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  1. #1
    Player
    elioaiko's Avatar
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    Jul 2019
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    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    Seeing as they ripped the 90% elements off WHM, I suppose they're making room for Geomancer DPS. It'll be a stance dancer with different elements doing different things likely.

    And same goes for AST not having time-themed skills anymore, so I can see Time Mage being added at some point.

    Necromancer would be cool but I think Reaper is the closest we'll get to a death-related job.

    Mystic Knight maybe....

    Beastmaster and Puppeteer are not happening because they absolutely hate pets and cannot balance them.

    It would be pretty cool if they could do that Onmyoji concept they were considering during SB.
    (0)

  2. #2
    Player
    TabrisOmbrelame's Avatar
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    Oct 2017
    Posts
    511
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by elioaiko View Post
    Seeing as they ripped the 90% elements off WHM, I suppose they're making room for Geomancer DPS. It'll be a stance dancer with different elements doing different things likely.

    And same goes for AST not having time-themed skills anymore, so I can see Time Mage being added at some point.

    Necromancer would be cool but I think Reaper is the closest we'll get to a death-related job.

    Mystic Knight maybe....

    Beastmaster and Puppeteer are not happening because they absolutely hate pets and cannot balance them.

    It would be pretty cool if they could do that Onmyoji concept they were considering during SB.
    You just said some good points here.

    Elements aren't totally off WHM now. They're still there in the lower level. If SE want to do a Geomancer they'll need to completely get rid of elemental skills from the WHM (Except for water, I think that's good to keep and can give a little variety to the WHM, FFBE is a good exemple by the character of Folka, which is a water mage doing great healing). Still, if you take the lore into account, their is little chance of this happening, because of the Conjurer Story quest.

    AST lost time-themed skills they had in Stormblood. Getting rid of that too could lead to a potential Chronomancer or Time mage. "Time" itself isn't really taked into account in the Story of Astrologian, so we still have space here.

    Necromancer most likely won't happen, and you said it quite good yourself.

    Mystic Knight "Could" happen. But we still need to know how it can be designed from nothing (Of course mystic knight exist in other FF, but all their weapon are almost taken already)

    Beastmaster/Puppeteer (But more Beastmaster for this one I think) can be a limited class. We have plenty of monster outside that can be used as pets for battle, the only thing I fear is that some monster could actually be extremely potent because of various debuff or huge AoE they do. This will mostly likely finish like the Blue mage, not usable in other content because of how broken this can become.
    (0)

  3. #3
    Player Seraphor's Avatar
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    Feb 2018
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    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TabrisOmbrelame View Post
    Elements aren't totally off WHM now. They're still there in the lower level. If SE want to do a Geomancer they'll need to completely get rid of elemental skills from the WHM (Except for water, I think that's good to keep and can give a little variety to the WHM, FFBE is a good exemple by the character of Folka, which is a water mage doing great healing). Still, if you take the lore into account, their is little chance of this happening, because of the Conjurer Story quest.
    There's no need to remove any elements from WHM if you're going to make Geomancer a DPS, it's an entirely different role and plays in an entirely different way. There would be conflict if you're got two healers both using a wind elemental DoT and a stone elemental mage attack with water elemental healing spells, but that's not going to happen here.
    Lore wise there's no conflict either. Conjury deals with the Elementals, while Geomancy has it's own separate established lore, that is more similar to Astromancy (but functions differently enough to seperate it from Astrologian too).
    So as a DPS, there's nothing in the way of Geomancer.

    You couldn't leave them without water either, Geomancy is all based around Feng-Shui (literally Wind-Water), and already established lore in the Swallows Compass shows off water maledictions.

    But... Yoshi P recently said they may be forced to make new jobs from now on, leading me to believe Geomancer isn't on the table. (unless it's the las 'classic' job already planned for 7.0 and Yoshi is talking about after that)
    I'd still like an eastern style mage job, and Yoshi has said he would too, so I think Onmyoji could be our next mage.

