Quote Originally Posted by Senn View Post
I don't think it's only social conditioning. Clothing tailored to the female form is feminine. And clothing tailored around the male form is masculine. This has to do with a person's sex, too (women generally have wider hips, men have broader shoulders, etc.)
But let's say it was only social conditioning, what does it matter? It doesn't change the fact that, today, the majority of men prefer a masculine style, and women prefer feminine styles. It's what people want, so I think this demographic should be catered to as well instead of keeping all clothing the same with no variations. Feminine and masculine clothing still has a place in this game.

Clothing should not be genderlocked moving forward in my opinion. It'd be great if there were both masculine/feminine versions of popular outfits that anyone could wear. It's true that it might be a lot of work, and it's probably not a realistic request. Though I've seen unrealistic sounding requests actually get implemented into the game before, so who knows...
I'm glad you agree that it shouldn't be gender-locked. But what do you mean "why does it matter"? Where are your statistics that a majority of women prefer feminine styles? Do they account for how often androgynous clothing is available in women's sections of stores? Do they account for inherent bias in job markets where women are treated as unprofessional if they don't wear those "feminine" styles of clothing (or wear make-up)? Do they account for how much positive reinforcement they're given when they finally conform and how that might influence personal decision making? What demographic is being catered when women are objectified, the women who are socially conditioned into it or the men who benefit from socially conditioning them into objects?