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  1. #771
    Player Kyrj's Avatar
    Join Date
    Nov 2020
    Posts
    595
    Character
    Funyun Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Beddict View Post
    Unfortunately, that's what players have been doing for years by this point. Take a look at the Healer subforum and you can go back years and years and find many topics on the state of Healers, whether it's the butchered lore of AST, the terrible Job mechanics of WHM, the lack of player engagement when there's no healing to be done, and a whole heap of other topics. At a certain point though, what else can you do? Yoshi-P either ignores Healers outright, twists their words and gives non-answers, or falls back on his old "wait and see, trust us." He is either incapable or unwilling to actually sit down and talk to Healers so it isn't surprising that some people are beginning to call for him to leave, thinking that maybe if Yoshi-P is the problem then players can get someone in charge that actually gives a shit about the role. Realistically, I think we'd just get someone else that continues to fail to listen to player feedback on the Forums and XIV as a whole would suffer without his managerial style.

    I would love to see Yoshi-P and the dev team actually put out a big Lodestone blog post talking about the Healer role, what they expect, and how they plan to move forward given player feedback, but I can't actually think of a time where they've done that. The vast bulk of information we get on Job changes is Yoshi-P giving small snippets during Live Letters and it really isn't good enough. It's even more infuriating since Yoshi-P once gave a speech at the Game Developer's Conference where he talked about how engaging with the community through open and honest communication is the key to developing a great MMO, but here we are eight years later, with Yoshi-P as the sole mouthpiece for a dev team that never explains what the hell their goals are for a Job. It's a shit situation, and while I don't agree with replacing Yoshi-P, I sure as hell think he needs to try talking to the masses rather than half-assing answers for another two years.
    The problem is, is that Yoshi is scared to do anything new. He sticks to what works rather than what could be. I said a long time ago that while Yoshi has done great work bringing FF14 to where it is now, it's time for him to move on. The core part of the game (how we play our jobs) will/are becoming stagnant. There's little to no innovation under his leadership.
    (6)

  2. #772
    Player
    Latarma's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    166
    Character
    Latarma Asura
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    i'm not a healer main but i can tell i've run inot ym faire shaire of heal that don't remobed debuffs adn dps alld ay because tank can heal them sleves. same with red amges healers die in 8 mans or alliance and rdm when raises is aviable olny dps but complan they ahve nothignt o do use yourf ull kit. and yes we dps shoudl uses out will kits as well second wind (the ones the get it) blood bath ect.
    (0)

  3. #773
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Latarma View Post
    i'm not a healer main but i can tell i've run inot ym faire shaire of heal that don't remobed debuffs adn dps alld ay because tank can heal them sleves. same with red amges healers die in 8 mans or alliance and rdm when raises is aviable olny dps but complan they ahve nothignt o do use yourf ull kit. and yes we dps shoudl uses out will kits as well second wind (the ones the get it) blood bath ect.
    I'm trying my best to understand what you wrote

    is it that some healers don't remove debuffs? OK, that's true ,and that may or may not be fatal. We could discuss whether more effects that must be removed from healers should be added to the game.

    Is it that healers can die in 8 man content and RDMs don't bother to raise them ? Ok, yes sometimes that happens (if the RDM has raise), generally though if there's a SMN and/or a RDM they will try to get the healers up, however in some content, especially if the boss is almost dead they may not.

    Finally if you are saying DPS should use their mitigation skills like second wind/ yes thanks, completely agree- they don't cost anything to use and they should be used.
    (0)

  4. #774
    Player
    PaulH's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    250
    Character
    Dru Hutton
    World
    Odin
    Main Class
    Scholar Lv 100
    As a scholar main since ARR, I do miss the art of being busy, yep protect, yep cleric stance, yep stoneskin, yep managing fairy and all the dots and crap that went with it. It wouldnt work in todays game but feeling busy back then felt great. To stop myself going mad with healer dislike I do play dps instead to mix it up. It is a shame but you have to flex with the game and I would hate to stop playing even if i wish for the past in ff14.
    (0)

  5. #775
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kyrj View Post
    The problem is, is that Yoshi is scared to do anything new. He sticks to what works rather than what could be. I said a long time ago that while Yoshi has done great work bringing FF14 to where it is now, it's time for him to move on. The core part of the game (how we play our jobs) will/are becoming stagnant. There's little to no innovation under his leadership.
    I don't think he needs replacing either. He's doing a fantastic job of pulling in money and keeping the ship running. Job design isn't a damning indictment on the entire process, but it is a glaring hole that needs patching. Boring cashgrab grinder MMOs frequently have half the job count and double the number of people working on them, and that's not an exaggeration.

