Honestly, I don’t really think that Yoshida needs replacing. I don’t think that’s what healers need. What needs to happen is they need to have someone on the development team actually play healers. It has been stated in the past that none of the battle team “mains” the healing role, and I think that this has contributed just as much as listening to non-healer mains to how we went from “healers” to “gimped damage dealers”.
The development team doesn’t play the healers, so they can’t get any sort of insight on to the how or why healer mains are so unhappy with the state of the role right now. They give us more and more healing tools that are complete overkill in 99% of content, while also making healing requirements less and less in all types of content and streamlining our DPS abilities until all healers are 1 DoT, 1 nuke—a design that only really works if a job has a secondary mechanic. AST is really the only healer that can have the 1 DoT, 1 nuke design since it has the cards to deal with; but the cards are a huge spot of contention within the community. Particularly between any healer that has played AST since it released in Heavensward and those who didn’t touch the job until ShB, or even EW.
AST as a job has suffered from balance problem after balance problem: from the old Sect system where one Sect was always inherently better than the other, no questions asked; to either being a job borderline unplayable to being a job that was extremely overpowered. Even next to the healer it directly competes with (WHM), AST has always ended up completely dominating at some point in an expansion. The closest AST and WHM ever were, in my opinion, was in Stormblood—but AST was still the better choice at an optimization level. There could be some argument for ShB, but AST had a particularly rough beginning in ShB before rising from its grave. As it stands now, however, there is no competition between AST and WHM.
Currently, AST is in a bad spot in terms of gameplay. The lore of the card system (and even the original time mage-y aspects) is completely gone. The card system could be boiled down to just Balance, and the other five could be removed. The Seals exist to keep each card relevant. And now Astrodyne exists to keep the Seals relevant—and is a terrible addition to an already divisive system. The buff itself is negligible enough that, at an optimized level, you don’t even try to for a 3-seal Astrodyne and instead consider the ability to be a second form of Lucid Dreaming. Minor Arcana is an underwhelming ability that, while an echo of the original Stormblood system that didn’t really have too many issues, is no longer a system that adds anything to the job. It’s either “Get Lord, be happy” or “Get Lady, be sad”. AST has so much healing—and there’s so little in terms to actually heal in this game—that getting ANOTHER healing option is overkill; and Lord becomes the only thing that matters, because damage is the only thing that matters in this game.
I don’t know if your assessment of AST being fine comes from a standpoint where you aren’t familiar with the deeper issues of the job; or from you not knowing that this job has never been “fine” in terms of balance. I could write out a dissertation about the issues the job has had since its inception, but I’ll just leave it at this Cliff Notes version and climb off of my AST Boomer Soapbox now.
The team also doesn’t seem to listen to the concerns of healer mains over the whining of non-healers that want everything to be disgustingly easy and boring. The Stormblood Lily System is a prime example of how the team completely dismissed all of the initial concerns following the media tour regarding how useless the system was, constantly repeating “Just wait until the expansion drops to try them”, “Just wait until the first adjustment patch”, “Just wait until Savage comes out”, “Wait until we release the new Ultimate mode”. Lilies were a dead system for two years, and it wasn’t even acknowledged until the ShB media tour where they finally became something better. And now? Back to not being so great. But WHM in general is in a terrible state.
Additionally, the EW media tour was extremely disappointing in that none of the career healer mains that make optimization guides and job guides about each healer were invited to provide their feedback on EW changes. I believe it was the ShB media tour (but it could have been the SB one), where the developers did the same thing, and instead asked DPS mains their opinions on the state of the healers and the upcoming changes to the jobs. Which, a DPS main isn’t going to be able to provide the same kind of insight and feedback that a healer main could.
Healer change is possible without replacing Yoshida as a producer/director. But it will require him to not make comments like the one he made about healing and “just do Ultimate”, actually listen to valid feedback provided from people who play healers (and play them extensively, not just casually here and there), and get someone on the development team who is familiar with the role and actually plays it.



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