Quote Originally Posted by Deceptus View Post
Every healer gets a whopping TWO heals on a 15s recharge while tanks and DPS have a 123 rotation plus burst. If anyone is focused by 2 or more people they're going to die no matter what.

Especially healers
This statement is not only false, its disingenuous. A combo doesn't matter if YOUR one button press out damages it. Which it does for tanks, who are 3k 4k 5k respectively & need to be 5y away to hit. Matter of fact you're only 1K away from BRD's basic attack which does 6k at 15y+ and is the hardest hitting basic of RDPS.

Whm has a 30y attack that does 12k so far away even RDPS cant target em. They also have a 20y gap closer that buffs the party 10% damage mit while doing 6k . Both are OGCD's so you can immediately go Glare III -> Afflatus -> Seraph to do 23K in 2 seconds while taking 10% less dmg and then aoe heal w/ cure 3

You also get to interrupt classes like WAR, or keep a pushing tank/dps alive long enough to kill enemy healers- Removing status effects with veil to shield... Healers aren't about getting kills, theyre about helping their party stay alive, not about doing damage like DRG or MNK. However the burst WHM has is RESPECTABLE when it comes to finishing off players who try to push and getting low from the rest of the party hitting them Tanks have the most HP in PVP 23K is basically 1/3 of their HP gone in 2s from a healer alone.

Right now healers are the ONLY class that can survive 2 DPS chasing them across the map unless the DPS have LB, you get two ADDITIONAL heals which you can ALTERNATE with the standard medkits for longer sustain and a 12K shield every time you cleanse the Debuffs w/ veil enemies put on you, not to mention the 10% mit from the offensive seraph strike. least on whm.

Healers kits are OBJECTIVELY great,they absolutely are NOT lacking burst or damage... I mean FFS SCH's 15 sec skill Biolysis does 45K potency over 15s while also debuffing the targets dmg by 10%.

As a TANK using my LB i can do a MAXIMUM of 64k potency assuming EVERY skill is off CD and successfully hits, meaning 1v1ing a scholar if they hit me with it id do 57.6K potency using my LB while taking 45k using 2 skills and 4 GCD's for their single button press...45k is LITERALLY 3/4 medkids which regen 1 per 15s via MP meaning after 3 rotations being healed through i literally LOSE even w/ blood whetting if i try to chase, only exacerbated by my gap closer damaging me 10% to use each time.

HONEST question- what MORE do you think the role needs? What complaints do you actually have w/ the kits? Cuz i'm not seeing it when play. Ive only found myself feeling like a loss or death is unfair when i get status locked by consecutive effects , get stuck trying to heal against anything w/ BH V or accidentally double tap guard... it really feels like it should have a 1s CD to prevent that from happening it being a panic button and all.