    The state of job design in FFXIV is painfully obvious to anyone who's been watching the team's responses to different controversies over the last few expansions. Read and listen to their takes on any given kerfuffle, and they all make perfect sense if you make the assumption it's coming from an insulated group of people who almost 100% play DPS classes, with zero interest in playing the other two roles (maaaaybe a tank enthusiast in there, but probably not a main). Boom, suddenly it all shifts into perspective.

    "Healing is too hard"? What the heck, only to someone who neve....ohhhhhhhh

    "Healers should focus on healing"? What healing, there's barely any healing to do. Unless you're a DPS main complaining about a bad run where your entire perspective about healing comes from *getting* healed instead of....ohhhhhhh

    "Sage is the damage healer"? What? It's the same boring 1-button lame excuse for gameplay, you'd only think it did more if you hadn't spent more than five minu...ohhhhhhh.
    (17)

  6. #776
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Semirhage View Post
    "Healers should focus on healing"? What healing, there's barely any healing to do. Unless you're a DPS main complaining about a bad run where your entire perspective about healing comes from *getting* healed instead of....ohhhhhhh
    These are also the same people who have access to Bloodbath / Mana Ward / Radiant Aegis / Feint / Addle / Troubador, Tactictian, Shield Samba / Curing Waltz etc etc etc etc

    who refuse to use them because they're not DPS buttons and Hydaelyn forbid they push something that can mitigate damage or restore health on their own.
    (13)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. 03-21-2022 03:22 AM

  8. #777
    Player
    Latarma's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    166
    Character
    Latarma Asura
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    I'm trying my best to understand what you wrote

    is it that some healers don't remove debuffs? OK, that's true ,and that may or may not be fatal. We could discuss whether more effects that must be removed from healers should be added to the game.

    Is it that healers can die in 8 man content and RDMs don't bother to raise them ? Ok, yes sometimes that happens (if the RDM has raise), generally though if there's a SMN and/or a RDM they will try to get the healers up, however in some content, especially if the boss is almost dead they may not.

    Finally if you are saying DPS should use their mitigation skills like second wind/ yes thanks, completely agree- they don't cost anything to use and they should be used.
    that's pretty much it each calss needs to use there full kit if aviable depending on duty. as for why were are not more debuff that can effect a run is beccause SE knows most healers don't use clense them not all most.
    (1)

  9. #778
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Semirhage View Post
    I don't think he needs replacing either. He's doing a fantastic job of pulling in money and keeping the ship running. Job design isn't a damning indictment on the entire process, but it is a glaring hole that needs patching. Boring cashgrab grinder MMOs frequently have half the job count and double the number of people working on them, and that's not an exaggeration.

    The state of job design in FFXIV is painfully obvious to anyone who's been watching the team's responses to different controversies over the last few expansions. Read and listen to their takes on any given kerfuffle, and they all make perfect sense if you make the assumption it's coming from an insulated group of people who almost 100% play DPS classes, with zero interest in playing the other two roles (maaaaybe a tank enthusiast in there, but probably not a main). Boom, suddenly it all shifts into perspective.

    "Healing is too hard"? What the heck, only to someone who neve....ohhhhhhhh

    "Healers should focus on healing"? What healing, there's barely any healing to do. Unless you're a DPS main complaining about a bad run where your entire perspective about healing comes from *getting* healed instead of....ohhhhhhh

    "Sage is the damage healer"? What? It's the same boring 1-button lame excuse for gameplay, you'd only think it did more if you hadn't spent more than five minu...ohhhhhhh.
    This is exactly why he’s at fault though. He’s responsible for making sure each role has developers behind it and people actually play testing it. It’s painfully obvious this hasn’t been the case for YEARS. At this point i think it would take a changing of the guard to actually get things done for the healers now. I’d understand if this was the first issue in a year or something but it’s been this way for 6 years. He had his chance numerous times and he’s still fed us the same slop and excuses after excuses without even addressing the problem.
    (7)

  10. #779
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 91
    Quote Originally Posted by KizuyaKatogami View Post
    This is exactly why he’s at fault though. He’s responsible for making sure each role has developers behind it and people actually play testing it. It’s painfully obvious this hasn’t been the case for YEARS. At this point i think it would take a changing of the guard to actually get things done for the healers now. I’d understand if this was the first issue in a year or something but it’s been this way for 6 years. He had his chance numerous times and he’s still fed us the same slop and excuses after excuses without even addressing the problem.
    I agree people tend to forget he is at fault for all the games short comings as well as games success.
    (7)

  11. #780
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    "He's pretty good at managing 80-90% of this game" doesn't mean Yoshi isn't at fault for the trashfire that is healer design. It means he needs to hire a designer or three who knows what they're talking about when it comes to healer engagement. Just as importantly, LISTEN to those designers.

    Hence why I don't agree with the calls to toss him out because a few aspects of the game are horribly mismanaged. Do you think a new director would make healing engagement better? I'm cynical there. I think there's a pool of stubborn to draw from at Squeenix headquarters.
    (8)

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