Quote Originally Posted by localareanetwork View Post
There are pretty much no scenarios in the raid tier where you straight up can't hit the boss for longer than a GCD, save Act 4 if you get the purple tether or during Hippo's (not) limit cut if you get screwed over and have to run across the arena (which you absolutely cannot use the backstep in) And in those scenarios you just use Enpi, which has an additional effect for generating a lot of Kenki

Your last point is a good one and something I do for Curtain Call but I feel like you barely ever actually use the backstep for that purpose all that often since complete downtime mechanics haven't really existed in any real fight since E8S.. and if you're going to bring up causal content, you can just use enpi a few times to have more than enough Kenki for movement
You said earlier that managing kenki was so simple that it can’t even be called management and now you are saying “just have full melee uptime bro lol”. Like what? Is having enough kenki not a matter of skill then still? I’m not saying that fights force you to have downtime but doing the mechs correctly rewards you with uptime… so it’s a matter of skill.

Also the range of content in this game far exceeds just the current raid tier, it could very well be a different story in the next one.

As for movement, not every disengage will last long enough to do multiple enpis or even be worth doing a single enpi over spending 10 kenki to dash back in. Also there might not even be an AOE, there’s plenty of times where the boss can warp somewhere and you burn 10 kenki to gap close. If you greeded shintens before that you very well could not have the kenki needed for your burst phase