Yes I know that, I was just trying name some examples about rpg combat mechanics. Not necessarily saying that "elemental resistances" were the sole key to keeping it engaging. Please dont make such assumptions.

Im well aware that FFXIV originally had a more robust rpg centric combat system but I was making the point that the devs reasoning behind "simplifying" jobs were due to that change in philosophy over the years. Heck even WoW to an extent started to do that. In fact...a lot of MMOs seem to stray far from the complexities of stat based combat in favor of more action oriented style of combat. Just look at games like Lost Ark and BDO.

Would I prefer if we kept that old school design? Honestly I dont know. Part of me feels like combat looked a lot more interesting and engaging back then but another side of me thinks that there's a general beauty to simplification when it comes to combat. Usually a lot of people in those years were able to nerd about with complexities with rpg combat systems and I still do, its why I love to play single player rpgs that give me that experience but when MMO's started to attract more and more players with different game backgrounds, the mentality shifted less to be hardcore centric and more about making it just "fun".

This is where of course we all keep debating whether current job design is "fun" or not. Some people have arguments about this for both sides but its definitely something to think about when it comes to how modern rpgs play nowadays.