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  1. #151
    Player
    Mugear_bahamut's Avatar
    Join Date
    Aug 2014
    Posts
    258
    Character
    Hrothgar Lothbrok
    World
    Tonberry
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Rymi64 View Post
    I don't recall him saying that at all. Can I get a timestamp for that?
    Of course you didn’t, it was stated in Japanese. But are you seriously asking me to rewatch 2 PLLs just for a single non-main-topic quote? If you know Japanese, please do that yourself. I don’t think they translated it, so might be the one for the “from 7.0” PLL.
    He mentioned the “not adding 2 DPS” in the last 2 and he mentioned the “not adding 3 jobs” near launch or earlier iirc. He also said it a bunch of times in the past regarding the difficulty of balancing just even with 2 jobs in 1 expansion.
    (0)
    Last edited by Mugear_bahamut; 03-17-2022 at 08:25 AM.

  2. #152
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Mugear_bahamut View Post
    Of course you didn’t, it was stated in Japanese. But are you seriously asking me to rewatch 2 PLLs just for a single non-main-topic quote? If you know Japanese, please do that yourself. I don’t think they translated it, so might be the one for the “from 7.0” PLL.
    He mentioned the “not adding 2 DPS” in the last 2 and he mentioned the “not adding 3 jobs” near launch or earlier iirc. He also said it a bunch of times in the past regarding the difficulty of balancing just even with 2 jobs in 1 expansion.
    Well I know he said they won't add 3 jobs again because the work load but he never said that they'd never do double dps again, the reddit server has native speakers that translate each LL and I couldn't find any mention of him saying that. So unless they missed it I don't think it was said which is why I asked for the timestamp for it. Usually the person who makes the claim backs it up. Plus the 7.0 ll was translated so it couldn't be that one.
    (1)

  3. #153
    Player
    Mugear_bahamut's Avatar
    Join Date
    Aug 2014
    Posts
    258
    Character
    Hrothgar Lothbrok
    World
    Tonberry
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Rymi64 View Post
    Well I know he said they won't add 3 jobs again because the work load but he never said that they'd never do double dps again, the reddit server has native speakers that translate each LL and I couldn't find any mention of him saying that. So unless they missed it I don't think it was said which is why I asked for the timestamp for it. Usually the person who makes the claim backs it up. Plus the 7.0 ll was translated so it couldn't be that one.
    I remember it being a mini comment, so maybe that wasn’t worth translating.
    (0)

  4. #154
    Player
    Mugear_bahamut's Avatar
    Join Date
    Aug 2014
    Posts
    258
    Character
    Hrothgar Lothbrok
    World
    Tonberry
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ty_taurus View Post
    Well, my biggest appeal to PUP is the potentiality for it to be a tank actually. I do not like our existing tanks. I don't care for heavy armor/weapon job aesthetics in any regard. None of them fit into any of the aesthetics I like in fantasy jobs, but the idea of being a more mystical/whimsical tank does appeal to me and would give me a job in a role that I currently do not play at all in any capacity. What I imagine is creating a pseudo "ranged" tank that shares HP with their Puppet, but can move around and pre-position themselves for mechanics, but comes at the cost of being more technically challenging to pull off correctly. Aesthetically, I could see this taking on either a more mechanical style similar to the mammets we have currently, or go in a different, theatrical type of design--like a kabuki puppet or something along those lines, and the strings that you use to control the puppet are tied to your lifeforce. When you need to dodge mechanics, you have to recall your puppet and snap them back to you.

    That's something that I think captures a design space we objectively do not have--that reaper does not encapsulate in the slightest. I think a concept like that would not only appeal to a fair amount of players, but could also draw people who aren't interested in tanks into tanking. One of the issues with tanks and healers aesthetically is they tend to hit many of the same general notes, so someone who's not interested in the heavy armor, big weapon aesthetic of WAR isn't any more likely to be interested in DRK, for example. GBN diverges slightly from that design, but is still a very in-your-face, "heavy" feeling aesthetic. Now, I'm not married to that idea in the sense that if we don't get that I'm quitting XIV or anything, nor do I think that rendition of the concept is likely to be made into a real job in this game, but I do think that's largely unique and interesting in contrast to what we currently have by a long shot.

    EDIT: It would seem this concept already exists in a way here in this mobile MOBA: https://www.youtube.com/watch?v=ATDLd4bUoeM&t=267s
    Have you seen my post on a tank PUP?
    https://forum.square-enix.com/ffxiv/...67#post5865567
    (0)

  5. #155
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Mugear_bahamut View Post
    I remember it being a mini comment, so maybe that wasn’t worth translating.
    They translated everything
    (2)

  6. #156
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Just a thought, but I wonder if we're going to see Void Mages with a mix of DoT casting and a bit of time/space magic. The niche is open with the Summoner rework, and there ought to be at least another low utility caster that can go toe to toe with BLM. It's unfortunate that the Role subdivisions prioritize giving more options to players who like playing at range than in melee, but I suppose that's a function of player populations.

