Quote Originally Posted by Kyrj View Post
The problem is, is that Yoshi is scared to do anything new. He sticks to what works rather than what could be. I said a long time ago that while Yoshi has done great work bringing FF14 to where it is now, it's time for him to move on. The core part of the game (how we play our jobs) will/are becoming stagnant. There's little to no innovation under his leadership.
I don't think he needs replacing either. He's doing a fantastic job of pulling in money and keeping the ship running. Job design isn't a damning indictment on the entire process, but it is a glaring hole that needs patching. Boring cashgrab grinder MMOs frequently have half the job count and double the number of people working on them, and that's not an exaggeration.

The state of job design in FFXIV is painfully obvious to anyone who's been watching the team's responses to different controversies over the last few expansions. Read and listen to their takes on any given kerfuffle, and they all make perfect sense if you make the assumption it's coming from an insulated group of people who almost 100% play DPS classes, with zero interest in playing the other two roles (maaaaybe a tank enthusiast in there, but probably not a main). Boom, suddenly it all shifts into perspective.

"Healing is too hard"? What the heck, only to someone who neve....ohhhhhhhh

"Healers should focus on healing"? What healing, there's barely any healing to do. Unless you're a DPS main complaining about a bad run where your entire perspective about healing comes from *getting* healed instead of....ohhhhhhh

"Sage is the damage healer"? What? It's the same boring 1-button lame excuse for gameplay, you'd only think it did more if you hadn't spent more than five minu...ohhhhhhh.