    Onmyoji would have a debuffing archetype in some way, so a DoT mage could be feasible given they've stripped SMN down to it's bare essentials now. Not as a job with multiple DoTs (because the big reason DoTs were removed was to reduce the number of active debuffs) but as a job with a DoT management mechanic that enhances the potency of your DoT, a new dedicated job mechanic that would warrant a whole new job as opposed to being tacked onto SMN/SCH.
    So Onmyoji is my bet.



    Quote Originally Posted by TabrisOmbrelame View Post
    AST lost time-themed skills they had in Stormblood. Getting rid of that too could lead to a potential Chronomancer or Time mage. "Time" itself isn't really taked into account in the Story of Astrologian, so we still have space here.
    AST hasn't lost nearly enough Time Magic inspiration yet.

    Don't forget that the classic FF job Time Mage is actually 'Time-Space Mage', which is more obvious in JP games. This is why Time Mage has Gravity, Float, and even occasionally Quake or Meteor.
    Astrologian IS still Time Mage in all but name, it has time related spells, it has the Time Mage signature spell Gravity, it has Celestial Stasis as a LB (otherwise known as 'Galaxy Stop' the ultimate time magic from Tactics, literally Stop magic on everything everywhere), and the Astrologian AF gear (plus the Ishgardian Astrologians) are still visually based on the classic Time Mage job, a pointy hat with a 'stars and crescent moon' motif.
    Moreover, AST's whole astrology schtick of "predicting the future through the movements of celestial bodies" is just a creative way of reinterpreting "Time-Space magic", predicting the future = time, celestial bodies = space, space-time.

    AST would need to lose Gravity, and all of it's space themes to make room for Time Mage, which obviously isn't going to happen. For all intents and purposes, AST is Time Mage, as was clearly their intention when making it, and losing one Haste-like spell isn't enough to stop that.
    They likely wanted to minimise the extent of actual time manipulation wielded by AST, to explain away the lack of game-breaking mechanics like an actual slow/haste effect in battle, while also leaving room for other time-related plots and lore such as Alexander.
    (2)
    Last edited by Seraphor; 06-05-2022 at 12:10 AM. Reason: character limit

  4. #4
    Player
    TabrisOmbrelame's Avatar
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    Oct 2017
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    511
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Seraphor View Post
    ...
    You just put the finger on things I completely forgot/overlooked. And I really appreciated reading what's in your post.

    You mentionned the "interview" with Yoshi P about new class. I saw it too recently, and nobody can say if the entirely new job creation will be for 7.0 or later. You said it right.

    Even if I tried to make some "sense" for a geomancer, I'm not actually that interrested by the idea of the class itself. WHM, before Shadowbringer, was "kinda" the Geomancer, in a healer point of view, of course. What I fear about a Geomancer class could be a redundancy for spells if we take into consideration pre-70 WHM and the new spell that change on SMN when you summon Titan. And that's only if I don't take the lore into account. I re-checked the Astrologian story (In stormblood), and you are right, Geomancer are quite different to what the name indicate. If you take only the name, it obviously refer to a "Earth Mage". "gễ", which mean the Earth in greek, is where "Geomancer" find his root. This view on Geomancer is pretty common I guess, because i'm not the only one to do it, I saw many other do it too.

    Moving on, the Onmyoji. I was wondering why SE started to "erase" DoT class, like Summoner for exemple. Your idea on a DoT-based Class can actually make sense. The Onmyoji is based on the Onmyōdō discipline, assembling the 5 Elements of the Wuxing and the Yin-Yang :

    In those five, we can find Fire, Earth and Water (Elements that are mostly present in some Stormblood dungeon)
    We also have Wood and Metal (Didn't know those were looked like elements, but that's what I find)
    and we have Yin and Yang in it too, so maybe Light and Darkness ?

    That's what the Onmyōdō is. Seems like a very complex discipline so getting an Onmyoji class out of this wouldn't be easy at the first glance, but there is definitely something to work with.

