Get to level 80+ content and you won't have to worry about healing, because you're not needed.I kinda hate how many of the people shouting about "healing is easy and boring" is that they actively ignore the many players in this game that struggle with managing heals during normal content. Its not as blatant in 8-man or 24-man stuff because of the fact that you have co-healers to synergize with when things get bad as well as other alliance healers who can spare a rez or two.
Ive commented on this thread about it before but in my time playing this game Ive had many situations where if a healer is down on a dungeon mob pull pretty much the entire party is just dead unless the tank is very good in its mitigation to finish the rest of the culling. There's people of different skill levels and I agree with Havenchild that there's this odd situation between the casual and mid/hardcore where each side has a different view of healing in general. So I can see the struggle behind the devs trying to find that rough middleground.
Although I will say they have yet to find it. Healing classes in general needs a bit of a rework, at least with its dps department. Having a single button rotation for it is so outdated and we could use just a bit more useful things to support the party instead of just spamming a single spell for damage. Thing is, some classes already have those extra dps damage abilities, like a White Mage's Assize and Afflatus Misery or a Sage's Toxicon and Phlegma. What we need is for those abilities to get retooled to being able to be more freely available to use for dps time. Sage's design is a step in the right direction but it can definitely be a lot better.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...
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