instant adlos and 2 deployment tactics. You could use both deployments on the adlo, or you can use one on the adlo, one on biolysis.
    This is my take as well.

    Every healer gets a whopping TWO heals on a 15s recharge while tanks and DPS have a 123 rotation plus burst. If anyone is focused by 2 or more people they're going to die no matter what.

    Especially healers
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    Callypso's Avatar
    Join Date
    Apr 2022
    Location
    Limsa
    Posts
    4
    Character
    Callypso Calhoun
    World
    Coeurl
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Deceptus View Post
    Every healer gets a whopping TWO heals on a 15s recharge while tanks and DPS have a 123 rotation plus burst. If anyone is focused by 2 or more people they're going to die no matter what.

    Especially healers
    This statement is not only false, its disingenuous. A combo doesn't matter if YOUR one button press out damages it. Which it does for tanks, who are 3k 4k 5k respectively & need to be 5y away to hit. Matter of fact you're only 1K away from BRD's basic attack which does 6k at 15y+ and is the hardest hitting basic of RDPS.

    Whm has a 30y attack that does 12k so far away even RDPS cant target em. They also have a 20y gap closer that buffs the party 10% damage mit while doing 6k . Both are OGCD's so you can immediately go Glare III -> Afflatus -> Seraph to do 23K in 2 seconds while taking 10% less dmg and then aoe heal w/ cure 3

    You also get to interrupt classes like WAR, or keep a pushing tank/dps alive long enough to kill enemy healers- Removing status effects with veil to shield... Healers aren't about getting kills, theyre about helping their party stay alive, not about doing damage like DRG or MNK. However the burst WHM has is RESPECTABLE when it comes to finishing off players who try to push and getting low from the rest of the party hitting them Tanks have the most HP in PVP 23K is basically 1/3 of their HP gone in 2s from a healer alone.

    Right now healers are the ONLY class that can survive 2 DPS chasing them across the map unless the DPS have LB, you get two ADDITIONAL heals which you can ALTERNATE with the standard medkits for longer sustain and a 12K shield every time you cleanse the Debuffs w/ veil enemies put on you, not to mention the 10% mit from the offensive seraph strike. least on whm.

    Healers kits are OBJECTIVELY great,they absolutely are NOT lacking burst or damage... I mean FFS SCH's 15 sec skill Biolysis does 45K potency over 15s while also debuffing the targets dmg by 10%.

    As a TANK using my LB i can do a MAXIMUM of 64k potency assuming EVERY skill is off CD and successfully hits, meaning 1v1ing a scholar if they hit me with it id do 57.6K potency using my LB while taking 45k using 2 skills and 4 GCD's for their single button press...45k is LITERALLY 3/4 medkids which regen 1 per 15s via MP meaning after 3 rotations being healed through i literally LOSE even w/ blood whetting if i try to chase, only exacerbated by my gap closer damaging me 10% to use each time.

    HONEST question- what MORE do you think the role needs? What complaints do you actually have w/ the kits? Cuz i'm not seeing it when play. Ive only found myself feeling like a loss or death is unfair when i get status locked by consecutive effects , get stuck trying to heal against anything w/ BH V or accidentally double tap guard... it really feels like it should have a 1s CD to prevent that from happening it being a panic button and all.
    (3)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    You're wrong on virtually every point you're attempting to make.

    Quote Originally Posted by Callypso View Post
    Whm has a 30y attack that does 12k so far away even RDPS cant target em.
    You act like ranged DPS don't have 12k attacks themselves (hint, they do) on much shorter CD's. You act like the melee don't have gap closers to cause pressure on short 10s CDs

    Quote Originally Posted by Callypso View Post
    Right now healers are the ONLY class that can survive 2 DPS chasing them across the map
    Until the healer burns the only 2 heals they have and then what? Burn guard where they can't do anything else but run? Burn their Recuperate which blasts through their mana with no way to regen it?

    Quote Originally Posted by Callypso View Post
    Healers kits are OBJECTIVELY great,they absolutely are NOT lacking burst or damage... I mean FFS SCH's 15 sec skill Biolysis does 45K potency over 15s while also debuffing the targets dmg by 10%..
    You need to learn to do basic math. Perhaps you're a healer developer or something. 3000 potency with a 15s duration isn't 45K total potency. It's 15K (5 ticks of 3k damage) on a 15s CD.

    Quote Originally Posted by Callypso View Post
    HONEST question- what MORE do you think the role needs? What complaints do you actually have w/ the kits?
    I said earlier, they need a spammable basic heal that equalizes whatever basic damage a dps can put out over their 123. That's called balance. 1v1 a healer should be equal to what a dps can put out. The entire point of pvp is go gang up on a healer or CC them. Been a basic strategy since pvp was started in mmos.

    In 5v5 the lack of a basic heal isn't gamebreaking, it's just annoying. But when it's 24 v 24 v 24 in frontlines? Healers are pointless.

    Basically: You picked the absolute wrong person to try to talk numbers and balance to fella.
    (7)
    Last edited by Deceptus; 04-14-2022 at 11:11 PM.