

it will probably be debated for other reasons as well such as glamour/lore stuff or perhaps his treatment to other communities but no matter how u look at it, the current situation in the healer community for this talk is basically the results of his own actions in the live letter and yoshi-p/ the dev team for not only altering the question asked but also giving such a dismissive and disrespecting answer to the healer question.
basically yoshi-p and the dev started this kind of talk in the forum due to those actions.
I play Dark Knight because I sometimes like the general play and feel of their abilities? Im not some hardcore "gotta go with the current best" in an MMO. This isnt a competition. I want my personal preferences dictate my fun in this game and so far this game does a good job doing that. This is the same reason why personally I feel fine with current healing BUT PLEASE FOR THE LOVE GOD PAY ATTENTION TO ME SAYING THIS....I acknowledge that it can be better.
I also dont stick to just one class, especially on Savage Raiding. I always go in with the class thats my highest gear level and the one Im most comfortable at to deal damage while paying close attention to fights.


notice how that question ticked u there, you love DRK.
you asked what made us tick so i decided to make you feel that way
people have other jobs they can play in other roles but its not the role they want to play. they want to have the healer experience meaning they want to heal/support. they also don't stick to one job in particular but its not "their job" per se.
if u want to be a healer(or feel like one) that helps people in a party, the sad reality right now is that the role(not job but role) can be replaced in current content (both casual and higher ones as shown) and simply not needed due to self heals and others able to heal/ress the same as healers(tanks and dps alike).





Honestly, I don’t really think that Yoshida needs replacing. I don’t think that’s what healers need. What needs to happen is they need to have someone on the development team actually play healers. It has been stated in the past that none of the battle team “mains” the healing role, and I think that this has contributed just as much as listening to non-healer mains to how we went from “healers” to “gimped damage dealers”.
The development team doesn’t play the healers, so they can’t get any sort of insight on to the how or why healer mains are so unhappy with the state of the role right now. They give us more and more healing tools that are complete overkill in 99% of content, while also making healing requirements less and less in all types of content and streamlining our DPS abilities until all healers are 1 DoT, 1 nuke—a design that only really works if a job has a secondary mechanic. AST is really the only healer that can have the 1 DoT, 1 nuke design since it has the cards to deal with; but the cards are a huge spot of contention within the community. Particularly between any healer that has played AST since it released in Heavensward and those who didn’t touch the job until ShB, or even EW.
AST as a job has suffered from balance problem after balance problem: from the old Sect system where one Sect was always inherently better than the other, no questions asked; to either being a job borderline unplayable to being a job that was extremely overpowered. Even next to the healer it directly competes with (WHM), AST has always ended up completely dominating at some point in an expansion. The closest AST and WHM ever were, in my opinion, was in Stormblood—but AST was still the better choice at an optimization level. There could be some argument for ShB, but AST had a particularly rough beginning in ShB before rising from its grave. As it stands now, however, there is no competition between AST and WHM.
Currently, AST is in a bad spot in terms of gameplay. The lore of the card system (and even the original time mage-y aspects) is completely gone. The card system could be boiled down to just Balance, and the other five could be removed. The Seals exist to keep each card relevant. And now Astrodyne exists to keep the Seals relevant—and is a terrible addition to an already divisive system. The buff itself is negligible enough that, at an optimized level, you don’t even try to for a 3-seal Astrodyne and instead consider the ability to be a second form of Lucid Dreaming. Minor Arcana is an underwhelming ability that, while an echo of the original Stormblood system that didn’t really have too many issues, is no longer a system that adds anything to the job. It’s either “Get Lord, be happy” or “Get Lady, be sad”. AST has so much healing—and there’s so little in terms to actually heal in this game—that getting ANOTHER healing option is overkill; and Lord becomes the only thing that matters, because damage is the only thing that matters in this game.
I don’t know if your assessment of AST being fine comes from a standpoint where you aren’t familiar with the deeper issues of the job; or from you not knowing that this job has never been “fine” in terms of balance. I could write out a dissertation about the issues the job has had since its inception, but I’ll just leave it at this Cliff Notes version and climb off of my AST Boomer Soapbox now.
The team also doesn’t seem to listen to the concerns of healer mains over the whining of non-healers that want everything to be disgustingly easy and boring. The Stormblood Lily System is a prime example of how the team completely dismissed all of the initial concerns following the media tour regarding how useless the system was, constantly repeating “Just wait until the expansion drops to try them”, “Just wait until the first adjustment patch”, “Just wait until Savage comes out”, “Wait until we release the new Ultimate mode”. Lilies were a dead system for two years, and it wasn’t even acknowledged until the ShB media tour where they finally became something better. And now? Back to not being so great. But WHM in general is in a terrible state.
Additionally, the EW media tour was extremely disappointing in that none of the career healer mains that make optimization guides and job guides about each healer were invited to provide their feedback on EW changes. I believe it was the ShB media tour (but it could have been the SB one), where the developers did the same thing, and instead asked DPS mains their opinions on the state of the healers and the upcoming changes to the jobs. Which, a DPS main isn’t going to be able to provide the same kind of insight and feedback that a healer main could.
Healer change is possible without replacing Yoshida as a producer/director. But it will require him to not make comments like the one he made about healing and “just do Ultimate”, actually listen to valid feedback provided from people who play healers (and play them extensively, not just casually here and there), and get someone on the development team who is familiar with the role and actually plays it.
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Yeah this is what I think we should instead encourage the devs for. Have somebody in the job design department actually main healing to see where most of these complaints are coming from
...which is weird since seriously how would they neglect a part of the main core game like that?




Unfortunately, that's what players have been doing for years by this point. Take a look at the Healer subforum and you can go back years and years and find many topics on the state of Healers, whether it's the butchered lore of AST, the terrible Job mechanics of WHM, the lack of player engagement when there's no healing to be done, and a whole heap of other topics. At a certain point though, what else can you do? Yoshi-P either ignores Healers outright, twists their words and gives non-answers, or falls back on his old "wait and see, trust us." He is either incapable or unwilling to actually sit down and talk to Healers so it isn't surprising that some people are beginning to call for him to leave, thinking that maybe if Yoshi-P is the problem then players can get someone in charge that actually gives a shit about the role. Realistically, I think we'd just get someone else that continues to fail to listen to player feedback on the Forums and XIV as a whole would suffer without his managerial style.
I would love to see Yoshi-P and the dev team actually put out a big Lodestone blog post talking about the Healer role, what they expect, and how they plan to move forward given player feedback, but I can't actually think of a time where they've done that. The vast bulk of information we get on Job changes is Yoshi-P giving small snippets during Live Letters and it really isn't good enough. It's even more infuriating since Yoshi-P once gave a speech at the Game Developer's Conference where he talked about how engaging with the community through open and honest communication is the key to developing a great MMO, but here we are eight years later, with Yoshi-P as the sole mouthpiece for a dev team that never explains what the hell their goals are for a Job. It's a shit situation, and while I don't agree with replacing Yoshi-P, I sure as hell think he needs to try talking to the masses rather than half-assing answers for another two years.
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