    And on my poor job on the AST, I really feel like I mixed all my brush. I did some research after reading you on this part and everything you said is true, even if I don't know about "Time-Space Mage", I can't read japanese so...

    But if we take "Time-space" into account only, AST have little ability related to that. Gravity and Horoscope seems to be "Space" magic, and I'm not counting all the "Celestial" spell. One thing still make me feel like AST isn't "completely" based on Time-mage. He has something to do with Malefic and Benefic... May that be a Yin-Yang relation to anything ? It's not based on Light or Darkness, it clearly based on the view of "Good and Evil". And also the Card itself make AST feel like a fortune teller. Of course, I think that almost anyone know on what Horoscope is based and fortune teller use that too.

    If I take everything into account, it seems to be a mix between a Fortune teller and a "Time-space mage" (Like I said, I can't read Japanese, Can't tell if that's true or not, but I'll trust you on this one).

    Honestly I won't bet on a Onmyoji right now. But a Caster will definitely come, I hope.
    (0)

  5. #5
    Player Seraphor's Avatar
    Join Date
    Feb 2018
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    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TabrisOmbrelame View Post
    [on AST]
    In most games, the JP versions literally call it 'Space-Time Magic'.

    Time Magic (時空魔法, Jikū Mahō?, lit. Time and Space Magic), also known as Time, and Time Magick, is a recurring skill set and and type of Magic in the Final Fantasy series. It is a form of magic that bends the laws of time and space, and it is mainly a supportive school of magic, in contrast to Black Magic, which focuses on dealing damage, and White Magic, which focuses on healing.

    https://finalfantasy.fandom.com/wiki/Time_Magic


    Included in Space-Time Magick are:
    Teleport
    Warp
    Gravity/ja/ga
    Float
    Comet
    Meteor
    Immobilise
    Disable
    Vanish
    Reflect

    None of those are 'time' and more closely related to 'space'.

    Meanwhile AST has:
    Gravity (manipulation of spacetime)
    Combust (animation is a shooting star, it's basically a mini comet)
    Earthly Star (a literal star)
    Macrocosmos/Microcosmos
    Celestial Stasis
    etc.

    Plus a ton of Astrology terms:
    Essential Dignity
    Benefic and Malefic
    Combust again
    Synastry
    Astrodyne
    Exaltation

    Astrology itself is fortune telling based on celestial bodies, fortune telling IS a form of time magic, you're predicting and/or altering the future, and celestial bodies are not only in space, but the movement of them enacting effects on the future is the interaction of space and time, physical movements altering time. Space-Time Magic.
    I just don't understand why there's this prevailing idea that 'fortune teller' is somehow something entirely different. There's a very clear and obvious relationship there.


    Lastly, here are some examples of Time Mages in the series:



    And here are some Astrologians from FF14:

    < this guy existed before HW

    It seems pretty obvious to me that AST was always intended to emulate Time Mage, in fact I'd bet that before they decided to get rid of base classes, Astrologian was intended to be the base class to a later Time Mage job, in much the same way that Thaumaturge > BLM and Conjurer > WHM, Astrologian > TIM.
    (4)
    Last edited by Seraphor; 06-05-2022 at 01:13 AM.

  6. #6
    Player Seraphor's Avatar
    Join Date
    Feb 2018
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    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TabrisOmbrelame View Post
    [on Onmyoji]
    Onmyoji are already mentioned in the game in some offhand comments. (I forget where exactly) but in the same way that Geomancy is likened to being 'similar to Conjury', Onmyoji are similar to Thaumaturges. It's the same sort of relationship, with Geomancers being in some sense opposed to the Onmyoji and vice versa.
    Ultimately however, the job is basically Mystic or Oracle with a different name, so there's still a sense there of it being a classic FF job in some ways.

    Then there's also the Ascetics, yet another eastern mage class that Gosetsu becomes in the level 85-90 Physical Ranged job quests.

    There's no shortage of eastern mages to draw from, one of them has to be our next caster.
    (0)