I feel part of the problem in all of these discussions is...we DON'T all agree on all these things.
Though I DO think there's common ground. For example, I'm a healer main, tank secondary and...play DPS when I must. SMN is just right for me. I hate DoTs (every healer bloody has one... >_<) and random procs where I have to watch my bars for things to light up instead of watching the battlefield. SMN has none of that. It's straightforward, it does the Job, and it allows people to be functional on it.
Likewise, the issue with healers isn't Job design (except their dps kits all being basically identical other than their AOE and their "extra" like Assize and Plegma; Toxicon and Misery are sorta variations on a similar thing - instant cast AOE that has to have a condition met before use), it's that the encounters don't do damage that forces them to use their whole kits (or their GCDs) as their oGCDs are ample and powerful enough to deal with it all.
I do feel like there is an issue with homogenization in a lot of places, though PART of this is because of players demanding it. <_< It would be nice to see SOME of the PvP creativity brought to PvE.
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Chemist as a Caster gun (SEE: Outlaw Star) healer with a Mix mechanic like NIN Mudras as its "every 20 sec" thing (Lilies, Aetherflow, Draw, Addersgall) would work. Green Mage (or possibly Time Mage) as a DoT Mage (if Time, also with the ability to stock and later release spells from time for bigger burst), and Geomancer as probably a melee that builds combo points it can use to instant cast more powerful Stone/Water/Aero spells all seem feasible to add to FFXIV.
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EDIT: I will note I HIGHLY disagree that healing "feels better" in PvP. I hate when I have damaged team members and can't heal them because ALL OF MY HEALS ARE GATED BEHIND CHARGES. And the heals (other than WHM's) seem to hit like wet noodles, if that. SGE can't heal at all if there are no enemies close by to attack. So no, healing DOES NOT feel better in PvP. It's an interesting change, but I'd rather it not have the charge system on heals. I do like PvP SCH's Emergency Tactics (up often and useful offensively as well as defensively), though.



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