
Originally Posted by
AngeliouxRein
But a bad player will always be a bad player. A normal player (which can be from a newbie to veteran), on the other hand, will always naturally get better over time. You can give a healer 50 ways to keep a party alive but if it's in the hands of a bad healer it won't even make a difference. You're focusing way too much on an problematic healer vs a normal healer. When I was playing this game in HW and StB, I was hardly on these forums simply because I was too busy having fun as a healer main and SMN main. After the changes to both though, yeah I needed to vent.
The healers back then, had a lot more reasons to actually heal vs now. The reward for getting good during those days was that the other half of your kit can now be comfortably used and push you further. When I first played SCH back then, I was terrible. Over time, however, I got more comfortable and suddenly being able to use bane, dots, shadow flare, miasma 2 was the best part of mastering SCH. It was just satisfying to be able play SCH like that. Same for AST. Was terrible there too (especially on shield aspect). But just like SCH, I got good and was able to really put all of those unique cards and both aspects of AST to full use. Again, pure satisfaction. Healers back then had a literal choice on how to play their roles. If you were struggling, then just focus on keeping people alive. Once you got skilled, welcome to the wild side of being a healer. Now you can help burn the adds down with all those glorious AoE abilities. Apply those powerful 10-20% buffs to a dps or tank and manipulate those buffs even further after you applied them. The ultimate reward of gettin good on healer.
What the majority here is asking for is the option to have this type of skill floor for healers again. Where both veteran and newbies can have fun playing a healer again and not just one side or the other.