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  1. #1
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    Im well aware that FFXIV originally had a more robust rpg centric combat system but I was making the point that the devs reasoning behind "simplifying" jobs were due to that change in philosophy over the years. Heck even WoW to an extent started to do that. In fact...a lot of MMOs seem to stray far from the complexities of stat based combat in favor of more action oriented style of combat. Just look at games like Lost Ark and BDO.
    This is a trend I've noticed with modern games, and I'm pretty deep in the camp of hating it. Action combat isn't *incapable* of catching my interest, but it definitely has a steeper climb than something with complexity. I'm aware I'm in a minority in the gaming landscape here.

    I've lost count of the number of times I've heard something like "finally, a system that fixes the problems with RPG combat systems". I don't see it that way at all. I see it replacing choice, clever ability stacking, and interesting interactions with *dodgeroll dodgeroll dodgeroll swing swing dodgeroll swing dodge swing dodge swing swing swing dodge* which is simply, to put it in RPG terms, replacing INT checks with DEX checks. I don't mind having my DEX checked. I mind when literally all of the challenge in a game boils down to twitch reflexes. I'll get bored pretty fast.

    /unsolicited personal whining derailment
    (10)

  2. #2
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Semirhage View Post
    This is a trend I've noticed with modern games, and I'm pretty deep in the camp of hating it. Action combat isn't *incapable* of catching my interest, but it definitely has a steeper climb than something with complexity. I'm aware I'm in a minority in the gaming landscape here.

    I've lost count of the number of times I've heard something like "finally, a system that fixes the problems with RPG combat systems". I don't see it that way at all. I see it replacing choice, clever ability stacking, and interesting interactions with *dodgeroll dodgeroll dodgeroll swing swing dodgeroll swing dodge swing dodge swing swing swing dodge* which is simply, to put it in RPG terms, replacing INT checks with DEX checks. I don't mind having my DEX checked. I mind when literally all of the challenge in a game boils down to twitch reflexes. I'll get bored pretty fast.

    /unsolicited personal whining derailment
    I find a game that did that well was Tera. Yeah you were doing a shit ton of "DEX Checks" but you were actively doing "INT Checks" and if you fucked up you usually had something just as good as what fucked you up to counter it.

    I.E. die in 0.5 seconds after the boss turns? Well you have a free revive buff you placed on yourself either before the fight started or during. You also relied a lot more on boss tells, how they were moving and their attack patterns more so than randomly dodging and if the boss did do random attacks then you would know they were going to randomly do it so it kept you on your toes waiting for it. That said Tera is a shit game, but the combat.

    Quote Originally Posted by Atelier-Bagur View Post
    Thats another thing, its super weird that they took out the differences between Eos and Selene but still keep them both summonable anyway?
    They 'deleted' selene because they removed her AoE Esuna because they made a fight that required you to cleanse 6 people to clear it and with selene being able to cleanse all 6 with a single press of a button in an instant you would just be trolling to not take a SCH regardless of how well they did later in the fight. It's just more developer failure imo. If you have to bring things down, instead of up to make them equal they will never be truly equal.
    (1)
    Last edited by Nethereal; 04-10-2022 at 08:45 AM.

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  3. #3
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nethereal View Post
    I find a game that did that well was Tera. Yeah you were doing a shit ton of "DEX Checks" but you were actively doing "INT Checks" and if you fucked up you usually had something just as good as what fucked you up to counter it.

    I.E. die in 0.5 seconds after the boss turns? Well you have a free revive buff you placed on yourself either before the fight started or during. You also relied a lot more on boss tells, how they were moving and their attack patterns more so than randomly dodging and if the boss did do random attacks then you would know they were going to randomly do it so it kept you on your toes waiting for it. That said Tera is a shit game, but the combat.
    I just had one of those intrusive thoughts that's probably hilarious only to me. I imagined taking an action RPG and modding it. Replaced all of the enemy sound files with various speed and pitch-shifted versions of "A TEST OF YOUR REFLEXES", for every single attack
    (4)

  4. #4
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Semirhage View Post
    I just had one of those intrusive thoughts that's probably hilarious only to me. I imagined taking an action RPG and modding it. Replaced all of the enemy sound files with various speed and pitch-shifted versions of "A TEST OF YOUR REFLEXES", for every single attack
    He says it before he steps on you.

    https://youtu.be/sqI6awQM6iM?t=369
    (0)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  5. #5
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,422
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Semirhage View Post
    This is a trend I've noticed with modern games, and I'm pretty deep in the camp of hating it. Action combat isn't *incapable* of catching my interest, but it definitely has a steeper climb than something with complexity. I'm aware I'm in a minority in the gaming landscape here.

    I've lost count of the number of times I've heard something like "finally, a system that fixes the problems with RPG combat systems". I don't see it that way at all. I see it replacing choice, clever ability stacking, and interesting interactions with *dodgeroll dodgeroll dodgeroll swing swing dodgeroll swing dodge swing dodge swing swing swing dodge* which is simply, to put it in RPG terms, replacing INT checks with DEX checks. I don't mind having my DEX checked. I mind when literally all of the challenge in a game boils down to twitch reflexes. I'll get bored pretty fast.

    /unsolicited personal whining derailment
    It's also a fact that regardless of whether you like the action combat design or not, it simply doesn't work in XIV. This engine is incapable of checking your twitch reflexes so the game becomes nothing more than a boring, mindless button masher.

    There isn't even *dodgeroll dodgeroll dodgeroll swing swing dodgeroll swing dodge swing dodge swing swing swing dodge*, it's just *swing swing swing swing swing swing swing swing step-out-of-the-5-second-tick-tock-death-spell swing swing swing swing*.
    (3)
    Last edited by Absurdity; 04-10-2022 at 04:12 PM.