Quote Originally Posted by Callypso View Post
Controversial opinion: Healers are TOO good, the amount of self healing they have is ridiculous. Most classes can do perfect bursts + an LB and healers can just heal through the entire thing while running to their team across an entire frontline map. It's one thing if there are multiple healers in formation overlapping AOE's or something. But them being able to run across an entire map soaking several rotations and a LB is quite frankly unacceptable. Healers need a self heal penalty, full stop. Don't touch their potency, they can cure their party members for current values, that's punishment for people not focusing healers. But their self sustain needs to be cut by AT LEAST 20% if not more. If a healer gets caught too far from their group they should be punished for it, not able to heal themselves from one end of the map to the other.

Not to mention how badly this gets exacerbated by ANY level of battle high, which i believe needs to be removed entirely i also think they need to add status resistance like in PVE so you cant be stunned, then stunned, then stunned literally back to back.

And don't get me started on how as a WAR my status invuln period is a JOKE since whm can imp me leading to instant death before i can take advantage any of my potency increases the second they see me glowing... i need to go fury -> whetting -> rend -> cyclone to match DRG's one button press that does 30K vs my 32k while giving them an 5s ACTUAL invulnerability window while also gimping my own resources since i need to HOLD cyclone / Primal for burst since fury doesn't put them off CD or even lower it.
A WAR of all jobs complaining about another job being too good in PvP lol