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  1. #11
    Player
    Bjorn-Kobito's Avatar
    Join Date
    Feb 2021
    Posts
    42
    Character
    Bjorn Kobito
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ty_taurus View Post
    I noticed that too, but all of the healers are restricted in their healing to some degree. No one can just spam healing since every heal is on a charge system with a 15 second cooldown. It seems like Healers are more accurate support in the new PVP since all jobs are largely responsible for healing themselves.
    We barely actually heal in PvE so I don't know why they don't just give us a fun experience like this too. If you're playing with any tanks that are average skill level or higher, they can heal themselves. Savage content is all scripted and just a oGCD or two as well not actual healing. I guess Yoshi wants the jobs to stay this way though because we actually have to press a few more buttons in ultimates.
    (2)

  2. #12
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    GAH, I'm torn. AST was my main healer from SCH (thanks Stormblood) , then Endwalker had me switch to SGE.

    At least PVP had me consistently use my WHM.

    now they've blown that away, they all look fun in their own way!
    (1)

  3. #13
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    I will give credit where credit is due and give SE props for making healers in PvP enticing to play. Now they just need to bring this creativity over to PvE.
    (10)
    Last edited by currentlemon; 04-12-2022 at 11:36 AM.

  4. #14
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,103
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Funny how a content that's often being seen as an 'afterthought' has more depth in its Healer roles than in PvE.
    (9)

  5. #15
    Player
    Atmaweapon510's Avatar
    Join Date
    Aug 2019
    Posts
    165
    Character
    Rhaeyn Baelasch
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I think everyone needs to look through the changes thoroughly. They are *completely* removing spammable heals, making each one a cooldown effect and eliminating infinite stalling.

    In short, Healers are now DPS in PvP and thus, get access to all of the design perks.
    (3)

  6. #16
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Atmaweapon510 View Post
    I think everyone needs to look through the changes thoroughly. They are *completely* removing spammable heals, making each one a cooldown effect and eliminating infinite stalling.

    In short, Healers are now DPS in PvP and thus, get access to all of the design perks.
    That's basically what I noticed as well. I mentioned earlier that they seem more like "Support" than "Healers" having more utility than other jobs and focusing on battle manipulation.
    (11)

  7. #17
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    I read through the skills in the wiki and all I could say was: "Where the hell is this in PvE?"

    As controversial and lorebreaking as it may sound, I think Limit Break should be an individual meter for each player in PvE so it isn't hogged by the melee DPS 99% of the time.
    (7)

  8. #18
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    The sheer lack of a basic heal is what gets me.

    AST has a 2 charge Aspected Benefic that has a 15s recharge time. Sure there's double cast but that's not good enough. I've had moments where I needed to heal someone and couldn't because my "heal" as a healer was on CD.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #19
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Seraph strike comboing into Cure 3 is such a simple yet satisfying combo.
    The limit break on WHM feels incredible too
    This PVP ob redesign is like, what 7 unique buttons per class? But they feel so good to use!
    (8)

  10. #20
    Player
    tangentcat's Avatar
    Join Date
    Feb 2021
    Posts
    8
    Character
    Tula Swansong
    World
    Gilgamesh
    Main Class
    Rogue Lv 80
    Quote Originally Posted by RinaShinomiya View Post
    Seraph strike comboing into Cure 3 is such a simple yet satisfying combo.
    Agree 100%. It was so nice to think, "I need a big heal, let me do big damage first."

    I switch between AST and WHM right now because I can't choose between them. WHM has a big fun factor, and AST has some cool strategy options with its double-cast charges and macrocosmos.

    I maxed out my tomestones for the week without realizing it while healing in PvP. I can't remember the last time I lost track of time in game because healing was so fun.
    (1)

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