Quote Originally Posted by HyoMinPark View Post
I do think that they cater job changes more to entice people to play jobs they don’t normally play versus listening to those who main the jobs and have for years. I’ve thought that for a few years now.
I don’t think that’s a bad thing - getting a different perspective of how the game plays if you’re a tank or a healer keeps it fresh and you learn some new skills. It feels like they think if a player tries out a new role and they feel it’s even remotely challenging, they’ll instantly quit the game, rather than just go back to the previous role, or even try to learn and get better at the role. Maybe it’s a “oh no, it’s too much responsibility” thing? I’m not sure, if that is the thinking, that making the jobs ridiculously easy will make people suddenly change their mind about the responsibility thing.