Quote Originally Posted by Havenchild View Post
I've skimmed through a good portion of this thread and while I understand the frustrations (Healer Main, UCOB downed), I heavily believe that if they add much more challenge to Healers or healing in general (in almost any form), there is a high chance more players will leave the role. PF already struggles to fill Healer and Tank roles and many players actually get performance anxiety as is. A bad healer can wipe your raid consistently, and there's ALOT of underperforming healers already. To take the chance on making these roles more complicated will definitely backfire on the community as a whole and if history shows us, the idea is not even supported by the community overall.
This argument applies to every single role. There are DPS in this game that suck. There are BLM that stay in Umbral Ice indefinitely, Freestyle SAMs, lolDRGs, the list goes on. They can wipe a raid just as consistently as a Bad Healer or Tank in the form of failing DPS checks with Add phases and Enrage mechanics being the most common type of DPS checks in raids. There is a MASSIVE variance between a Bad BLM and a Good BLM but the primary difference between a bad WHM and a good one is how many Cures vs Glares were cast. So tell me, why is it ok for players to have a high skill ceiling on DPS but not healers?