I’m responding to the examples you provided. The cards never had anything to do with any of the mechanics you listed—they were purely damage-based, defensive with regards to Bole, or resource management with Spire/Ewer. There’s no assumptions to be made when you are the one who provided these two as examples. I’m merely telling you that neither had any bearing on the cards because the cards never affected any of them. In other words, they’re irrelevant.
I don’t find any beauty in simplification. The aspects I found fun about certain jobs in the past all revolved around the complexities that have since been removed. BRD is a perfect example of a job that had complexity and interactivity within its own kit, and now it has neither. I don’t think any true healer main appreciates the simplification the healers have seen since SB—just based on the amount of threads complaining about healer design that have increased in frequency since ShB launch (and have also increased in the amount of salt).Im well aware that FFXIV originally had a more robust rpg centric combat system but I was making the point that the devs reasoning behind "simplifying" jobs were due to that change in philosophy over the years. Heck even WoW to an extent started to do that. In fact...a lot of MMOs seem to stray far from the complexities of stat based combat in favor of more action oriented style of combat. Just look at games like Lost Ark and BDO.
Would I prefer if we kept that old school design? Honestly I dont know. Part of me feels like combat looked a lot more interesting and engaging back then but another side of me thinks that there's a general beauty to simplification when it comes to combat. Usually a lot of people in those years were able to nerd about with complexities with rpg combat systems and I still do, its why I love to play single player rpgs that give me that experience but when MMO's started to attract more and more players with different game backgrounds, the mentality shifted less to be hardcore centric and more about making it just "fun".
This is where of course we all keep debating whether current job design is "fun" or not. Some people have arguments about this for both sides but its definitely something to think about when it comes to how modern rpgs play nowadays.
In addition, the amount of complaints arising about the 6.1 changes to certain DPS jobs also implies that not everyone is so fond of the job changes the developers are coming out with. This is probably the first time where each side of the FFXIV community (NA, EU, and JP) are unified in their questioning of what is happening with NIN and SAM on Tuesday.



Reply With Quote