    What I really want to see eventually is a healer that isn't an obligate caster, but instead either relies on melee and auras, or physical ranged abilities with an ammo/reload system (like Chemist). That and possibly a Mystic Knight for melee.
    (0)

  7. #157
    Player
    MonsutaMan's Avatar
    Join Date
    Sep 2019
    Posts
    369
    Character
    Elzen Man
    World
    Raiden
    Main Class
    Samurai Lv 70
    Beastmaster, the mounted tank class......

    I kid.......XI BST was designed to be the lonewolf job, until the inclusion instanced based content wiped out most open world battles.

    People who played XI waaaaaaay back in the early 2000s remember BST as a solo job; who soloed things it took a party to beat in the open world.

    People hated/feared Sea Serpent Grotto, but BST basically lived there lol......Before I mained BST, I thought those horned animal helmet people were nuts as I walk by them with sneak and invisible to prevent aggro, as they are stalking the mobs I was avoiding without it, with no worries.

    BST is way overdue; but reaper was left field......to come before BST or the other demanded jobs so who knows....
    https://finalfantasy.fandom.com/wiki...Recurring_jobs
    (0)
    Devour

  8. #158
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by MonsutaMan View Post
    Beastmaster, the mounted tank class......

    I kid.......XI BST was designed to be the lonewolf job, until the inclusion instanced based content wiped out most open world battles.

    People who played XI waaaaaaay back in the early 2000s remember BST as a solo job; who soloed things it took a party to beat in the open world.

    People hated/feared Sea Serpent Grotto, but BST basically lived there lol......Before I mained BST, I thought those horned animal helmet people were nuts as I walk by them with sneak and invisible to prevent aggro, as they are stalking the mobs I was avoiding without it, with no worries.

    BST is way overdue; but reaper was left field......to come before BST or the other demanded jobs so who knows....
    https://finalfantasy.fandom.com/wiki...Recurring_jobs
    BST wasn't designed to be a solo job on XI. The devs did make the choice that the charmed pet should reduce the exp the party gained off each kill. It wasn't worth it to have a BST between that and the need to charm a pet to have full dmg potential. If the devs intended it on being a solo job then they wouldn't have removed the exp penalty and added jug pets but there wasn't much reason to bring a BST over another DD. War was superior at dealing damage and could bring the axe weaponskills if you were wanting to use them in your SC. THF dmg wasn't spectacular either but at least had Trick Attack to give it the edge over BST. This isn't that much different than when ToAH came out and everyone was doing TP burn parties on imps except for BLMs. We were just told to go solo goldfish in Sea or jellies in that ToAH volcano zone.
    (0)

  9. #159
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ty_taurus View Post
    I'm a big fan of Onmyoji as the new future caster. As far as caster weapons go, paper talismans has a lot of potential to be unique and exciting, as well as contrasting quite nicely to the other casters we have. Some examples that I think show this off very well:
    - Fire Emblem Fates, the Diviner class evolves into Onmyoji--both using "scrolls" https://youtu.be/o23gCLGJ5AU?t=31
    - Xenoblade Chroncles 3 dropped its announcement trailer recently, and one of the characters uses origami birds as weapons which looks badass. A couple different timestamps that show this off... https://youtu.be/t-iNpDKuYb8?t=50 & https://youtu.be/t-iNpDKuYb8?t=70

    I also think it could very comfortably adopt the abandoned DoT mage elements from SMN and potentially expand on it in ways SMN never could due to it being torn between two demanding aesthetics before EW. I know SMN is a spicy topic right now, but if players who were really enamored with its old playstyle got to see those lost elements revived into a new job like this, that could be a really positive move for the magical DPS role.
    And now that we have Gosetsu back and using talismans his his casting this seems probable, at the very least.
    (0)

  10. #160
    Player
    Theodric_Thorne's Avatar
    Join Date
    Oct 2019
    Posts
    95
    Character
    Lucien Lancret
    World
    Balmung
    Main Class
    Samurai Lv 90
    I've always wanted to see something like a Ret paladin from WoW, just not with the same overly simplistic class design it has in WoW currently. Off the top of my head this would be like a "melee RDM" wearing Maiming gear, with cast-time finishers from SAM but pocket healing and/or a Raise for a limited degree of party utility. Its weapon could be 2h hammers. I know WAR already has a couple hammers, but DRK has a nodachi and nobody seems to think it cramps SAM's style.

    But there's probably no space for it in FF lore, because (at least as far as I can tell) PLD/DRG already took all the "knight in shining armor" themes for themselves, and DRK picked up what little was left over for anything resembling a knight.

    I know people will just tell me "go play PLD" but I don't want to be a tank. I just think it's unfortunate that since FFXIV doesn't have a spec system, you're kind of screwed if you love the aesthetic of one job, but don't like its party role.

    Mind you, I'm only commenting on the lack of specs being a double-edged sword. I don't want FFXIV to add a specialization system because it would start to dilute job identity and overcomplicate game balance. WoW has pretty much run out of room for new classes because each one has an average of 3 different specs and two group roles. The lack of new classes over there irks me, but they're pushing nearly 40 specs now and each spec is almost a separate class. They also have talent rows and armor set bonuses and trinkets and enchants and random proc effects. FFXIV doesn't need any of that clogging up its bandwidth for space to balance additional jobs that do new and exciting things with unique animations and spell visuals.
    (0)

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